Okay, so I've got a group of 3-6 college age individuals willing to roleplay, and since I'm dming and have the most roleplay experience of the group (All new comers, but some of them have played a session or two of homebrew) I'm having us start play in Sigil.
My problem is, I don't have the foggiest on where to start them off at, or what would be the best intro adventure. I don't want to run anything too barmy like Harbinger House, but I also want to make sure I get them used to the game and amazed quickly (keep 'em intrested, ya know)
Does anyone have a suggestion on an opening module, or what character concepts I should start throwing out to a bunch of clueless looking to game in the Wheel?
"Doors to the Unknown" is a nice one, in my mind.