WANTED: Lower Planar Creature Illustrations

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Nemui's picture
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WANTED: Lower Planar Creature Illustrations

Right then, you know the drill. We write 'em down, you draw 'em up. Get to work, cutters.

(For those with the cheaper seats: We need illustrations of the creatures listed below for the next .pdf release, "Denizens of the Lower Planes". We pay next to next to nothing, though you do get to see your name in the book. You'll work for glory everlasting, right?)

I'll add some sample 2E illustrations later, just in case our poorly worded yet lovingly composed descriptions aren't illustrative enough for you.

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ABOMINATION, GIGANTE
Gargantuan Outsider (Chaotic, Earth, Evil, Extraplanar)

This immense creature has a powerful human torso, and a mass of writhing serpent-shaped tentacles as its lower half. In its hands it holds a pair of house-sized boulders.

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ARASHAEEM
Medium Undead (Extraplanar, Shapechanger)

Descending upon you is a giant, horrifying spider with loose flesh hanging from its humpbacked body and poison constantly dripping from its fangs.

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BAERNALOTH
Large Outsider (Evil, Extraplanar, Yugoloth)

Like some horror out of myth, this semi-humanoid creature rises up to its full height. Atop a thin neck sits a head seemingly patched together from various animals; a skeletal horse’s head covered with thin, putrescent flesh and topped by a pair of massive, curved horns. Its arms and legs are long and lanky and its frame is unnervingly emaciated. Despite its frail appearance, unholy power rolls off the creature in staggering waves. An alien brilliance beams from within its sunken eyes.

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BLOODWORM, GIANT
Huge Vermin (Extraplanar)

As you wade through the River of Blood, something brushes against your leg. In an instant, a giant worm coils around you and drags you under to drain your lifeblood.

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DARKLORE
Large Ooze (Extraplanar)

You can spot dark green veins pulsing just below the surface of a wriggling mass of amorphous bluish-gray flesh. No sensory organs are visible, but the creature somehow senses your presence, stretching its long pseudopods in your general direction.

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DEMON, ALU-FIEND
Medium Outsider (Extraplanar)

This comely human female has attractive, powerful features. Its sharp, up-sloping eyebrows, small black horns, and leathery wings indicate fiendish origin.

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DEMON, CAMBION
Medium Outsider (Extraplanar)

This fierce humanoid has pitch-black, slightly scaly skin covered with pockmarks, sharply pointed ears, and a mouth filled with sharp fangs. It is equipped with ornate spiked armor and weapons.

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DIAKK
Medium Outsider (Evil, Extraplanar)

This avian’s face is vaguely humanoid with a malformed bill in the front. Instead of wings, it has a set of thin, clawed arms. Its feathers are short and of a ghastly color, and its legs, bills, and claws are a deeper, yet also hideous color.

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DIRTHWRAITH
Medium Plant (Chaotic, Evil, Extraplanar)

A mass of pale yellow spheroids appears to be connected by a matrix of thick, fibrous strands.

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EQUAR, EVIL
Large Magical Beast (Evil, Extraplanarl)

BANECOURSER
This fine black steed has odd streaks of rust and verdigris along its coat. When it opens its mouth, a serpentine tongue slips out for snake-like flicker.

CHARNALBALK
This emaciated coal-black horse has iron hooves and a tangled, unkempt mane. Smoldering eyes glow from slits in its metal helm. The jaws of the beast stretch wide and are lined with sharp teeth and a pair of boar-like tusks.

ROSINANTE
This sickly, hairless horse has a long rat’s tail. The beast's unnaturally large eyes are dead-white orbs, without pupils. Its teeth are crooked and small.

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GAUTIERE
Medium Monstrous Humanoid (Extraplanar)

Haggard in both face and form, this sinewy, slender humanoid has ash-gray leathery skin, hands twisted into claws, and a mouth that shows sharp fangs with every smile. It is wrapped in dirty strips of various rags and cloth, and wields a huge, sharpened battle-staff.

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GOLEM, SOUL-GEM
Large Construct (Extraplanar)

The onyx gems skitter across the floor into a pile that begins to rise into a vaguely humanoid shape. As you slash it with your sword, an unearthly howl emits from the broken gems.

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HOOK VERMIN
Template

Hook Spider, Medium
Medium Magical Beast (Extraplanar)

This yellow-red spider has two elongated forelegs equipped with hooked inward-curving claws that are apparently used for holding prey.

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HORDLING
Outsider (Evil, Extraplanar)

You wade your way through the carnage left behind by the Blood War, through a myriad of fiendish creatures, great and small, thick and thin, humanoid, animalistic, amorphous, tentacled, winged… the variety amazes you – apart from their obvious malevolence and depravity, no two of the creatures anything alike.

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INCARNATE, EVIL
Outsider (Evil, Extraplanar, Incorporeal)

A small swirling streak of multicolored light flows through the air around you, and you have the feeling it is judging and estimating you somehow, but you do not know on what principle.

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INGRESS
Outsider (Extraplanar)

A short, gaunt humanoid with hairless, pinkish skin disentangles itself from the thick layers of dirt and eyes you suspiciously. The creature's expression shows few signs of intelligence, and it seems to examine you as much by scent as by sight.

INGRESS MOB

The spindly-thin creatures swarm all over you, shoving and pushing you toward the center of the great mass of ingress flesh.

INGRESS MOTHER

A great beast, bloated and grotesque, rests its bulk here. Pinkish gray skin covers the hairless creature. A single atrophied limb lifts the folds of flesh to reveal dozens of squirming ingress crawling over it.

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KALMARI
Medium Outsider (Extraplanar)

The man's body literally falls apart, and the noise made by the emerging creature is that of a thousand snakes hissing at once. The beast appears to be a thick, vile cloud with an enormous tooth-filled maw, a sinuous, prehensile tail, and two unblinking yellow eyes that move about the surface of its amorphous body. Through it all you see a bizarre conglomeration of trash and spare parts – metal nails, braided power cables, discarded chain links – which the creature has somehow incorporated into its own form.

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LINQUA
Small Outsider (Extraplanar)

This short, squat, sexless humanoid has pale, pocked flesh broken by tufts of bristle-like green hair.

Linqua are created as servants of Sung Chiang, a deity living in the Teardrop Palace.

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LIVING FORTRESS, DEMONIC
Colossal Vehicle (Chaotic, Evil, Extraplanar)

This immense mobile fortress shows visible signs of demonic architecture. Its walls are covered with eyes, mouths, and crooked limbs. A combination of chained wheels and clawed feet propels the building slowly. You can see hosts of winged tanar'ri roosting in the upper battlements.

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MAGEBANE
Tiny Aberration (Extraplanar)

This minuscule winged creature has an amorphous shadowy body that tapers into a needle-like barbed tail. About a dozen long, spidery claws can be seen on its underside, and its eyes glow a cold blue.

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MARA
Huge Outsider (Chaotic, Earth, Evil, Extraplanar)

A huge hulking humanoid shape looks like a gray-green weathered stone. A hooked beak is framed by a pair of blood-red eyes.

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MURSKA
Large Vermin (Extraplanar)

This creature is a large greenish-gold beetle. It appears to be trying to conceal itself inside a mountain bear’s fur coat, but isn’t really doing well.

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REAVE
Medium Monstrous Humanoid

This heavily armored humanoid has four arms, the secondary pair sprouting behind the first. Its armor is a set of mismatched heavy metal plates, covering only the most vulnerable areas. The close-faced helm has four eye slits spaced evenly across the front.

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SAWFLY, DEMONIC
Medium Magical Beast (Evil, Extraplanar)

This creature resembles a reddish-brown daddy-longlegs with wings.

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SHADOW HOUND
Medium Outsider (Chaotic, Evil, Extraplanar, Incorporeal)

This creature is a large, black dog with long, whipping tails and razor sharp teeth. No individual details are visible on its body; it seems to exist only as a murky silhouette. As it moves, the hideous canine seems to glide over the terrain without making the slightest sound.

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SHIP OF CHAOS
Colossal Vehicle

The airship has two "heads" - one facing forward, the other to the rear. Each head is a colossal face with glassy eyes, protruding noses, and gaping mouths full of teeth. The forward head sports a pair of curving ram's horns that sweep behind and join together. The back of the rear head forms yet a third skeletal face which looks over the deck. Most of the vessel seems to be made of a twisted mass of thick, pale-white, rope-like fibers.

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SOHMIEN
Large Outsider (Evil, Extraplanar)

You are first alerted to the creatures by the thundering of their hooves. As they ride into view, you see that they have four-legged bodies the color of dead fish, skeletal heads, and mouths filled with rows of tiny sharp teeth. Large spikes of bone protrude from their shoulders.

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SPYDER-FIEND
Outsider (Chaotic, Evil, Extraplanar)

This creature has a bloated arachnoid's body and a mangy, filthy, lupine head.

Spyder-fiends are a demonic race in service of the Queen of Chaos. They are believed to be the spawn of the Queen and her lover and general, Miska the Wolf-Spider. These creatures are the primary residents of the Steaming Fen, an abyssal layer of salt marshes and turbulent oceans. The layer is studded with rock outcrops, some of which are covered with jungles. The entire layer smells of decay and the air is thick with stinging insects and the ground is filled with crawling vermin.
In appearance, most spyder-fiends combine the worst attributes of wolves and spiders. The less intelligent types are bloodthirsty and animalistic, while the more civilized ones tend to be devious and haughty.

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SWARM, BATFLY
Diminutive Vermin (Extraplanar, Swarm)

The swarm surrounding you consists of bizarre bat-butterfly hybrids - thin, oversized bat wings with a metallic sheen sprout from insectoid bodies. As they draw closer, the local temperature begins to decrease rapidly.

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SWARM, SIMPATHETIC
Tiny Magical Beast (Evil, Extraplanar, Swarm)

This raven-like bird has blood-red streaks on its wings. Its feathers are a mottled brown and gold, and its eyes are red, gleaming with malice.

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SWARM, SKIN RAT
Tiny Magical Beast (Extraplanar, Swarm)

A squirming horde of hairless gray rats surges closer. Their packed bodies glisten with sweat, and emit a nauseating stench.

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SWARM, WASTREL
Tiny Magical Beast (Extraplanar, Swarm)

The birds gathering above you appear to be ravens suffering from some sort of wasting disease. Their shabby plumage is mottled with unhealthy streaks of gray, brown and black. Their beaks and legs are a rusty red. Their loud, loathsome croaks seem to be mocking you somehow.

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TIGER, MALADOMINI
Medium Magical Beast (Extraplanar)

This feline resembles a cheetah made of black granite. As it yawns, you are amazed at the extent to which it is able to open its jaw.

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TRELON
Medium Magical Beast (Extraplanar)

This bipedal beast has two stout legs, a horned head, and pa pair of elongated tentacles ending in oversized proboscis. White eyes glare at you malevolently, and the creature release a chirping sound from its ridiculously wide jaw, seemingly directing its pack-mates to spread around you.

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TRIGIT
Medium Plant (Extraplanar)

The crooked trees before you begin to shift and reassemble, forming a tall, heavy-looking humanoid figure. The wooden beast shambles toward you, its yellow eyes glowing brightly.

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TUSCAMPA
Large Outsider (Evil, Extraplanar)

The most imposing feature of the monstrous fiend facing you is its set of huge tusks, curved menacingly forward and inside. The creature’s arms are so long that its claws leave a trail in the dust behind it. Its parched red skin is covered with what seems to be spiked armor plating, but as it comes closer you notice that the “armor” is actually shaped bone and sinew.

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UTUKKU
Large Outsider (Chaotic, Evil, Extraplanar)

This gigantic humanoid has the head of a lion, with long quills in place of a mane, and a scaled body. All four limbs end in huge white claws. Mostly dark red in color, the creature has a golden-red face. Its eyes are bright yellow with catlike blue pupils.

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VIPER TREE
Plant (Evil, Extraplanar)

Although from a distance this appeared to be nothing more than a common white beech, approaching it you are surprised to find that this scaly plant has living snakes’ heads for branches. They wriggle and sway, although you feel no breeze.

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YUGOLOTH GUARDIAN
Outsider (Evil, Extraplanar)

Yugoloth guardians are fiendish creations of the yugoloth race, surprisingly loyal and fairly efficient. They are made to serve primarily as planar summoning stock for meddling mortals in place of true yugoloths, but also to guard the valuables of their creators.

A least yugoloth guardian is given any form its makers find appropriate for an underwater environment. It is often shaped into a small frog-like creature with horns.

A lesser yugoloth guardian is usually given the form of a grotesquely fat humanoid, a strange fusion of ape and boar features with multiple horns.

A greater yugoloth guardian is usually given the form of an upright, winged bear with ram horns and sharp talons.

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YUGOLOTH, UPDATED
Outsider (Evil, Extraplanar)

(I know you know what they look like. We need the whole lot, from dergholoth to puppyloth to ultroloth.)

nick012000's picture
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Are cambions and alu-feinds really neccessary? The half-feind template (with the modifications to the template for immediate ancestry here) is all you really need to represent them.

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Hey, would it be cool for me to post the B&W's I have and see if anyone's up to coloring them? The last step always kinda gets me (especially when my pencils are breaking and dull >.<) I have quite a few Lower's ready to go...drawing wise Laughing out loud

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'nick012000' wrote:
Are cambions and alu-feinds really neccessary?

No, they're not necessary, but I kinda liked having some specific half-fiend breeds, without adding the "half-something" race factor to the LA equation.

Not sure if we'll include them in the final release, though.

@princessbunny: Go right ahead, B&W is OK.

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'Nemui' wrote:
'nick012000' wrote:
Are cambions and alu-feinds really neccessary?

No, they're not necessary, but I kinda liked having some specific half-fiend breeds, without adding the "half-something" race factor to the LA equation.

Not sure if we'll include them in the final release, though.

"Cambion" and "Alu-fiend" are merely the male and female terms for half-fiends, respectively. They are not seperate breeds as such, although the ones you mentioned are likely to be of primarily human ancestry.

'Nemui' wrote:
I'll add some sample 2E illustrations later, just in case our poorly worded yet lovingly composed descriptions aren't illustrative enough for you.
Allow me to assist. Creatures like the Sohmien, Trelon, Trigit, and Tuscampa are original monsters that appeared in PlaneScape: Torment. Here are some pictures and descriptions:

Sohmien

Quote:
Sohmien are horrible horse-like monsters that emerge randomly from the Hinterlands, appearing only when some creature desires vengeance. Sohmien vaguely resemble horses with leathery, ashen hides, and mist-shrouded hooves that kills any vegetation they touch. Frifhtful wails accompany their ride. Sohmien heads feature dead white eyes, wide mouths full of needle-like fangs, and downward-sweeping horns. Their shoulder blades extend beyond their heads and necks, and three bone spikes extend from each soulder, extensions of their spinal column.

When summoned, sohmien must be ordered to ride, destroying all in the path leading to the creature that has wronged the summoner. The ride ends only when the sohmien are slain or when they have reduced the offending creature to near death. At that point, the sohmien wait, pawing the ground. if the victim desires vengeance for the attack, he can send to sohmien stampeding back to the summoner.

These creatures are said to have been born from the fall of the last of the nightmare lords. According to legend, this nightmare lord was lured to the Gloom Meet by his subjects, then attacked by fiends who had tired of bartering for permission to use his nightmares. The nightmare lord was driven into the Hinterlands, his body riddled with cold iron spears and arrows. it is believed that where his blood struck the earth, sohmien sprang forth.

According to the myth, sohmien are creatures of vengeance. Sohmien hate nightmares and attack them in preference to all other opponents. It is said that the ride of the sohmien will not end until they kill every nightmare in existence. They can be summoned by any vengeful spellcaster of sufficient power through the sohmien pact, a ritual believed lost long ago. No one has ever successfully used a sohmien as a mount. Myths claim that the summoner's voice joins the firghtful wails that follow the sohmien as they ride from the Hinterlands.

Trelon

Quote:
Trelons seem to combine the worst characteristics of demons and insects, and favour cool, shadowy places. According to legend, trelons were created to exterminate wizards on some long-dead Prime world, and the scent of arcane magic causes them to swarm.

Trelons have been described as a "mixture of orange and shadow." They have two long arms that end in curved spikes, two mandibles near their fanged mouths, and two long, spindly legs. They speak their own language, a combination of soft clicks and chittering noises that rises to a near-defeaning screeching when they strike.

A trelon swarm is terrible to behold. When they appear, the mob any nearby creature, tearing through their victims like scythes. Trelons attack with their two armspikes, bisecting an opponent like a pair of cutting shears.When they have killed an opponent, the mandibles around their mouth scoop up the remains of their victims. They do not stop to feed until they have killed every non-trelon in sight.

Trigit

Quote:
Ravel's Black-barbed Maze is said to hold the legendary night hag herself - but in the centuries that she's been gone from Sigil, she's had the opportunity to alter her personal maze. Seeds fell from her hair as she traveled through the maze, and the peculiar energies of the maze spawned these creatures - the trigits. They're essentially sentient trees, and they seem to have a hunger for blood.

Tuscampa

Quote:
These monsters seem to be native to the prison plane of Carceri. Their huge tusks deliver a painful ripping to those unfortunate enough to be in the way, and their natural armor plating seems to protect them from bludgeoning attacks. They don't seem to be very intelligent, but what they lack in wits they make up for in brawn. More's the pity.

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Alrighty...now i'm not very good at the HTML part, so let me see if i can't figure out how to post these images....


Nupperibo


Gelugon


Male & Female Erinyes....Eyrines....I can't spell tonight.


Barbazu


Amnizu


Succubus


Vrock


Marilith


Glabrezu


Arcanaloth


Alu-Fiend


Ultroloth


Red Abashai


Osyluth

http://www.deviantart.com/view/35231787/ Lemure

http://www.deviantart.com/deviation/35231677/ Green Abashai

http://www.deviantart.com/deviation/35231353/ Black Abashai

Feel free to color these, anyone...and we can both have credit XD

Bob the Efreet's picture
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That one you labelled a nupperibo looks considerably more like a lemure to me.

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I drew it off of the written description instead of the picture. the are described alot like lemures as well...but drawn as bipedal creatures. ah well Laughing out loud

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Nice work, princessbunny.
The marilith is lovely.
The ultroloth is very ... sanctimonious, just as it should be.

@ Zenosaga: In 2E, the cambion and alu were most certainly not "merely the male and female terms for half-fiends". For one, they were specifically tanar'ri, none were baatezu- or loth-spawned.

The way I see it, since the generic fiendish template didn't replace the tieflings, the generic half-fiend template shouldn't replace the cambion/alu-fiends.
Modifications to the template are nice, but I wanted the cambion/alu primarily as a potential PC race.

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'Nemui' wrote:
@ Zenosaga: In 2E, the cambion and alu were most certainly not "merely the male and female terms for half-fiends". For one, they were specifically tanar'ri, none were baatezu- or loth-spawned.

The way I see it, since the generic fiendish template didn't replace the tieflings, the generic half-fiend template shouldn't replace the cambion/alu-fiends.
Modifications to the template are nice, but I wanted the cambion/alu primarily as a potential PC race.

Then what are the [gender] specific terms for half-fiends and tielfings of various fiendish origin? Additionally, I always thought alu-fiend refered to any female half-fiend, while the terms alu-demon (tanar'ri), alu-devil (baatezu), alu-daemon (yugoloth), alu-demondand (gehreleth), etc. referred to specific fiendish origin; "tainted" referred to abyssal tieflings (tanar'ri) of either gender, and "nephilim" referred to corrupted aasimar (evil celestial) of either gender. What is the absolute truth on this matter? Do you know?

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'Nemui' wrote:
Nice work, princessbunny. The marilith is lovely. The ultroloth is very ... sanctimonious, just as it should be.

huzzah Laughing out loud i'll get working on some of the others as well and post what i get accomplished

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'Zenosaga' wrote:
Then what are the [gender] specific terms for half-fiends and tielfings of various fiendish origin?

On the Mimir it was suggested to use zu'ling, tanar'ling, and loth'ling for tieflings of the three fiendish races.

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'Bob the Efreet' wrote:
'Zenosaga' wrote:
Then what are the [gender] specific terms for half-fiends and tielfings of various fiendish origin?

On the Mimir it was suggested to use zu'ling, tanar'ling, and loth'ling for tieflings of the three fiendish races.

Then what of half-fiends and tieflings who are of non-human mortal ancestry? Like part drow, dwarf, halfling, elf, orc, etc.

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'Zenosaga' wrote:
Then what of half-fiends and tieflings who are of non-human mortal ancestry? Like part drow, dwarf, halfling, elf, orc, etc.

I don't think there would be any difference. Once a part-demon, always thought of as a part demon Laughing out loud

Then you'd have to turn tifeling(/lothling etc) into a template instead of a race choice.

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'princessbunny99' wrote:
'Zenosaga' wrote:
Then what of half-fiends and tieflings who are of non-human mortal ancestry? Like part drow, dwarf, halfling, elf, orc, etc.

I don't think there would be any difference. Once a part-demon, always thought of as a part demon Laughing out loud

Then you'd have to turn tifeling(/lothling etc) into a template instead of a race choice.

There are demi-human tieflings, and it really irks me that the default planetouched races are of human origin. There exist the Fey'ri (elf/tanar'ri tieflings), Tanarruk (orc/tanar'ri tieflings), Maeluth (dwarf/baatezu tieflings), and Wisplings (halfling/tanar'ri tieflings). I do personaly believe that tiefling should be a template.

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But standard tieflings don't get any specifically human abilities - no extra feat, no extra skill points, and their favored class is rogue. If they don't get specifically human abilities, they shouldn't get the abilities of any other mortal race either - they shouldn't get the elven bonus to dexterity or the orcish bonus to strength. They shouldn't get dwarven stonesense or gnomish illusion powers or anything githzerai get.

If that's the case, what's the point of making it a template? Just change how the tiefling is described, and it works for any combination.

That said, with all the different fiends out there, there's nothing wrong with customizing your tiefling. Maybe it inherents some power other than darkness, maybe it has a bonus to strength instead of dexterity, maybe it inherits some ability from its mortal side - human skill points, githzerai psionics, a dwarf's favored class. But that presents infinite possibilities that a single template can't possibly cover. As a generic tiefling, the standard one is fine.

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'ripvanwormer' wrote:
But standard tieflings don't get any specifically human abilities - no extra feat, no extra skill points, and their favored class is rogue. If they don't get specifically human abilities, they shouldn't get the abilities of any other mortal race either - they shouldn't get the elven bonus to dexterity or the orcish bonus to strength. They shouldn't get dwarven stonesense or gnomish illusion powers or anything githzerai get.

If that's the case, what's the point of making it a template? Just change how the tiefling is described, and it works for any combination.

That said, with all the different fiends out there, there's nothing wrong with customizing your tiefling. Maybe it inherents some power other than darkness, maybe it has a bonus to strength instead of dexterity, maybe it inherits some ability from its mortal side - human skill points, githzerai psionics, a dwarf's favored class. But that presents infinite possibilities that a single template can't possibly cover. As a generic tiefling, the standard one is fine.

You are wrong. The Fey'ri and Tanarruk are described in Monsters of Faerun as their own unique races, and the same goes for the Maeluths and Wisplings in Fiend Folio. The "generic" tiefling is of human origin.

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'Zenosaga' wrote:
You are wrong. The Fey'ri and Tanarruk are described in Monsters of Faerun as their own unique races, and the same goes for the Maeluths and Wisplings in Fiend Folio. The "generic" tiefling is of human origin.

Actually it isn't necessarily, but ... could we please move this discussion to another thread? This one is supposed to be for art posts only.

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'Zenosaga' wrote:
There are demi-human tieflings, and it really irks me that the default planetouched races are of human origin. There exist the Fey'ri (elf/tanar'ri tieflings), Tanarruk (orc/tanar'ri tieflings), Maeluth (dwarf/baatezu tieflings), and Wisplings (halfling/tanar'ri tieflings). I do personaly believe that tiefling should be a template.

I've made elven aasimar before, and I've got an elf/tiefling in the works. I consider it mostly a matter of description. But then again, I'm big on ignoring FR material.

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'Bob the Efreet' wrote:
'Zenosaga' wrote:
There are demi-human tieflings, and it really irks me that the default planetouched races are of human origin. There exist the Fey'ri (elf/tanar'ri tieflings), Tanarruk (orc/tanar'ri tieflings), Maeluth (dwarf/baatezu tieflings), and Wisplings (halfling/tanar'ri tieflings). I do personaly believe that tiefling should be a template.

I've made elven aasimar before, and I've got an elf/tiefling in the works. I consider it mostly a matter of description. But then again, I'm big on ignoring FR material.

The Maeluth and Wispling appeared in the 3rd edition Fiend Folio.

Additionally, I would just like to make it *known* that the images and descriptions I posted are meant to be sample 2e pictures to allow artists to know what said original creatures look like. They are NOT my submitted artwork.

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Hey Nemui....do you want to post a list of what you still need after the submissions you already have? Laughing out loud

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'princessbunny99' wrote:
Hey Nemui....do you want to post a list of what you still need after the submissions you already have? Laughing out loud

You mean in addition to what I listed above? I could, but I don't know yet what plane (set) we'll work on next, so it's kind of pointless, isn't it?

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Oh, I mean....if people have turned in a significant number of those listed above, could we have a shortened list of how many we still need for this specific release?

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Baernaloth:

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That is very, very good Rip.

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@ rip: I love the baern's head (we can change the bit about curved horns), but the lower half seems unfinished and somehow ... overly stretched. Would you mind terribly if we cut it in half?

'princessbunny99' wrote:
Oh, I mean....if people have turned in a significant number of those listed above, could we have a shortened list of how many we still need for this specific release?

Actually, we still need all of above. Multiple versions of same creatures are perfectly OK. Just do the ones you feel like doing.

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'Nemui' wrote:
@ rip: I love the baern's head (we can change the bit about curved horns), but the lower half seems unfinished and somehow ... overly stretched. Would you mind terribly if we cut it in half?

That's 'cause I only shaded the head and arms and parts of the torso. Also, the scan isn't as good as it could have been. He does have curved horns, though - they just curve down in front of his face like mandibles. They still start at the top of his head.

I assumed you'd crop it, actually. The unshaded legs *do* look unfinished. I just thought I'd post the whole thing.

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Reave:

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Hydroloth:

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Yagnaloth:

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