Has there been a real effort to organized a group of designers ,artists , and writers to write down this wonderful setting. Planescape 3E project's success is prove that it is an attainable goal.
Why isn't there a more organized effort to create an Urban Planescape?
Okay, okay! I'm not dead! I finally have a little time to spend on this board now. Not much, mind you, but at least I can contribute something to the project I started.
Damn, who would have thought that getting a Bachelor's degree would be so hard... *dies again*
LOL
I think a lot of us coulda warned you about that degree
It'll all pay off later. When I finally get my Law degree, I'm sooo going to be be an ambulence-chaser.
Nice to hear from you Edward Davis! I'm a college student as well . I know how time consuming it can be as well.
Is there somesort of progress report? I know there are some to-do lists around , but they are scattered all over the Urban Planescape section of the forum.
Well, not muich of a progress report - but it might be handy as a guide for us: /urban/files/UrbanPlanescape.doc
I've outlined what I think should cover all the bits and pieces needed to make Urban Planescape a playable setting for us.
Thanks for the guidelines Clueless. It will prove most helpful.
Was Urban Planescape envisioned as "Planescape in a couple of millennia" thing or is it a true re-imagining of the setting? In my opinion , a Re-imagining of Planescape for the D20 Modern game will allow much more space for creativity than building upon and being limited to what was published by TSR.
I'm advocating on using the old material and storylines as guidelines not as rules written in stone.
Unfortunately, Urban Planescape is still in the "Brainstorming" phase. This is mostly my fault. I'll be the first to admit that I'm a little bit like George Lucas. I'm a hell of an idea person, but I need to be surrounded but people much more talented than me to take my ideas and turn them into something even remotely workable. Left to my own devices and I'll slack off at best or ROYALLY screw up at worst.
Just before real life consumed me like a monster, I was considering getting some artists together to sketch out some character concepts for some of the influential NPCs but I never had the chance. Maybe next time I get a couple free hours, I can start a thread on the very idea.
I know this site is FULL of talented artists. I just need to tap them.
I agree it is a hell of a project. It is too epic of an undertaking and yet too ambiguos.Part of the reason why I suggest doing something only "inspired by Planescape" or in the " spirit of Planescape" is that such an open and prolonged brainstorming session is actually hurting the project. The complexity of the planes and the zeal of its fans guarantee that no idea will ever reach consensus. The Urban Planescape will never move from the brainstorming stage.
Urban Planescape will not work as smoothly as the Planescape 3e Project. Those guys have it easy. They just have to update established ideas from the second edition to the third. It is quite a massive undertaking as well and I admire their effort and their sucess. But we - UP community - have a more difficult road ahead of us. Not only do we have to come up with new radical and incredible ideas: we have to achive and surpass the high standards of Planescape working with something original yet related.
From what I can make out of the project , it is too complex and inflexible to work.
Urban Planescape should be a spiritual sucessor to Planescape. Mr. Davies , just gather your troops and start pumping out material! I know it is easy for me to just show up one day and start making demands. I'm currently writing some material for the Kult RPG ( my other RPG love). I know how time consuming it is. I'm just a really anxious fan , waiting to explore all the possibilities UP offers.
Any how , I admire how far this idea has been taken. Even within the brainstorming phase , you've planted a little seed in the imaginations of many of us. It may grow to become personal campaigns. That is quite a feat!
LEIN
I'd recommend reading through the 19 pages of The Outer Planes Using d20 Modern over at the Wizards boards...IIRC, it includes modernized outer planes including Baator, Carceri, Erebus (formerly Pandemonium), Hades, Acheron, Logos (formerly Mechanus) and Arcadia, although some of those may have actually been on Persephone's site prior to her moving over here...If not, I have them in Word.doc format...I assume those planes are still part of this project...
Also, what happened to the Modern Hell page here on PW?...It was here prior to the restart last fall...
Kwint
I think i saw it in here, but down there with the older topics
What about Sigil ? I haven't seen information on Sigil in the Urban Planescape -verse. There is little information on the factions aswell.
Hey, Edward David - mind if I just copy over those 19 pages worth of material into the word doc?
That is a good idea Clueless. I think it would be really beneficial if we began organizing all of the scattered information that has been written. A great place to begin adapting Planescape to the D20 Modern game ( or perhaps adapting the D20 Modern Game to the Planescape setting ) is Sigil. Sigil is the hub of the Planes. I can't think of a Planescape campaign that hasn't involved Sigil one way or the other. As the city of doors shapes up , other things will become clearer.
Is D20 Modern compatible with Planescape? Take magic as an example :
Magic in the D20 Modern game is less prominent than DnD. Modern Wizards ( which is a Prestige Class in D20M) never master higher level spells. The D20 Modern Corebook include 0 to 5th level spells only ; with a disclaimer that higher level spells don't lend themselves to low-magic , modern settings. Planescape is rich with arcane energies. We need to expand D20 Modern's existing spell list since it will be employed in a high-magic setting.
I always saw D20 Modern as the perfect ruleset for Urban Planescape.Some creative editing or tweaking of the D20 Modern rules are needed to employ them within Planescape. Has anybody given any thought to this?
There was a runnign debatin on magic vs. technology in these forums earlier - but I don't know if we managed to form a real consensus on what people felt was the right way to approach it.
It's an Advanced Class.
Also, there are Incantations that mimic the effects of higher level spells.
![Smiling Smiling](sites/all/modules/smileys/packs/Example/smile.png)
There are actualyl two leaders in the past on this project. Unfortunately from emails I've gotten at least one of them has been 'eaten' by real life this year (college). The other one is getting back into gear and hopefully with a bit of mild prodding from my side of things will be able to get back in the saddle so to speak and whip up some real progress here.