Allright. Well I'm thinking about what kind of adventure would be a good adventure to introduce players to Planescape and I decided that the best way to examine this would be to make an intro advenure. Thus below I give you the start of an advenure that is a work-in-progress.
A mage by the name of Mont De'Trust is looking to gather a group of stalwart adventurers to help him deal with a demon that has been causing trouble in the hive ward. He does not want the party to kill the demon, a vrock by the name of Skreek Bloodfeather, but instead to collect no less than twenty or so of the vrock's feathers. Mont or his apprentice Iram Cust will approach each of the party members separately about the job or as a group if they are already a team. Mont specifically wants a group of unknowns to do the job as he does not want Skreek to recognize them.
I would like to know what people think about the over all concept so far and what suggestions they might have. Also I'd like to hear where people think this adventure might go plot wise.
Basically, I am curios based on the intro paragraph what you people think this adventure is really going to be about. What dark's, portal-falls, twists and blades do you think a good planescape GM might have in store? And what do you think should be in-store?
I have my own ideas but I'll save them for a little later.
Well here is some more stuff for the adventure.
Locations
Mont's Shop
Mont's shop is on the edge of the hive and lower wards; it is closer to the hive but Mont would say otherwise. It is a dingy three story affair built out of weathered granite blocks that appear to have been scavenged from a much older building. The front of the building, is almost entirely choked by razorvine that covers over the small display window and nearly obscures the shops sign. The sign is a warped plank, once brightly painted, that one can barely make out the words in planar common "Magik Missives" set on a winged scroll. At this point it appears that the only thing holding the sign in place is the razorvine that entangles it.
The Curled Vine
Located directly across the street from Magik Missives (Mont's shop) is the bar and inn called the Curled Vine. The establishment's façade is the cleanest and best kept in the area, but still that isn't saying too much. The razorvine covering the front has been made to grow in curly spirals through pruning and magical means. The roof of the building supports a tented structure with a glow, brighter than the city's normal glow, coming out from under it. Bits of green foliage can be made out from the ground but not much more.
The building is four stories tall with the first floor consisting of the taproom and kitchens. The second, third and fourth floors house the rooms of the in; however the second floor is kept on perpetual "reserve" for a group of "ladies" who work there. Their services can be purchased from the madam who has a formal agreement with the landlord. Still the third and fourth floors are for rent on a nightly or longer basis. The roof houses a garden where two druids of middling abilities provide light, water and soil to grow grapes, and some fresh produce. While they are unable to grow a large amount of food they are able to supply fresher produce to the kitchens below at a cheaper rate than most others can, giving the place a modicum of notoriety.
The Scragged Nail Bar and Lodging House
A run down warehouse poorly converted into a lodging house in the middle of the hive. Skreek makes his living "tending" to the place holding it and collecting rent for the real landlord. Skreek has converted the first floor into a "bar" by knocking down the walls and evicting or killing all the former tenets who lived there. In the bar the prices are high, the glasses are broken and the booze are bad. Skreek usually keeps two barrels of beer, each with their tops smashed open to serve to "paying customers." The vrock charges extra if a mug comes up with a dead cranium rat. Skreek considers himself to be an entreprenure and business fiend, and as such is quite happy to see customers come into his bar. He will be quick to offer "refreshment" and entertainment that usually consists of him terrorizing some unlucky tenant into dancing or singing for the guests.