The chant about the githzerai goes that "The majority revere either their race's nameless wizard-king or the legendary Zerthimon as a god." (The Factol's Manifesto p. 14)
Since there is a good chance that I'm getting a githzerai cleric in the future, I'd like to gather some clues about the race's spiritual ways. Now Zerthimon as a god sounds a bit wierd to me, of course. But if we rather view him as kind of focal point of sorts of his teachings than an actual deity, it could work quite well.
Besides of the Unbroken Circle that serves as a wonderful roleplaying foundation I need some rules hardware, too. That is, the domains of Zerthimon, or better, the domains clerics that follow and know his teachings have access to. Usind the domains presented in the Player's Handbook and the Player's Guide to Faerûn I put together this list of cleric domains:
Law,
Liberation,
Planning*,
Protection,
Suffering*,
Trickery
... and War is dismissed.
*from PGtF
I chose War because of the Rising. Not sure, if it fits the general spirit of the Circle, though.
What do you think?
Trickery.
...You know, prior to 3e, I believe githzerai were exempt from the requirement that monks must be lawful. I'm not sure if that's still the case or not.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!