Vestiges in PS

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Narfi Ref's picture
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Vestiges in PS

Long time, no post.

Recently I've been thinking a lot about Vestiges/Pact Magic from Tome of Magic and have been trying to think of how they fit in Planescape. Specifically, I've been thinking of a few particular bits:

1) I'm thinking that while Vestiges are the remnants of beings from the multiverse, they have become Far Realms entities. Vestiges are described as being outside the multiverse and amoral, and most manifest in some truly bizare forms. This suggests Far Realms to me, but if that is the case, could visitors to the Far Realms encounter Vestiges in the wild? How would PCs interact with vthem in that case?

2) How would Pact Magic work in Sigil? Would the act of making a pact completely fail, or should it be ruled that the Vestiges aren't really there and as such broke no rules regarding travel into and out of Sigil.

3) What factions would advocate the use of Pact Magic? I'm thinking the Guvners, the Athar, and maybe the Anarchists.

4) I'm thinking of making up some new Vestiges tied into the setting. Here are my ideas:

a/b) (based on an idea of Rip Van Wormer's) Maanzecorian and Gith.
c) Aoskar
d) Vecna. (because the Lady should have destroyed him.)
Dou you think that making any of them into Vestiges would hurt the mystery of the setting?

Thanks.
Narfi Ref
Eric Schwenke

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Vestiges in PS

Just so as I do not have to repeat myself constantly, all of the below is simply my opinion. Do correct me if I misinterpret or misremember some canonical detail, but keep in mind that you do not have to agree with my inductions.

1) It seems more logical that vestiges are tied to the mysterious Ordial Plane. I am very opinionated about the Far Realm, however, and often stand against anything that simplifies or normalizes it, as would tying it with Pact Magic rules.

2) This question is similar to how clerical powers would work in Sigil, and I cannot remember the answer to that off the top of my head. Anyone?

3) Guvners, maybe. Godsmen, and thus Signers (Mind's Eye) probably, as they could view vestiges as the next stage. Athar, unlikely, as it is too much like worship. Dusties open up intriguing possibilities, as they could study the vestiges as a form of death.

4) First, I would like to point out that not all powers that are put in the dead book become vestiges. In fact, becoming a vestige is a rather rare deal that is highly dependant on the circumstances of death. Thus, of all the people on your list, Gith and Vecna (if dead) would be most likely to become vestiges. Maanzecorian was ousted by the Last Word, as were a few others, and there is really little to suggest that they would become vestiges. Otherwies, why doesn't everyone that passes in such a way become one? Aoskar was a special case, granted, but having him return as a vestige is questionable. If handled well, it could be the central storyline of an entire campaign, throwing the fate of Sigil and the Lady's power into question. On the other hand, making him simply one of many vestiges does hurt the mystery of the setting. Vecna is known for breaking the rules of the multiverse, so his becoming a vestige is likely. Again, such well known berks as he are usually the center of campaigns, not flavortext for Pact Magic spells. I am not very familiar with the circumstances of Gith's (assumed) demise, but it is hinted at that she was betrayed by her underling Vlaakith I who made a deal with Tiamat. Personally, I always assumed that her spirit is in the rod around which the Red Dragon Pact revolves, slowly being torn apart in Tiamat's favor as payment for the pact. That is certainly grounds for vestigehood, particularly if the pact has now seemingly run its course (and thus so did Gith's spirit).

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Quote:

1) It seems more logical that vestiges are tied to the mysterious Ordial Plane. I am very opinionated about the Far Realm, however, and often stand against anything that simplifies or normalizes it, as would tying it with Pact Magic rules.

Personally, I don't like the idea of any sort of entity being able to survive in a form in the Ordial. The reson that there is no knowledge of it's existence is that anyone that goes there is uterly obliterated. As far as normalizing the Far Realms is concerned, I don't see how tieing a relative handful of beings to the Far Realms (especially one that have no stats of their own) normalizes them anymore than kaorti or pseudonatural creature do.

Quote:
3) Guvners, maybe. Godsmen, and thus Signers (Mind's Eye) probably, as they could view vestiges as the next stage. Athar, unlikely, as it is too much like worship. Dusties open up intriguing possibilities, as they could study the vestiges as a form of death.

My thought was that seeing as how many powers/religions see pact magic as heresy, this alone would make it atractive to some Athar, especially as how the binder tends to be the one in control of the arrangement most of the time.

Quote:
4) First, I would like to point out that not all powers that are put in the dead book become vestiges. In fact, becoming a vestige is a rather rare deal that is highly dependant on the circumstances of death. Thus, of all the people on your list, Gith and Vecna (if dead) would be most likely to become vestiges. Maanzecorian was ousted by the Last Word, as were a few others, and there is really little to suggest that they would become vestiges. Otherwies, why doesn't everyone that passes in such a way become one? Aoskar was a special case, granted, but having him return as a vestige is questionable. If handled well, it could be the central storyline of an entire campaign, throwing the fate of Sigil and the Lady's power into question. On the other hand, making him simply one of many vestiges does hurt the mystery of the setting. Vecna is known for breaking the rules of the multiverse, so his becoming a vestige is likely. Again, such well known berks as he are usually the center of campaigns, not flavortext for Pact Magic spells. I am not very familiar with the circumstances of Gith's (assumed) demise, but it is hinted at that she was betrayed by her underling Vlaakith I who made a deal with Tiamat. Personally, I always assumed that her spirit is in the rod around which the Red Dragon Pact revolves, slowly being torn apart in Tiamat's favor as payment for the pact. That is certainly grounds for vestigehood, particularly if the pact has now seemingly run its course (and thus so did Gith's spirit)

Yes, I know that not all dead gods become vestiges. I thought of these four in particular for various reasons. First off, I seem to remember a theory/short fiction of Rip Van Wormer's (at least I think he wrote it) about Tiamaat auctioning Gith off to the highest bidder, and that being Ilsensine, who then implanted a special god-tadpole in her to create Maanzecorian. I liked this, and thought that as such the two would be an exceptional sort of deity, and Tenebrous's use of the One Word on him/them might just cause them to become Vestiges instead of just dead.

Second, I keep flip-floping on the idea of Aoskar, both on the plausibilty of him becoming a vestige instead of a god-corpse, and on what it would do to the setting. Sometimes, I think it would diminish his importance, while other times, I think that binding Aoskar could really cause some trouble (in a good narrative sort of way) in Sigil.

As for Vecna, if her Serenity offed him when he was in his transformative period, I think that's grounds enough for Vestige-hood, and I think that the idea of Vecna the Vestige is a lot cooler than Vecna the Power.

Jem
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Vestiges in PS

I don't own Tome of Magic but have read through it a bit about vestiges, so take the following comments with that grain of salt...

1.) I wouldn't like making them Far Realms entities, because it's now possible -- albeit with difficulty -- for Far Realms entities to manifest in our worlds. That removes the reason for vestiges to offer their services to binders, since the reason they do it is to experience existence once more. There's also the fact that Far Realms entities are universally described to see us in a fashion as alien as we see them; yet vestiges were once beings of this reality, and understand it completely.

It's a possibility, and I can see where the logic comes from. However, it would have some pretty serious ramifications for the setting. Vestiges are supposedly in some kind of a null place.

2.) Doesn't making a pact involve bringing the vestige, or part of it, into the binder's body? Clerics can do some magics in Sigil, but they can't summon creatures in; the Lady controls entrance into the city. On the other hand, if it's simply something more like scrying, in that the vestige casts in a fraction of its senses, maybe that would function. However, one can imagine a "high-level binding" that brings the vestige very fully into the binder's body, which is almost like summoning the vestige itself. That would strike me as a no-no.

3.) I agree that the Anarchists would probably love Pact Magic. The Bleak Cabal, Xaositects and Doomguard, as well -- the existence of vestiges is all about the laws of the multiverse getting cracked, and things falling through the holes. The Guvners... maybe. Vestiges do very much represent loopholes in reality. Hmm, yeah. Some of them. On the other hand, many of the vestiges got that way because they broke laws, not just bent them. So it could be a personality thing. The Sensates could certainly understand the desires of a creature that just wants to experience the world again, and perhaps pity vestiges. Indeps would probably hate the notion of giving over part of your self-control. Harmonium, Mercykillers, no. Vestiges have fled justice. Godsmen, no (offensive to gods). Athar? Depends on how they view the binding process, I suppose. The vestige is pretty open about what it wants from the deal, unlike gods, so the Athar would say. Ciphers? No. Binding interrupts your rhythm. Sign of One... nah. Ditto Fated. Neither would like the possibility of giving up self-control very much. And Dustmen... nah. Vestiges have detoured from the path to True Death.

4.) For new Vestiges, I'm blank. :^)

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Vestiges in PS

1) A vestige is something that "no longer has a part in the multiverse" the exact specifics aren't easily explainable.

2) A binder could very well use pact magic in Sigil, because they aren't physically summoning something into the cage. They're drawing upon the essence of a vestige in much the way a cleric is drawing upon the essence of a power. Vestiges don't physically exist anyways.

3) The signers as they'd be calling upon a hidden aspect of the self, and mind's eye possibly some of the godsmen who view it as remnant from somewhere in the source, some ciphers could see a vestige as something that became one with the cadence (though I'd think they'd be more about psionics and the sublime way).

4) Stranger ideas would a primal titan of pelion, a lost obyrith or loumara lord, Anthraxus if he didn't get what he was looking for, the first aasimon, the original keeper of Arcadia's weather, the guvner that created the Keepers, or the being that khin-oin was made from.

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Vestiges in PS

Oooh. I just got an idea that would make a good post-FW campaign idea.

Now, while I'm not that sure about how FW played out since it's one of the few modules I don't have, I do understand that the majority of the Factols were mazed. I also seem to remember from somewhere that Skall of the Dustmen is still managing to send his image out for communication.

Just suppose that he begins to support an increase in the study of binding in the Dustmen as a "study of those who have begun to ascend" or somesuch. Skall is trying to warp himself into a vestige, then eventually overpower the binder in order to escape the Lady's maze.

I really don't know where things would go from there, but it's got me thinking. . .

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I suspect that the Athar would be extremely against the use of Pact Magic, though for different reasons to prime religions. Vestiges are the remains of powerful godlike beings, their echoes on reality. The Athar, who are perfectly happy to see gods die, would not be happy to think that a dead god will still live on. They would probably attempt to destroy all texts on it.

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Dustmen
Creatures that have died and gone on to a higher state of being? Beings that exist outside of the multiverse as we know it? Sounds like the Dustmen would be all over this. Vestiges are the ultimate signs of their faction's power. They're the ones who have died and moved on to some higher existence. Vestiges have passed beyond False Life, and represent the only way of contacting beings that have done so. By binding a soul from this existence to the powers of that existence, a binder comes as close to transcending into True Death as is possible to do short of dying.

Flavor
When dealing with vestiges in Planescape, I think it's important to consider how you treat the assumed heretical nature of pact magic, as presented in the Tome of Magic. In that book, witch hunts track down and burn binders, and practically all religions oppose its practice. Planescape, of course, is a lot more cosmopolitan than that. I see two paradigms:

1. "So, you contact unfathomable beings from beyond reality, make dire bargains with them via bizarre rituals, and then merge your soul with the likes of fallen angels, murdered spirits, or splintered god-minds. So what? You want a medal or something?"
Nowhere are folks more proud of their cosmopolitan attitude than Sigil. If a berk's daily life includes an armanite tanar'ri taking a regular table at the local tavern, he can't be too fazed by strange and obscure rituals. After all, the Cage is full of spellslingers, and it's too tough to tell 'em all apart to start discriminating against some minority of them. Sure, maybe some stuck-up folks might think that, just because they're from Elysium, they know better than you what kind of magic is good and what kind is bad. Sure, maybe fancy-to-do lords will turn up their noses if you show up at their mansion in The Lady's Ward with the horns of What's-His-Name sprouting from the top of your head because you made a bad pact. But this is Sigil, berk. It's got everything.

2. Come up with ways to include anti-binder suspicions in this non-traditional setting. Do the factions see binders as a threat? A secretive society living among the populace, gaining power by the beliefs of other bashers? How's a body supposed to figure out what he believes if he spends his days with some other being riding around in his bone-box? The Fated might think that it's weak to have special powers handed to you by some dead sod. It's pathetic, they say, to bow and scrape to some decaying sodder who couldn't even keep himself this side of the Dead Book. Maybe the Doomguard see binders as enemies of the 'faith,' as it were, who revere those who have been rightfully claimed by Entropy. They try to bring things back not just from the dead, but from full-on oblivion.

Gith
Maybe there is a vestige which claims to be Gith, and has attracted a growing body of revering servants who do its will. And maybe that vestige is Gith, and maybe it's not. It's much more in the spirit of the setting never to tell. The rulers of the races have officially stated that the spirit is a dangerous unknown, to be treated with caution at best, and at worst a vile pretender, doubtlessly seeking harm to the giths by masquerading as their warrior-queen. Actually, come to think of it, a cult of githzerai binders with mysterious motives who channel the powers of a vestige proclaiming to be Gith would make for a great adventure. What is the true identity? Some baernaloth?

Someone get on that.

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I don't think there's any need or value in assigning a plane to the visages - not even an unknown plane like the Far Realm or the Ordial. I don't see why they can't be just left mysterious or unexplained.

A few visages do seem tied to the Far Realm, but the vast majority don't resemble Far Realm creatures at all. We don't know anything about the Ordial Plane, so they might be connected to that, but why?

They could simply be exceptionally potent memory cores floating in the Astral Plane, actually.

A big possibility for a Planescape visage would be, post-Faction War, Rowan Darkwood.

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Yeah, and just to f*** with him further, the Lady arranges it so that his earlier self had learned Pact Magic and channelled his future self. That whole Rowan storyline always made my head spin... but in a good way.

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