Inspired by What Sensates will and will not do:
We all know that Guvners cannot knowingly break the law. We also know that they're very good at finding loopholes to wriggle out of a law without actually breaking it. However, there have got to be some times where a Guvner breaking a law is inevitable.
For instance, if you're a Guvner who's not lawful evil, you basically can never enter the plane of Baator. Let's say you're playing Fires of Dis and you're in Ribcage filling out an application for some letters of transit. What do you put down under "Purpose of Visit"? "Steal holy sword from Dispater's tower?" Uh, no. But what else are you going to do? It's illegal to put false information on a official form, right?
And what if the other factions of Sigil got together and passed a law that said it's illegal to spy on other factions? The rest of them could continue to do so illegally as long as they didn't get caught -- but the Guvners couldn't do it at all without violating their faction tenets.
So how can the Guvners escape this conundrum? One way could be to issue licenses to Guvners engaged in covert operations. These licenses would allow them to violate local laws if it's necessary to complete their missions -- but they'd still be bound by Fraternity of Order regulations. Plus, they couldn't violate local laws if it wasn't necessary to complete their missions -- and they'd have to file a report listing all known violations and the reasons for them.
That way, the Guvners can still remain lawful -- but without being at the mercy of everyone else's law. What say you?
"Entertainment."
"Your assignment is to research Cross Cultural Interactions in a Multi-planar environment."
"Be sure to include Factol Sarrin's every move."
"It's research important."
Also, I tend to think that you're exaggerating their weakness.