Wanting to design my own RPG, need advice/help

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elderbrain's picture
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Wanting to design my own RPG, need advice/help

I'd like to design my own pen-and-paper fantasy RPG, but I'm not sure what to do or how to handle it, so I need advice. Is there a list somewhere on the Web of game mechanics for various systems? I don't want to re-invent the wheel. My hope is to create a game which will allow D&D/Planescape players and DMs to use the material they already have in my system (obviously, I cannot use copyrighted named monsters or races like Bauriar or Beholders, but I'd like to have a relatively simple build system that would let such things be added to the game with a minimum of effort. I'm not trying to recreate D&D exactly, but want it to be possible to play those kinds of games using my system.

I also want to include stuff that isn't already in D&D or other games. Does anybody have a "wish list" of classes/jobs that aren't in current games but you wish they were? Or anything else you might want to see in a game? Things that you love/hate in a game system? I also want to avoid having 20+ books for the system, as in D&D; players and DMs shouldn't have to shell out that much money for a COMPLETE game system (Frankly, I'm sick of it.)

Any advice, criticism or comments are welcome!

atomicb's picture
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Re: Wanting to design my own RPG, need advice/help

I'm actually interested in what's on *your* wish list. I've enjoyed doing some design within the bounds of a system but will admit that actually developing a system has never pulled me in. So I'm curious what inspired this for you, for starters.

And in any case, I suspect that you might find The Kobold Guide to Game Design a useful resource.

sciborg2's picture
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Re: Wanting to design my own RPG, need advice/help

I think you'd need to read up on the various systems that have come out:

-13th Age (not out yet, probably June)
-Dungeonworld
-Dragon Age RPG
-Numenera (not out yet, probably August)

Each of these has some foundation in D&D but presents some streamlining of and variation on the rules.

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elderbrain's picture
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Re: Wanting to design my own RPG, need advice/help

Please note that I am NOT aiming to create a "clone" of the D&D rules (any edition) a la Pathfinder, Castles and Crusades, etc. Not that these games are bad, but I want a more streamlined, easier-to-understand and play set of rules. Look at the Pathfinder core rulebook - some 500 pages - and imagine some poor newbie trying to figure it out. (On the other hand, 4E went too far the other way, at least with regards to spells. There should be more than one way to use a given spell!) I'd love to have a single book with all the rules for players, DMs and monsters - and with rules for creating other PC races and new monsters!

My goal would be to create a system that is:

- easy to understand

- easy to play

- has easy instructions for the creation of PCs, NPCs, Monsters, magic items and spells, etc.

- lets D&D/Planescape players and DMs use their materials with the new system (not necessarily on a one-to-one transfer basis, but to take the basic idea behind a character or monsters and re-create something like it under the new rules; i.e. you look at a monster's powers and abilities in D&D/Planescape, then you select equivalent or similar abilities for the monster in the new rules... I intend to include a vast menu of abilities to build creatures with)

I HAVE bought the Kobold Guide to Game Design, and it indeed has some very useful advice from many of the old masters of D&D and Planescape...

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.