What is the naming scheme for Inevitables?

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Zodar's picture
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What is the naming scheme for Inevitables?

so far I can deduce that they all end in "ut" and the prefixs are associated as follows...

Mar: Death
Kolyar: Agreements; othbreakers
Zelekh: fleeing punishment; justice?
Quar: Time/Space
Varakh: Divinity

Was the naming of convention for these lawful outsiders ironically random or is there a method to it?

An understanding of the inevitable naming system would assist in creating new types of Inevitables. I actually intended to stat one out that hunts down Mary-Sues, preferably with some sort of prefix associated with "equality" or "proper storytelling", perhaps?

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What is the naming scheme for Inevitables?

Here is some information about Maruts find on wiki:

http://en.wikipedia.org/wiki/Marut

It is quite interesting that both Islam and Vedic mythos have beings under same name and with simmilar roles.

It is obvious that others Inevitables are only created to fill void in 3ed left by modrons (they needed some more denizens to populate Mechannus)and that they were inspired by original Maruts role as servants of gods and tools of cosmic justice.

Although understanding their naming system would not help to create new inevitables, becouse there is not one. I think they just put some random names and they added suffix -ut to link them with existing maruts.

But there is certanly more room for new inevitables, like in Inslamic version of maruts: two angels Marut and Harut were send to teach people of Babylon magic how to defend from it.
People missused their knowledge to harm others and for personal gain so Marut and Harut came back to punish such evil wizards.

So here is new idea for inevitable: Haruts, inevitables who punish those who missuse the laws of magic for evil or unjust deeds.

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What is the naming scheme for Inevitables?

Some of the non-MM inevitables have more logical names. (Anhydrut--innevitible that stops irrigation of deserts. It's a stupid idea for an innevitable, but you get the picture from the name.)

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What is the naming scheme for Inevitables?

weishan wrote:

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Some of the non-MM inevitables have more logical names. (Anhydrut--innevitible that stops irrigation of deserts. It's a stupid idea for an innevitable, but you get the picture from the name.)

Pffftttt... LOL! Laughing out loud

Where, in the name of sixteen planes, did you find such silly (not to mention pointlless) creature?
You are right about the name though.

Wnat is next? Murphyut, an inevitable that holds powers over Murphey's Laws and punishes those that try to awoid them or change them.
Idea is bit too scary now that I think of it. Smiling

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What is the naming scheme for Inevitables?

Anhydruts were in WoTC's dessert sourcebook, I don't own it or remember the name, but I flipped through it at the bookstore and saw the monster section.

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What is the naming scheme for Inevitables?

'weishan' wrote:
Anhydruts were in WoTC's dessert sourcebook, I don't own it or remember the name, but I flipped through it at the bookstore and saw the monster section.

And they look like scorpion tanks! Ptew! Ptew! Wrrrrr...

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What is the naming scheme for Inevitables?

Laughing out loud

What can I say: guess that all production lines have its failures. Even lines of cosmic laws enforcers.

Although, I think Varakhuts are pretty pointless too: I mean, babysitters for gods.
Come on: it is not that gods cannot care for themselves, and even if something that can harm gods appear, there is not much that "tin toy" can actually do about it.

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What is the naming scheme for Inevitables?

Ok, Varakhuts are not completely useless. As seen in next transcript:

Operator: Inevitable factory # 546, mail orders department. Can I help you?
Ale: Yes, this is Ale Coholich, and my faction Believers of the Source would like to place order for some of Inevitables from your catalog.
Operator: What models would you like to order?
Ale: Ummm... Varakhuts model.
Operator: You are in luck sir, we have special offer for that model: if you buy three Varakhuts we will give you special discount and we will even throw in one Anhydrut for free.
Ale: Great, but you can keep the Anhydrut.
Operator: *damn*, Ahem... sorry about the static sir. Where should I send your order?
Ale:Send them to Harbingers House, Sigil. We have some of demigods, godlings and gods wannabe that need babysitting.
Operator: Ok, your order is taken, sir you will receive the bill in Great Foundry.
Ale: Thank you, goodbye.
Operator: Thank you sir. Goodbye.

*click*

Operator: WOOT!!!

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What is the naming scheme for Inevitables?

'weishan' wrote:
Anhydruts were in WoTC's dessert sourcebook, I don't own it or remember the name, but I flipped through it at the bookstore and saw the monster section.

I like the idea, actually. The motivations of an inevitable by no means have to make any sense to us.

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What is the naming scheme for Inevitables?

What you said is true: motivations of outsiders are hard to comprehend sometimes.
But Inevitables are creatures of Law and Logic and that can be understanded.
Inevetables should represent some law of universe (true like death or abstract like justice) that is, well, inevitable. (Like, if you dont wash your teeth you will get rotten teeth). Puzzled

Allso we should bear in mind that WotC are making monsters not becaouse of their societies and ecologies (aka fluff), but to be spell and sword fodder designed to face specific types of PC classes, and that is the main reason there is so much "pointless" craetures.
You also have to consider the speed and deadlines in wich WotC publish their books so it is not suprising that there is not time for something extraordinary.

So, only way the Anhydrut makes sence is that it represents fact that you cannot figth back desert once it is started spreding. Now that I think of it it is wery simmilar to Marut. While marut represents the death of body, Anhydrut represents the death of land: fact that, eventualy, if land is not tended it will turn into barren wasteland.

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