Long time, no post.
Recently I've been thinking a lot about Vestiges/Pact Magic from Tome of Magic and have been trying to think of how they fit in Planescape. Specifically, I've been thinking of a few particular bits:
1) I'm thinking that while Vestiges are the remnants of beings from the multiverse, they have become Far Realms entities. Vestiges are described as being outside the multiverse and amoral, and most manifest in some truly bizare forms. This suggests Far Realms to me, but if that is the case, could visitors to the Far Realms encounter Vestiges in the wild? How would PCs interact with vthem in that case?
2) How would Pact Magic work in Sigil? Would the act of making a pact completely fail, or should it be ruled that the Vestiges aren't really there and as such broke no rules regarding travel into and out of Sigil.
3) What factions would advocate the use of Pact Magic? I'm thinking the Guvners, the Athar, and maybe the Anarchists.
4) I'm thinking of making up some new Vestiges tied into the setting. Here are my ideas:
a/b) (based on an idea of Rip Van Wormer's) Maanzecorian and Gith.
c) Aoskar
d) Vecna. (because the Lady should have destroyed him.)
Dou you think that making any of them into Vestiges would hurt the mystery of the setting?
Thanks.
Narfi Ref
Eric Schwenke
Just so as I do not have to repeat myself constantly, all of the below is simply my opinion. Do correct me if I misinterpret or misremember some canonical detail, but keep in mind that you do not have to agree with my inductions.
1) It seems more logical that vestiges are tied to the mysterious Ordial Plane. I am very opinionated about the Far Realm, however, and often stand against anything that simplifies or normalizes it, as would tying it with Pact Magic rules.
2) This question is similar to how clerical powers would work in Sigil, and I cannot remember the answer to that off the top of my head. Anyone?
3) Guvners, maybe. Godsmen, and thus Signers (Mind's Eye) probably, as they could view vestiges as the next stage. Athar, unlikely, as it is too much like worship. Dusties open up intriguing possibilities, as they could study the vestiges as a form of death.
4) First, I would like to point out that not all powers that are put in the dead book become vestiges. In fact, becoming a vestige is a rather rare deal that is highly dependant on the circumstances of death. Thus, of all the people on your list, Gith and Vecna (if dead) would be most likely to become vestiges. Maanzecorian was ousted by the Last Word, as were a few others, and there is really little to suggest that they would become vestiges. Otherwies, why doesn't everyone that passes in such a way become one? Aoskar was a special case, granted, but having him return as a vestige is questionable. If handled well, it could be the central storyline of an entire campaign, throwing the fate of Sigil and the Lady's power into question. On the other hand, making him simply one of many vestiges does hurt the mystery of the setting. Vecna is known for breaking the rules of the multiverse, so his becoming a vestige is likely. Again, such well known berks as he are usually the center of campaigns, not flavortext for Pact Magic spells. I am not very familiar with the circumstances of Gith's (assumed) demise, but it is hinted at that she was betrayed by her underling Vlaakith I who made a deal with Tiamat. Personally, I always assumed that her spirit is in the rod around which the Red Dragon Pact revolves, slowly being torn apart in Tiamat's favor as payment for the pact. That is certainly grounds for vestigehood, particularly if the pact has now seemingly run its course (and thus so did Gith's spirit).