Can someone, anyone, please tell me why alot of the planescapers are so against FR? I can come up with no explanation by myself, so help me out here people.
What is the hatred against Toril???
I (heart) Forgotten Realms.
To me, Planescape is cool and I've gotten into it more over the last few years, but my heart still belongs to FR. Yeah, it has some problems, but I still think it is a wonderful setting with such a rich history, yet still plenty of unknowns to tinker with.
I'm starting to get into Eberron, but it still doesn't live up to FR.
No, it's really not
I'd also include:
- Uber-Munchkinitis: the ridiculous level (and wealth) of pretty much everyone in the world, players and NPCs alike.
[So Nemui, that crack I made about 20th level Commoners? Yeah, FR's probably full of them.]
- The implausibility of the setting in terms of economics, agriculture, magic, etc. Fine for a homebrew setting in the 1970s, just embarrassing nowadays.
- The sheer pointlessness of the players. Why do we have to save the Realms? Was Elminster just having the day off or something?
- The inflexibility of the setting. Everything's fixed down to a ridiculous degree; there's no room for expansion, for discovery, for innovation, for meaningful adventure.
- Stereotypes galore. See above re G v E, but it's more than that: FR's more rife with stereotypes (if I were feeling generous I'd call them archetypes, but I'm not) than any other setting I know, Salvatore's writings being the notable exception.
- Racial gods. I hate racial gods.
- What Nemui said about NPC Deus ex Machina, with bells on. Worse yet, the almost insulting way in which the Uber Torilians stomp all over, well, everything else. [See, e.g. Elminster in Hell. Better yet, don't.]
All that said, if you like FR, knock yourself out. There's some good stuff in there -- I think the historical tapestry is too claustrophobic to game in, but it's one of the best out there for sheer richness of detail -- and I like a number of the FR fan communities, so it clearly can't be all bad.
[Incidentally, am I the only one who's wanted to run an Evil FR campaign whose epic climax is the brutal butchering of a Chosen named Elminster? We'll knock off Driz'zt along the way, don't worry...]
[/]I don't like how the world is laid out. I like worlds with big continent-spanning mountain ranges. Faerun's mountains are too scattered for my tastes.
There's also the problem that Toril has three Middle Eastern-style regions (Calimshan, Mulhorand/Unther/Murghom/Semphar, and Zakhara) scattered illogically around the planet. Portals can explain that, but I'd prefer to see the world more logically arranged. This part is even less of a problem for me now since I got this idea about the Imaskari Empire meeting another planewalking civilization who turn out to be based in Zakhara (also the national deity of their people was Aoskar, who the Imaskari named after an ancient word in their language - Ao - which they didn't realize the origins of. To them it just meant "deity" with the connotation of a particularly useless power. "Skar" means portal. The Aoskari go on, after a period of domination by the Imaskari, to become a wandering tribe of portal-makers who spread throughout the world, something of a Jewish analog. The name the Aoskari gave their god is unknown. They depict their deity as an open door, simple or ornate. Since their god died, there is much prejudice among other peoples who fear that worshipping a dead god invites the wrath of the living gods, to say nothing of the unknown fate of the souls of those who die without a living patron in the afterlife.
I've been thinking about the Forgotten Realms much more lately).
The Avatar Crisis, mainly a misguided excuse to give 2nd edition AD&D's metagame changes a story justification, kind of like The Apocalypse Stone and Die, Vecna, Die! were for 3e but with specific changes that screwed up a specific game world instead of general hints that were kept generic and flexible. I mean, all the gods are cast down from the Outer Planes at once? It's just such a preposterous, cataclysmic, clumsy deus ex machina that I can't bear it. And specific details, like how Leira dies just because the illusionist is a kind of specialty mage instead a seperate base class in 2e. So, so clumsy.
Much of Faerun seems terribly bland and generic to me.
Some of the 2e FR accessories were terrible. Lands of Intrigue, The Shining South, Netheril - so boring, all. The 3e supplements are much, much, better, but they inherit some of their predecessors' badness.
Simple preference. Some people prefer Elvis, some the Beatles. Quentin Tarantino has forbidden anyone from liking them both equally. For whatever stupid reason, I've aligned myself with the World of Greyhawk in the great Greyhawk vs. the Realms debate. My fate is sealed.
What I like about the Forgotten Realms: some of the gods are extremely interesting, when divorced from their Avatar Crisis baggage. Said gods are more detailed than they are in any other campaign. I'm very intrigued by the Hordelands, Thay, the Old Empires, Zakhara, and the eastern end of the Shining South.
My opinions about the Forgotten Realms really don't have anything to do with the fact that I'm a huge Planescape fan. They're just opinions I've picked up over time.
Does it actually say that? I was browsing Champions of Ruin at the local comics/gaming shop and it seemed to indicate that although Ssendam and Ygorl tolerate the two-headed slaad lord Bazim-Gorag's evil nature, they don't approve of it.
But, I really don't know for sure.
I must say, that's the first time I've ever heard anyone complain about that... and I've heard a lot of people complain about FR
"Skar" seems more like it should mean "people" -- hence "Imaskari" and "Aoskari" -- with the deific name "Aoskar" backformed from the name of the people. Unless Imaskar itself means something like "people of the portal", which seems an odd name to give to one's nation. That said, I don't know anything about the old Imaskari so maybe it makes perfectly good sense; tell us more!
You're forgetting my favorite one: Bhaal died because they removed the Assassin class from the game. That's it. That's why a god died. Clumsy doesn't even begin to describe it.
[OTOH, we got Baldur's Gate out of it, so I guess it wasn't a complete loss.]
I actually really like Netheril -- which is available for free on Wizards' website -- but yeah, I'll give you the others.
Unlike Elvis and the Beatles, however, one is allowed to like neither Greyhawk nor FR
I actually like FR, and I just got done with a plot arc in the Great Dale in northeast Faerun.
I loathe however the hack job that 3e FR did with the cosmology. They knocked it over, kicked it while it was down, pissed on it and then told everyone that was passing by to ignore the bruised and bloodied bum that they had dressed in a new suit after amputating his legs. I despise those changes with a passion.
I'll still use FR, but I'll never use the 3e cosmology for it.
I guess I'm more forgiving of warts, pimples, and other unsightly blemishes. I'm not saying it is the setting. In some ways it is a bit cluttered, but it many ways it makes it more "realistic" (insert usual caveat about high fantasy being able to be realistic). Worlds are jumbled places. Not everything has a neat and orderly place. Primes don't fall into nice little slots like planes on the Great Wheel.
Greyhawk v. FR.
Coke v. Pepsi.
Less filling v. Tastes great.
Linux v. Windows.
Beatles v. Elvis.
There are many conceptual holy wars. Those that like FR, know there are others out there that like it as well. Those that don't, you're just dumb. Wait. Just kidding. It is easy to find flaws. I also believe you take what you want out of things and ignore/discard the rest. When I play in FR, it is my version of FR.
One point I will address is Munchkinitis. That is largely a function of players/gamers. Yes, I agree it is somewhat built into the setting. Call it "inflation" or whatever, but it is hard to have a world be around IRL for decades and balance both its evolution and the tendency to twink. If the world doesn't evolve, it becomes stagnant and boring.
Another point I'll bring up is that although sometimes difficult, try to keep the "what" and "why" separate. Bhaal died. Fun plot point. Whether it had to do with a rules issue or was just a cool plot point, you might as well enjoy it. I don't mean to pick on that one point. It applies in a lot of cases.
And no, the time of troubles doesn't reallyt make sense from a Planescape perspective. It makes a lot more sense from a FR:CS perspective. Burind in another thread are discussions on how each setting has its own cosmology. Not all are made to work well within PS:CS.
(Who put that soap box under my feet!! )
Bah. Just the opinion of one fella. Ignore it.
Not a lot to add, but count me in with the Realms lovers (not surprising since Eric and I game together). I fully understand why some people don't like it, and that's fine with me. Personally, I really like the amount of detail that's out there which makes it easier as a DM or as a player looking for background to find plenty of hooks.
However, I think one of the main reasons I like FR despite the points raised here, is that it's our world that we can do with as we like. As far as our PCs are concerned Drizzt might not even exist! We've run into Elminster once or twice and it was fine. As for all of the other high-level NPCs - we have hardly used any of them, and when we do, they have fit into the story just fine.
And, yeah, it's high-magic, but we like that. After all, Planescape is typically pretty darned high-magic as well. The grim-n-gritty low magic stuiff just doesn't appeal to me. Neither does Mint Ice Cream, but I fully realize others love it. Different tastes.
So, I guess the bottom line is, we use what we like, alter what we don't, and with such a vast amount of area and history, even after probably 4-5 FR campaigns, we haven't gone to half of the nations and have barely touched on much of the history. So any problems with those just don't arise.
I can understand why some people don't like it, and that's cool. I'm not a big fan of Greyhawk. But I know others are, so that's fine with me. I'll happily play in my campaigns and they can happily play in theirs. no need to be hatin' on each other's settings, man.
I guess FR was never all that appealing to me because it's as if you were playing in a normal, standard D&D fantasy world of your own design, but it's not of your own design. Maybe D&D has conformed to FR as a standard (the Red Wizard is in the DMG, after all, and the 2e core books had plenty of references to FR) or maybe FR was just designed to stay within the normal bounds of the game. But there's nothing to really make it stand out as different from "regular D&D," besides how much material there is on the history and how much detail there is to it.
Dragonlance might interest me (at least the novels did, or at least the Chronicles and Twins trilogies did), Dark Sun was a shattered world, Planescape is wild surrealism, but Forgotten Realms and Greyhawk are still, "Orcs are raiding our town. Please kill them."
Plus, there's too much magic. Every town constable carries an amulet of natural armor +1.
Probably, though, I just feel jealous that Forgotten Realms is continued while other settings (Planescape) are not.
For me it isn't that I hate FR. It is that Planescape is so much BETTER. That and there are things that have been done with FR that I don't really like the direction of.
A lot of the making fun of for me is somewhat in character as a planewalker. (IE. Look! The primes think their people!)
While I dislike the FR for all the above reasons, I also played and really liked the Gold Box series (ah, poor pathetic Phlan), Baldur's Gate I and II, and Icewind Dale I and II. Especially Icewind Dale, it had the coolest soundtrack around. I still buy many FR books.
So while I may detest some things about it, the place feels like home. It's probably more accurate to say that I like FR but dislike many of the changes that the designers made to "keep up with the times." No doubt many people share my concern.
If only the designers would kill off the major goody-two-shoes NPCs (especially the silver sisters), reduce the continual intervention of the gods, ditch the new cosmology, ignore the Time of Troubles and make the bad guys into something other than buffoons, it would be a much better setting.
At least in Greyhawk the evil guys are freakin' scary, and they're winning, and there are no all-powerful good guys like Blackstaff to save the day.
well, atleast i know im not alone on this board, in fact there are more FR lovers here than i thought there were
While I dislike the FR for all the above reasons, I also played and really
Those games were the original reason i got into FR, they are awsome games. They are also what brought me to PS, because of a group of planar actors and Bards in the game.
you see, there, that was one thing i didn't like much about it, but i just tried my best to cover that up.
The Drow Thing. Need I say more?
really? that was one of my first real draws into FR, i loved Drizz't and the dark elf trilogy, but, i can see its flaws as well.
And the Idea of running an evil FR campaign is good, thugh you would have better luck killing a god than Elmister.
the bad bufoon deal is a pain I have to agree considering one time a very foolhardy player kicked a good many of enm in the ars and became pretty powerful to
good point, Spaghetti man, it is well put already though.
Whats so bad about having alot of NPCs, I love um!
really? that was one of my first real draws into FR, i loved Drizz't and the dark elf trilogy, but, i can see its flaws as well.
The thing about FR drow of course is that they're terribly overused and stereotypical. Particularly the good- or neutral-aligned renegades that abhor the evil way of their spider goddess and wander the surface world in search of acceptance and yada yada yada ...
And that "Year of the Drow" thing that WotC held didn't help much, either.
Wait a minute...
There's a reason that archetype is so popular: it slots in perfectly to the teenage mindset.
I actually love the Horde boxed set; I think it's an almost perfect example of campaign design, and I find the places described there far more interesting than most of Faerun. On the other hand, I think it's easier to sell me an "exotic" non-European based fantasy setting. For a more standard fantastic culture, it takes more to convince me.
I understand the criticism of "Why should so many of Toril's cultures be blatant Earth analogs?" - but when they're Earth analogs done very well, as are the Hordelands and Zakhara, I can't complain. I don't really know very much about Maztica or Kara-Tur.
When I say "bland and generic" I mean the standard ancient elven forests, dwarf mines, orc caves, and medieval towns and castles that have been stolen from Tolkien and watered down till they're thin enough to fit anywhere. In the Realms, there are a lot of places like this. They're not necessarily bad, but they don't sell the setting to me.
You could pass an early American history exam with the Maztica source book if the exam focused on the Spanish conquistors. :roll:
Ahhhh, how I love the steroytipical Drow and all that. I mean, if we didn't have such blatant sterotypes and unorigional concepts spewed at us, what would we have to make our own creations seem new and unique by comparison.
I mean, if the sterotype of "Look at me, I'm a drow, I'm so evil" didn't exist, what would make "Look at me, I'm a drow, I can sell you your mother's eyes, and, oh, by the way, our currency is the strongest in the known world." so special?
Only if you went really light on the details about divine influence and how Cortes had the advantage of arcane spellcasters.
I agree with Rip on favoring FR's "Non-European Exotics" books over the "Volo's Guide to Last Week" books. Although I actually liked Lands of Intrigue as well.
Speaking of which, I actually gave the Earthsea TV series the benefit of a doubt. Turned out to be "Harry Potter for Teenagers". Shrug.
Because I was curious. And Ursula is the one to talk... she wrote that Second Wind ... thing ... and that was what actually ruined Earthsea for me. I expected better from her.
[/OT]
The one thing that i dislike about fearun is the Mulerandi region and all of their crap, it is an easy made copy of ancient Egypt. and yes, alot of FR is just earths world history, but thats not all it is. you cant over look their great dungeons like Undermountain, or their great cities like Baldurs gate, waterdeep, and athkutla. Don't forget to mention thier great underdark, it is one of my favorite places to have the characters delve into.
On the other hand, i can see were you all are coming from, The FR of Ad+d had alot of tolkien rip offs, but the new one seems to not do it as much, and when i Dm fr, i try to eliminate those aspects, Besides, alot of the things we play have ideas that are derived from old stories and games, so that is hardly something to base your arguements on, just think, without that consept, things wuld just be rather dull.
Oh, and you have to admit, for FR being so craptastic as you guys say, most of the DnD rpg games for game consoles have been FR based, so theres a good reason why you can use the arguement that it has an appeal for the masses.
There's a reason for that. Because it *IS* a copy.
That particular culture was kidnapped whole sale from "an obscure prime" to be slaves for - I believe it's the Netherise or the Im-A-Scarey. I'm not up on my history back in there regarding which one did it - but they're strongly implied to have been kidnapped from Earth itself.
To keep things open and fair, I'm gonna reveal my dark secret:
In high school, I begged more than one DM to let me play Drizzt.
So, I have no room to criticize anyone for liking the Realms.
It was the Imaskari: the Netherese weren't big on slavery that I recall. They also kidnapped another group of people (whose name I forget) that are strongly implied to have been the actual Sumerians (hence the presence of the actual Sumerian and Egyptian pantheons in Toril).
Well yes. To work for the elves. After all good help that is the perfect height to hold the trays on their heads is hard to find.
Nethiril has only one grounds of mention in my campaign, and that is magic items, i play after the fall of their great floating city, and i could care less of them. the one place i want to find is lantan, but all my searches on that confounded map end in vain.
What's wrong with racial gods? I personally favor the idea of all cultures having their own gods, and lots of them. It makes a world seem more believeable.
Unlike Elvis and the Beatles, however, one is allowed to like neither Greyhawk nor FR
Are you saying that I can't dislike both Elvis and the Beatles? While I do like a few songs of both, I do tend to think that both Elvis and the Beatles are horribly overrated. I prefer late 60s to mid 80s prog/blues-based/hard rock/metal with kick-ass distorted guitar solos and lots of power cords. (eg, Led Zepplin, AC/DC, Pink Floyd, Jethro Tull, Metallica, Guns 'n' Roses, not Van Halen, however)
Err, sorry about the tangent.
In high school, I begged more than one DM to let me play Drizzt.
Gah! It hurts! All the respect ... and admiration ... drifting away...
Oh, wait. Come to think of it, I once downloaded and played a Drizzt-based Baldur's Gate I character.
Never mind, carry on...
As annoying as the cosmology thing can be, it's easily reconciled.
Cosmology is setting-specific based on the setting you're playing. If you're playing a Realms game, then you get the whole Kelemvor's realm and the realms of the gods thing. If you're playing Planescape... well, those Torilians are just another bunch of ignorant Primes; just be careful about how you inform of this, since they're all sodding powerful.
That's my excuse for pilfering Eberron wholesale, too. As long as I'm not actually playing in Eberron, it's cosmology conforms to the rules of the setting I'm playing.
It's also a principle I'm using (hopefully to great effect) in my Planescape/Star*Drive crossover.
I haven't had a post on this for a while, in fact, i had forgot about this thread, but truth told, my new knowledge says to me, that when you look at how the planes are set up in the FR handbook, one could
(don't have to.) that these are just the planes the people/mages and such of fearun feel exsist. Or, you can look at it like i do, the game of Dungeons and Dragons is based around one, grand DM rule: Rule Zero. The game is meant to be modified at the Dm's disgression, you do not need to always use what the book gives you, those are just helpful guide lines to work with, this is why i asked for the stats of the lady, because of grand ole' rule zero, pointedly, i wanted my campaign to have a deeper use of the lady, rather than just her existance.So, when it all boils down, I don't feel that the planes is a good reason to hate FR. Also, as i look back, the idea of hating NPC"S is sure idiousy, because the NPC's Don't have to be used. In fact, when i read the rule book, they advise not to use NPC's in the party and such very much, because they erode the experiance( no, those were not their actual words). I think the reason people hate FR is because they didn't create it, but if you tried, you could personalize it, so you feel it is YOUR game.
The only two i give good motion on this topic to are Korimyr the Rat and Zjelani, because they appear to get this.
*shakes head* ... wait, what?
I would like to point out that (to my knowledge) no one on this site created Planescape (the original, I mean. yes, yes, we all submit to planewalker which is the new planescape, but thats not my point) and yet we all like it ( or we probably would not be here).
Theres no problem with FR. Its just that the style of gameplay that the setting promotes is less satisfactory to planescapers. PS= heavy roleplay, less combat focus. FR+ heavy combat, less roleplay focused. Does this mean that it is impossible to create a heavy roleplay campaign in FR? No. It can be done, its just not the way the setting usually leans. It also works the other weay. Creating a kick-in-the-door campaign for planescape can be done, it just requires players who know the setting well enough to not get themselves killed.
That's the core issue, at least for me. I don't have a problem with the FR setting, I have a problem with how most FR games are played. And I feel that's more a fault of the players than the setting - take that same group, dump them on the planes, and they'd play the same way with a new backdrop.
Although, it seems like most communities need a red-headed stepchild to beat from time to time, and PS fans have chosen the Forgotten Realms.
Pants of the North!
And I think FR fans have choosen PS for simular reasons.
Well, Fidrikon seems to carry on my point, and i do agree that that is what FR was founded apon, infact alot of the first real dungeons and dragons games formed around this point of view that the game is more combat related, and as the game got revised through the editions, combat became less needed, but in FR, it stuck around, and doesn't draw as much attention. Clueless, your point is true, though my main draw to PS was the sheer comedic aspect of the game.
... *slowly looks over and gives her a peery look* 'Comedic' ?
Well, you have to admit that some notable portions (*cough* modrons) are at least rather goofy, if not comedic.
Planescape was filled with humorous quotes and the like. And DiTerlizzi's drawings could be humorous.
Her?, i'm not a girl!!!
and yes, I find it very funny, though that doesn't mean i don't like it, i love PS!
Opps! Sorry - something about the icon pic you chose made me think 'female'. My apologies :oops:
All communities and ideologies seem to have a few people who think this way. "Munchkin", "Drama-queen", "Elitist", all ironically have the same meaning in the end.
It's not just us "planescapers" (though I prefer the term planewalkers), a lot of people are "against FR" on general principle.
As far as PS is concerned, the main issue with FR is the fact that 3E has butchered the 2E FR cosmology, which was practically identical to 2E Planescape cosmology. The "unique-cosmology-for-each-setting" approach that the WotC now favor is not well accepted by PS fans, to say the least.
Oh, and the fact that the "FR slaadi" high-ups are now exemplars of CE doesn't help, either
And my personal problems with FR (which I still play occasionally) are, in no particular order:
- Uber-High-Magic Setting claiming to be merely Moderately-High Magic
- The NPC Thing. Deus ex Machina galore. Whee.
- The Gods Thing. Too many, too lame, too interventionist
- The Drow Thing. Need I say more?
- The Race Thing. Too damn many races and monsters for a single world, many of them overlaping in concept, appearance, and habitat. Eberron is even worse in this respect.
- Last but not least, the Alignment Thing. Too black-and-white, too G-vs.-E.
But that's just me.