What do you do?

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Dire Lemon's picture
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factotums
Joined: 2007-11-06
What do you do?

When you're the only good character in the party, and are a fighter, but the evil character is a Half-Orc Barbarian with 14 intelligence that pretty much outclasses you in all areas? Also, the lawful neutral cleric of Wee-Jas is obsessed with death.

The Barbarian knocks out a barmaid and drags her off with him as his "wife" to a probably dangerous but extremely valuable mine that only my character knows the location of. She wakes up the next day after we camp and seems to be interested in what we are talking about, prompting the barbarian to knock her out again. Meanwhile the crazy cleric has decided he should silently kill her while we're all asleep just in case she's planning something.

Also, the barbarian doesn't listen to anyone but his rogue friend. And his player has told me that the only reason the character hasn't tried to kill mine yet for speaking to him is because he's a PC.

So as a neutral good fighter, and a player who doesn't like playing the bad guy, what should I do? I'd rather not quit the group all together.

Zeniel's picture
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Joined: 2007-03-27
What do you do?

It seems to me that for the sake of good. You should try and play the barbarian and the cleric against each other. Being of at least somewhat conflicting alignments. The cleric while not exactly evil, doesn't seem to be all to partial towards death. The barbarian, seems a violent type and will most like kill anyone he feels like killing. Your agenda should be to try and prevent anyone of these people from taking any more power then they all ready have. So don't let them unite. Make them enemies. Either that or murder them in their sleep. Whatever you think is better for the sake of good.

Dire Lemon's picture
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factotums
Joined: 2007-11-06
What do you do?

Well the problem is, they're both PCs and the player of the barbarian doesn't kill PCs. Also, the last PC, a sorcerer, is the surrogate brother of the cleric and my character's former comrade in the army. My character also doesn't have any problem with the cleric as he hasn't actually done anything bad yet. The Half-Orc on the other hand killed a couple of people in a tavern because they were interfering with him trying to take one of the barmaids as his "wife" and this was before we joined up with him and he succeeded in taking the one he has now. Who's about to get poisoned by the cleric with an obsession with watching things die.

Um, to make things a bit less confusing, I should point out that we're playing the Age of Worms campaign at first level. Here's the whole party, male unless stated.

Female Dwarf Rogue: Some sort of neutral. She was arrested for grave robbery and met the barbarian in prison, where she developed a connection with him. Specifically, she's the only person he doesn't regularly consider killing, or hate. She's also the only person he ever listens to.

Half-Orc Barbarian: Neutral Evil instead of Chaotic Evil because he worships a lawful evil deity. Only listens to the rogue. He came to human lands to prove himself a man to his father. He was thrown in prison after he stole a magic weapon from a drunken adventurer and then murdered a number of guards who tried to stop him. He met the rogue when he unintentionally saved her from a bunch of other miners who were angry at her for cheating at a dice game. He finally got out, and proceeded to the tavern that was known as a gang hideout where he immediately grabbed a woman by the hair and started telling her to be his wife. Some patrons took exception to that and told him to stop. He failed his intimidate check so they attacked him and he started beating them to death with a table leg.

Human Fighter, Neutral Good. He just got discharged from the army, and is in need of a job. He went to the tavern with the sorcerer and the cleric to find work.

Human Sorcerer, Some sort of neutral. Another former soldier that knew my character but was several years his senior. Very laid back it seems.

Human Cleric of WeeJas, Lawful or True neutral with evil leanings. He's the sorcerer's surrogate little brother. His foster mother is a cleric of WeeJas who found him in the remains of a village, the only survivor of a dragon attack. His mother was apparently killed while giving birth. He's really screwed up. He is almost as likely to drain someone's life as he is to heal them. Though he seems to only do it when the victim is someone who is near death or isn't very important. So far my character hasn't seen him do it to anyone so trusts him as an acquaintance of his army buddy.

Anyway, after the Barabrian went ape shit the Cleric, Sorcerer, and I sat at our table on the other side of the room. The woman he'd grabbed was tossed aside when he attacked and fled to safety. The cleric cast some sort of weird darkness spell on the area of the fight that didn't affect dark vision, blinding the patrons. The fight continued, with three casualties among the commoners until one of them came up to our table and tried to pick a fight with us. We decided that was enough and the Sorcerer used his mighty charisma to intimidate everyone into stopping the fight, while the cleric disabled his spell. The half orc grabbed the patron he'd caved the head of in and said that he was now his "wife" until the rogue explained that that was a man. The Barbarian quickly dropped him at which point the cleric went to check on the man. Pronouncing him dead when he was in fact alive and draining the last remaining life from him. No one noticed this of course. The Barbarian grabbed another waitress and called her his "wife" then walked over, still holding her, and sat down at a table.

For some reason we joined him there as well as the rogue and ended up discussing the mine. The rogue convinced the Half-Orc to join us to which we inexplicably agreed. The rogue commented that the waitress was listening to our conversation so the Barbarian knocked her unconscious. Finally we decided to leave and the barbarian carried his "wife" out with him.

We left town, the barbarian killed a pig and stole it then we ate it and the next morning we talked about the mine again, the woman had woken up again, and when she heard about the mine started acting like she liked the barbarian, the rogue suggested in orcish that she wasn't trustworthy, so the barbarian knocked her out again. Finally the player of the cleric expressed an interest in murdering her while she was helpless, but didn't say it to anyone.

All this time I've sort of gained the enmity of the Half-Orc by trying to convince him to leave the woman alone. The player has told me that the only reason his character hasn't tried to kill my character is because he doesn't want to kill a PC. Though there's also the fact that the rogue has reminded him repeatedly that we're more useful alive, and that my character in particular is useful since he knows how to get to the mine.

So there's our whole first session of this game. This isn't my first session with this group though.

Any other advice? Puzzled

Armoury99's picture
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Joined: 2006-08-30
What do you do?

Ah the age old problem of "players tacitly accept a quick startup with an ecclectic group of PCs and then discover that they don't get on"- how many times have I seen that story... in my game and others.

Whole raft of problems here, some in-character, some not.

First and foremost, you seem to be the odd man out alignment-wise. Did you all generate characters together? Did the group and DM talk about their aspirations for the game, the type of party, the style of game? That's where most interparty conflicts come from. Your group seems to be made up of hardened warriors with a distinct leaning to evil. If you're the only one who's character is unhappy with the party behaviour, maybe what you really need a new character?

I know that sounds like a drastic move, and you have every right to play a character the way you like, but sometimes for the sake of a fun game you need to go with the party spirit. I'd have a quick word with your DM about this, see how they feel and if they'd like to include your character's (possible) break from the group in the story of their game - most DMs are pretty up for this kind of thing; after all, what more perfect 'villain' does an evil party need than a Good aligned fighter seeing that they're run out of town and pursued by a posse?

(also from your discription the barbarian's player sounds like a jerk. I might be wrong though, and that's a waaaay more complicated problem)

All this might seem a little extreme, however. So here are some other ideas:

Exactly how good are you? If you're a capitol G exhalted feats do-gooder then differences are probably insurmountable. But you descirbe several of the characters as "kind of neutral" and "leaning to evil" - if this is the case, then couldn't you be "vaguely good." A nice guy for a mercenary, but certainly no paladin.

You can maintain your good alignment in small ways (being nice to the girl, trying to keep the group together), but not struggle with the fact that your companions all hail from the nation of El Barstardio.

Are you actually playing Planescape? If you can find some other in-character reason to get on, alignment will become much easier. It could be a few beliefs (your both warriors after all), or something as broad as "because we're brothers by faction" - in my PS games, we've always had more trouble between factions and beliefs than actual alignment.

Thirdly... so the barbarian can take you eh? Well for all the INT in the world, he's still a barbarian. You on the other hand are a fighter - a professional warrior in a world full of amateurs and brigands. Make sure that your professionalism shines through in-character and out: good plans, use of logistics, military contacts, clever plans for fights, etc - these will make you the barbarian's best friend, especially if you give him the occasionaly plan that's tactically sound and lets him hulk out on the opposition. He's much more likely to put up with your goody-two-shoes complaints then. You can even do the party accounts (scrupulously fairly of course, because you're "the nice one"), and of course you can Read Things To Him. Technically, the Dm shouldn't even let him use a pen and paper to work out what share of the loot he deserves.

Even if this doesn't indeer you to old Conan Thogson, the rest of the party should appreciate you and be more on your side when you eventually have to confront him. You'd be surprised how a few simple words like "I'll protect you" work wonders on a sorcerer or rogue. Getting the rest of the group on-side will help your case when its time for the "me or him!" discussion. If nothing else, you can point out the beaten and kidnapped girl to her fellow female (the rogue) and say, "hey, you could be next..."

Speaking of which, try talking to your party in character about the problem: maybe when you're on watch together and Thrud is asleep (that way the player can hear your arguments, but be constructive so he knows your trying to keep teh group together). You, the cleric and the sorcerer have a prior connection to each other and this should be played on. You've saved the sorcerers life numerous times in battle, and he you. As Zenial suggests, you need to use this to bring them around.

Hell, you can even talk to The Abominable Slowman about it - he's clearly running off orcish perceptions and maybe he's just waiting for a chance to be civilised by decent people: "There's more than one way to be man" after all.

If all else fails, keep thinking of him by a comedy name in your head.

One last option: Tell the DM about the alignment clash and ask them to include a Helm of Opposite Alignment for you - then show those namby-pamby 'dark greys' what real wickedness is!

Zimrazim's picture
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Factol
Joined: 2007-01-14
What do you do?

'Dire Lemon' wrote:
When you're the only good character in the party, and are a fighter, but the evil character is a Half-Orc Barbarian with 14 intelligence that pretty much outclasses you in all areas? Also, the lawful neutral cleric of Wee-Jas is obsessed with death.

Acknowledge that your DM screwed up by allowing PCs of such totally opposed alignments and dispositions in the party.

__________________

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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

BERK's picture
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Joined: 2004-12-20
What do you do?

Quote:
When you're the only good character in the party, and are a fighter, but the evil character is a Half-Orc Barbarian with 14 intelligence that pretty much outclasses you in all areas? Also, the lawful neutral cleric of Wee-Jas is obsessed with death.

There are safer options, but one possibility is to shift the balance of power. You're a first level fighter, yes he's a more effective killing machine NOW, but bide your time. Put those feats to good use.

I had a similar problem, only I was a rogue, but the evil guy was still a barbarian. The trick is: Improved Disarm. As a rouge, It took me a while to get it. As a fighter, you can have it by level 3 if you want it, and thats assuming you don't already have combat expertise.

Improved disarm may sound like a solution too fancy to work, but an enraged barbarian without a weapon is one that does some pretty weak nonlethal unarmed damage while you're hacking and slashing your way to victory.

I even managed to play the card that, because he was in rage, he would just pummel me rather than stop to pick up his weapon.

Improved trip ain't bad either.

Dire Lemon's picture
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factotums
Joined: 2007-11-06
What do you do?

I actually got improved disarm at first level. I had been under the mistaken impression that I was an ex-guard, not ex-military, so as a police officer, it made sense to be able to do a nonlethal takedown. I've got standard starting equipment however.

This has all been really helpful though. Well, except you Zim. Sticking out tongue

Armoury99:

We didn't really make the characters together. When I got to the game the rogue and cleric were already made. I made my fighter, and then the sorcerer got made. The barbarian's player came last. He's not usually a jerk but I think he's pissed because his girlfriend went to study abroad in Turkey. The rogue and the barbarian have a strangely strong connection. The barbarian's player sometimes refers to his character as a pitbull (or Mike Tyson) and the rogue is his handler. Also, all players are male and are not taking personal offense to what the barbarian is doing.

We're playing Age of Worms, Greyhawk. My character, I'd say is Neutral Good with neutral leanings. He didn't interfere with the barfight to try to save the patrons because they were stupid enough to start a fight with the barbarian, and the waitress it was tarted over was released unharmed. He does however have a serious issue with how this second waitress is being treated. I haven't really been making a big enough deal out of it, but we've only played for one session so far.

All this has been really helpful though. I'll definitely try some of this next session. Course come next week wednesday I'll probably be asking for advice on how to deal with the cleric. Puzzled At least he doesn't have a demon in his head telling him to kill the party this time.

Zimrazim's picture
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Factol
Joined: 2007-01-14
What do you do?

'Dire Lemon' wrote:
This has all been really helpful though. Well, except you Zim. Sticking out tongue

I meant no offense, but I meant what I said seriously. Some intra-party conflict can be great fun, but you wouldn't want to put an LG paladin in the same party with a violently CE rogue. When a party is created, the players and DM should give thought as to whether the characters will really be compatible with each other as an adventuring party.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Dire Lemon's picture
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factotums
Joined: 2007-11-06
What do you do?

Maybe so, but I never said you were wrong, just that you weren't all that helpful. Laughing out loud It's one thing to say things are screwed up, it's another to say how they could be made better.

Zimrazim's picture
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Joined: 2007-01-14
What do you do?

'Dire Lemon' wrote:
Maybe so, but I never said you were wrong, just that you weren't all that helpful. Laughing out loud It's one thing to say things are screwed up, it's another to say how they could be made better.

That's true! Just add "for future reference" to my earlier posts. Laughing out loud

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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