Transitive Plane questions

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Darkness_Elemental's picture
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Transitive Plane questions

I couldn't find anywhere that realy seemed to be a good place to put this, so I put it here.

I had some questions about the Transitive planes.

What is an 'Ether gap'? I know its dangerous, but I was wondering what it does to you, and the mechanics of it.

Are there any other environmental hazards on the Ethreal or Astral planes, Ether cyclones I know about, as well as Astral storms. I also saw the Astral Weather article, and liked it a lot, which you might say is why I'm asking.

Is it just me or are transit times laughably short? As I recall, most of the Transitive planes let you find a specific portal in just a few hours. I know the Shadow Walk spell lists a transit time of 1d4 hours to any plane with a Shadow overlap. It takes longer than that for a character to walk to the next city! The short transit times mean that I have to make the Transitives absurdly dangerous places if I want to have any encounters at all!

simmo's picture
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Transitive Plane questions

My copy of Guide to the Ethereal Plane is at home - but what I remember of Ether Gaps is that they are whirlpools in the Ethereal plane.

As you get closer to the centre of the whirlpool the ether gets thicker and a fair amount of debris can get stuck here. No one knows what is on the other side of a gap, although there is plenty of speculation. No one who has ever gone through one has returned to tell the tale.

Leicester's Gap is named after an observation and research station that resides just beyond the pull of an ether gap. The researchers went missing something is seriously amiss within the station.

Bob the Efreet's picture
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Transitive Plane questions

An ether gap is a hole in the ethereal plane. We think it leads outside the multiverse, takes you between the spaces. Such things are to be avoided.

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Smeazel's picture
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Transitive Plane questions

'Darkness_Elemental' wrote:
What is an 'Ether gap'? I know its dangerous, but I was wondering what it does to you, and the mechanics of it.

Mechanics are in the Guide to the Ethereal Plane, like simmo said...but unfortunately, I'm not at home where I can get to mine either.

Basically, though, you won't be too far off track if you think "black hole". No one really knows what happens to things (and people) who get sucked into an ether gap, except that they're never seen again...

Quote:
Are there any other environmental hazards on the Ethreal or Astral planes, Ether cyclones I know about, as well as Astral storms.

Possibly not really an environmental hazard, per se, but there's the fact that objects abandoned on the Astral Plane keep their momentum. That would include, for example, arrows used in a long-ago Astral battle...

I'm pretty sure there are other hazards I'm forgetting about right now; I seem to recall something about some kind of Astral dead zone of some sort...but again, I'll have to check my books.

Quote:
Is it just me or are transit times laughably short? As I recall, most of the Transitive planes let you find a specific portal in just a few hours.

Huh. Funny; I've had just the opposite experience--in the campaign I'm currently running, ethereal transit times have seemed inconveniently long. But they're certainly not just a few hours--more on the order of days or weeks! (Again, don't have the book in front of me, and can't look up the exact numbers right now, but I know it was a lot longer than "a few hours".)

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