What makes an Exemplar?

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What makes an Exemplar?

I've been thinking a lot about the various exemplar races: archons, guardinals, eladrin, modrons, rilmani, slaadi, baatezu, yugoloths, and tanar'ri. These composite races have a special connection to their plane, and generally have multiple forms, etc. But I would like ideas of what that actually means.

 

What makes an exemplar different from another inhabitant of the same plane?

 

It can't only be multiple forms - the formians and gehreleths also have multiple forms/stages.

 

Promotability? Connection to the spirits of the dead which arrive on the plane? Something with the plane itself?

 

Do the various exemplar races share any common traits?

 

Any comments and ideas are welcome!

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According to the

According to the Encyclopedia, 'exemplar' is a fan-created term not found in official literature.  That would mean that a given race is labeled an exemplar by agreement, simply because it's the best known and considered the most powerful of its type.

If you wanted to use the term, I would say that experts in-game would define an exemplar as an outsider native to a plane with alignment traits, that shares those alignment traits, and is capable of propagating its type.  They should not have any other alignment or elemental traits, though some might disagree with this.

Formians, then would not have been exemplars of Law, but newly born formians might well be.  Gear spirits, on the other hand, don't seem to reproduce by themselves.  If some measurable power attaches to being the exemplar of an alignment, then the formians might be doing battle to the death with the modrons over that power -- possibly because only one such race can exist.  Peace might happen only if one race dies, becomes native to another plane, or takes on a trait other than Law.

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In my campaigns, an

In my campaigns, an exemplar is any being that embodies and exists solely because of a particular belief. Exemplars as such have the disadvantage compared to other beings in the multiverse that they don't really have beliefs of their own - they're defined by what people believe them to be. Thats not to say that they don't have unique personalities, goals, or things that they think are true. Its just that whatever they think doesn't shape reality in the same way that the belief of mortals does.

Risen fiends/fallen angels/rogue modrons/what have you are creatures that have managed to break this rule and have gotten some degree of self-determination. 

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Granted that exemplar is a

Granted that exemplar is a fanon term for the various meta-races. But I am interested to know and understand what makes them distinct from other inhabitants of the plane.

However, we have two examples of previous exemplar races - the obyriths of the Abyss, and the ancient Baatorians. In Fiendish Codex I, there was obviously some sort of shift within the Abyss itself when the tanar'ri took over.

Without a clear distinction between exemplar races and non-exemplar races, there's no reason to have exemplar races. Why is a hezrou a tanar'ri, and an abyssal maw or a varrangoin not?

Why do exemplar races only arise on certain planes? Why don't we see exemplars of Pandemonium, for instance?

 

 

 

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Jem wrote: Formians, then

Jem wrote:

Formians, then would not have been exemplars of Law, but newly born formians might well be.  Gear spirits, on the other hand, don't seem to reproduce by themselves.  If some measurable power attaches to being the exemplar of an alignment, then the formians might be doing battle to the death with the modrons over that power -- possibly because only one such race can exist.  Peace might happen only if one race dies, becomes native to another plane, or takes on a trait other than Law.

Guess that's the reason why there isn't much information about modrons in 3rd edition, besides some vague mention in the Planar Handbook and an online adventure.

 

BlackDaggr wrote:

Why do exemplar races only arise on certain planes? Why don't we see exemplars of Pandemonium, for instance?

 

 Seems there are exemplars only on every second outer plane. Pandemonium's halfway between the demonic Abyss and Limbo with it's slaadi. Ysgard and Carceri in turn have no exemplars, but Arborea (eladrin) and the Gray Waste (yugoloths; more or less) do. Smiling

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BlackDaggr wrote:Why do

BlackDaggr wrote:
Why do exemplar races only arise on certain planes? Why don't we see exemplars of Pandemonium, for instance?

My understanding is that it's the "axis" planes - LG, NE, N, etc. that  generate exemplar.

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Bob's understanding is what

Bob's understanding is what it's always seemed to me, as well. Planes that spawn exemplars are the 'cardinal' planes in terms of alignment - thus you could say that the race is the distinctive embodiment of what that alignment stands for. 'loths are pure evil; unlike the baatezu, who comprise equal measures of Law and Evil, and thus are the incarnate essence of tyranny, or the tanar'ri who embody the bloody, destructive, entirely self-centered creed born of an equal mix of Chaos and Evil. Likewise, the Slaadi are Chaos-as-insanity, which is how CN and Limbo keeps getting portrayed. To them, the answer to every question in the cosmos is 'giant frog', no matter how insane that answer is to a given question. (This is, incidentally, why I am thrilled with what Paizo has done with their cosmology in the creation of the Proteans that inhabit their CN plane, the Maelstrom - they embody Chaos as a dynamic admixture of order/discord/creation/destruction rather than the all-too-common Chaotic Crazy.)

 

It also explains why there is evidence for former exemplar races that have been supplanted; the former exemplars embodied their plane's nature - either as it was at the time, and the plane shifted in some fashion (Asmodeus, falling from the heights, shattering the plane where the Ancient Baatorians dwelled), or in a less-perfect fashion than the newer exemplars do (the obyriths weren't as precisely attuned to the essence of the Abyss as the tanar'ri are; when a chaos-mutation flung the first one up, the resonance tipped the balance of power such that more tanar'ri were born instead of the obyriths). This might even dovetail neatly with the battle between the formians and the modrons; with the destabilization of the modrons following the rogue march, the formians are poised as an up-and-coming race of Law that might supplant the modrons.

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If it weren't for the

If it weren't for the modrons, I'd also say that exemplars must be races that subsist on, or at least can make use of, mortal beliefs that give them power at the price of shaping their essences.  I know devils and demons harness these energies, and in fact the tanar'ri were able to replace the obyriths because of their ability to do so, much the same way that the Greek gods were able to overthrow the Titans.  However, I don't know of any means by which eladrin or archons do so, except in the most diffuse way; perhaps this isn't a necessary distinction.

Though the concept of modrons changing form with a great shift in the planar understanding of Law would be an interesting thing to observe.  Slaadi nonlinear dynamicists...

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Jem wrote: Though the

Jem wrote:

Though the concept of modrons changing form with a great shift in the planar understanding of Law would be an interesting thing to observe.  Slaadi nonlinear dynamicists...

 As far as I see it, the modrons - clockwork-like as they are - represent automatons of the highest level of technology (in the context of D&D).  Therefore their shapes would reflect the general image of how artificial beings would look, which is most commonly around late renaissance.

In a setting resembling the civilizations of the early antiquity they'd probably be far more crude and if the average campaign world were on a stone age level, they probably wouldn't look like machines at all. 

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Calmar wrote: As far as

Calmar wrote:

As far as I see it, the modrons - clockwork-like as they are - represent automatons of the highest level of technology (in the context of D&D).  Therefore their shapes would reflect the general image of how artificial beings would look, which is most commonly around late renaissance.

In a setting resembling the civilizations of the early antiquity they'd probably be far more crude and if the average campaign world were on a stone age level, they probably wouldn't look like machines at all. 

 

Really, I think the modrons result from the same misconception about Law that has the Slaadi being giant frogs that represent Chaos. Modrons, the way they get presented in appearance and personality, are little more than the embodiment of the Lawful Stupid mindset. They should be about Order over all else, which includes the simplification and refinement of laws, rather than their chaotic multiplication. Smooth, reliable function over byzantine controls. Much like the Slaadi get misplayed as being utterly deranged with the apparent belief that every question's answer is Giant Frog, when they should play the role of Discord better; I could easily see, instead, a byzantine civilization among the slaadi where the rules are wildly complex to the point of seeming anarchic, while actually just depending on situational rules so obscure that /only/ the slaadi comprehend them, and which are further modified by other situational effects that each one of them will respond differently, but perfectly rationally by their only frame of reference; to outsiders, it is still utter chaos, but it isn't Chaotic Insane.

 

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Calmar wrote: In a setting

Calmar wrote:

In a setting resembling the civilizations of the early antiquity they'd probably be far more crude...

Hmm.  Perhaps something like the original conception of Modrons from the 1e Monster Manual II?

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Kassil wrote: Modrons, the

Kassil wrote:
Modrons, the way they get presented in appearance and personality, are little more than the embodiment of the Lawful Stupid mindset.

I think the laws they follow are supposed to be so complex that they seem to lack order in the eyes of mortals...



 



Idran wrote:


Hmm.  Perhaps something like the original conception of Modrons from the 1e Monster Manual II?




The base modrons were like simple geometrical shapes, right? I
think that would fit very well. They'd be suitable to the early
mathematical studies of the Greek philosophers, or Egyptian architects,
to name a few. Smiling

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Calmar wrote: Kassil wrote:

Calmar wrote:

Kassil wrote:
Modrons, the way they get presented in appearance and personality, are little more than the embodiment of the Lawful Stupid mindset.

I think the laws they follow are supposed to be so complex that they seem to lack order in the eyes of mortals...




 



I suppose that's how they could be portrayed, but... I dunno, it just doesn't feel that way to me when I read what's been written about them in the setting material that I have. They come across a lot more like a parody of a super-lawful society, rather than an actual race of exemplars of Order. Caricatures of Law, rather than the embodiment thereof.



 



Admittedly, it's just my opinion, but I can take them any more seriously than I can take a slaad. (o/` It's not easy being green/red/blue/etc o/`)



 



Idran wrote:


Hmm.  Perhaps something like the original conception of Modrons from the 1e Monster Manual II?





The base modrons were like simple geometrical shapes, right? I
think that would fit very well. They'd be suitable to the early
mathematical studies of the Greek philosophers, or Egyptian architects,
to name a few. Smiling




 



The Greeks in particular, if you decided to tap the Five Platonic Solids for Modron shapes. Of course, in a lot of ways, the Greeks were rather sophisticated - to the point of developing the steam turbine, although they lacked a sufficiently energy-dense fuel to really go anywhere with it beyond it being a novelty



 



A different take on the idea of an Exemplar of Law/Order would be a Physically Perfect Specimen of a humanoid - perhaps something that appears to each viewer as the literal embodiment of perfect appearance. They'd be lacking the /warmth/ that you get from, say, a deva, since they're simply Perfect Order, but it could be a /really/ primitive rendition of the concept of Order's exemplars, or one in a society that isn't much advanced in mechanical/mathematical terms.

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I suppose the question is

I suppose the question is what the earliest societies conceptualized law and order as!

The oldest concept of law in its societal aspect would be, simply, rulership; thus, the oldest modrons might look to a primitive viewer as a member of the viewer's own species, with an aura of command.  This would be the means by which the hierarch modrons controlled lower-ranking modrons, and would give any modron a chance to command, charm, or geas other beings.  There is also the early idea of the tribe or troop as a societal unit to be defended, in which case the earliest modrons might have come in to existence as guardian spirits of various mortal groups.

The concept that nature follows patterns which can be understood and used is essentially the breakthrough that moves humans into what we would call civilization. Since the word modron itself has Greek/Latin forms, it seems quite reasonable that the earliest modrons with definite bodies already came in the geometric shapes that the Platonic schools ascribed to the atoms of the world.

Interestingly, the old Greek word for order is Cosmos -- cosmology is the study of the order of the world.  This idea survives in English in terms like "the harmony of the spheres" and "the clockwork universe."  Ancient modrons might have manifested in fashions similar to later eladrin and lantern archons: points of light that move in definite courses, like the stars and planets.  Perhaps this ancient mode of existence is the source of the great Orrery in the Modron Cathedral.

You could combine this with the most basic notion of order -- repetition -- to produce a race of ancient modrons which existed in the following fashion, combining the ideas of societal law and natural law:

All ancient modrons look exactly alike, indistinguishable globes of light.  They do not have individual existences unless encountered alone; any modrons within sight of each other act as a single entity with multiple points of activity, sharing all knowledge, perceptions, hit points, and other resources.  The more modrons there are within sight of each other, the better the attributes and the more powers this societal entity has.  Single modrons may be found around Mechanus performing various tasks; off-plane, the modron entity sent to accomplish some mission will probably consist of a larger group.  On Regulus, there is a great constellation of them moving in some intricate, galactic dance too deeply structured for any but deific minds to grasp, and the communal modron-entity there is of god-like powers.  If communicated with, it refers to itself as Primum Mobile.

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Likewise, the most ancient

Likewise, the most ancient exemplars of chaos would probably be dark and formless: the term "chaos" is rooted in the Greek term khaino, to yawn, and means a gaping void.  It's related to both the terms "abyss" and the Norse "ginnunga-gap," so Ysgard and the Abyss are both well-placed here!

If the modrons are creatures of perfect form, it would stand to reason that the exemplars of chaos have no set form, and so are shapeshifters.  This is the point at which you go buy Pathfinder's book on the planes, because their chaotic exemplars are the proteans.  :^) 

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Well, slaadi are a

Well, slaadi are a completely different kind of problem. They should be random in every aspect, IMO. Maybe a slaad shouldn't be a real creature at all, but something that has a different shape and mindset every other moment...

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Calmar wrote:Well, slaadi

Calmar wrote:
Well, slaadi are a completely different kind of problem. They should be random in every aspect, IMO. Maybe a slaad shouldn't be a real creature at all, but something that has a different shape and mindset every other moment...

Well, keep in mind that slaadi as we know them aren't the true form of the race, but essentially the force-bred runts kept by the slaadi gods from being truly chaotic in that way.

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Ok, I'm no experts on

Ok, I'm no experts on slaadi, for sure. So is the majority of them made up of these big colorful frogs, or are there other types as well?

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Calmar wrote:Ok, I'm no

Calmar wrote:
Ok, I'm no experts on slaadi, for sure. So is the majority of them made up of these big colorful frogs, or are there other types as well?

Check Tales from the Infinite Staircase if you want more information, but basically slaadi used to be much more random in form, with no two alike.  Then the slaadi gods emerged from the race, and to make sure that in the future no random slaadi appeared that were more powerful than them, they forced some of the randomness out of the race and stuck them in the more regular forms they have now.  But since they're still chaotic at heart, every so often a truly random slaad will appear at the Spawning Stone, where the slaadi that watch over it are ordered to take them elsewhere to keep such individuals imprisoned and sequestered from the rest of the race.

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