Tomes of fiendish lore

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Pale Night's picture
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Tomes of fiendish lore

Throughout the various Planescape and other resources there are mentions of tomes of lore relating to fiends, their histories, their names names and such.
I'm interested in exploring these various tomes and how they might be used in a campaign, what sort of information would they provide to PCs and what sort of trouble would they get them in.
I know of:

The book of keeping: the yugoloth book of names. Contains the true names of many yugoloths. What else might its pages hold? It would make sense for it to contain spells like True Name or Cacofiend I'd think.

The book of derelict magics: this is the yugoloth historical text that details the legend of the heart of darkness if my memory serves. As a mostly historical text how would that be usable in a campaign? Considering that it would be filled with lies and half truths amoung the actual truths, perhaps it could be used to help uncover deeper secrets? I think the yugoloths would not be too unhappy about a group of PCs possessing a copy, at least until they starting learning the truth about some of its lies...

The book of inverted darkness: I must admit I have little knowledge of this book, but in my campaign I have had it placed in the hand of an old priest, perverted by a character very (very Eye-wink)similar to Shemeska's own Tellura Ibn Shartalan, who used its pages to help power his transformation to a lich, so I have set it up as a book of powerful necromantic magics. What other purpose might it serve?

The mors mysterium nominus (sp?) - the tanar'ri book of names, similar to the book of keeping I would assume, containing true names and summoning/binding spells and instructions on creating containing circles and similar lore.

The black scrolls of ahm: a set of artifacts created by Tulket nor Ahm, considered by many to be the greatest assemblage of writings on the Abyss and the nature of demons. I have slowly started to introduce this into my own campaign, the fiendish codex is fairly comprehensive on this but does anyone have further thoughts on these scrolls?

I am not aware of other similar tomes mentioned in canon (I really only have access to 2nd Ed materials), but am interested in hearing of them if they exist.
Also, what fiendish tomes have you included in your campaigns, and anyone willing to expand on the (admittedly very basic) start I have made above would be fantastic!

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Tomes of fiendish lore

Well here is more of them:

Faces of Evil: You may as well call it "Begginer's Guide to Fiends" this rare book is available in any good Sigilian bookstore (under the counter that is). It is written by warious authors and it gives planeswalker basic instructions how to understand fiends (Baatezu, Yugoloths, Tanar'ri and briefly touches Gereleths and Night Hags), their ways of life, their strengths and weaknesses etc. It is not much but it is great place to start.

Demonomicons of Igluww: If the "Faces of Evil" is tip of iceberg, than Demonomicon is what lies beneath the surface. This book is written by Witch-Queen Igluww herself. It contains warious information on Abyssal Lords (Grazzt, Baphomet, Pale Night Smiling , etc..), Demon princes, their lairs and Tanar'ri as race. This dark books (yes, book exist in several copies) are sought by demon worshiping cults over the planes and primes becaouse it contains powerfull spells for summoning and binding powerfull demons.

The Logs of Willgan the Dogged: Aldough it has unasuming title this book deals with dangerous mysteries of Baator, namely the true nature of Archdevils aka "The Lords of Nine". Book discus their names, powers, plans, goals and relations with one another. It is worth mentionig that info in book is outdated and incompleate since the power structure of Battor is again shifted(book cotains info about: Bel,Dispater, Minauros, Fierana, Levistus, Malagard, Molikroth, Triel, but fails to give any info on the final lord).
Even if baatezu have scoffed at this book as "delightful piece of speculative fiction" author of the book has imploded after it was finished so it was published posthoumously.
(This book is mentioned in Dragon #223).

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Tomes of fiendish lore

Van Richten's Guide to Fiends
While it's quite incorrect in some parts, it has some interesting information about fiendish behavior.
It originates in Ravenloft, but could be found in curiosity-shops across the planes.

420
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Tomes of fiendish lore

The Pact Primevil (Fiendish Codex II pg. 75, 76)
The agreement between the lawful deities and the baatezu regarding the punishment of mortal souls. It's got a 300-word preamble so it must have some detailed information on the origin of the baatezu. It's inscribed on a 20 ton ruby in a fortress on Nessus, 9th layer of baator.

Book of Vile Darkness (BoVD pg. 14)
Mostly details dark gods and evil divine magic but it seems to have close ties to the Lower Planes and copies are sought and owned by demon lords and the like. Various copies exist in more or less complete form, the less complete ones tend to send the reader to the Lower Planes.

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Tomes of fiendish lore

Thanks folks, looking pretty sweet Laughing out loud

I guess I'm really more interested in your answer(s) to the question:

What would you tell your PCs if you let them get their hands on a copy of (for discussion sake) The Book of Inverted Darkness, or the Book of Keeping. How would it work in game? What could the party learn from it? What magical effects could they use? Would it make certain spells available? In essence, how could they make use of it?

It's just that when I give my PCs access to books of lore I tend to just pass them the relevant information for the campaign, and it seems like a wasted opportunity. I"m interested in other DMs take on this. How do you use tomes of lore in your campaigns? Do you gloss over them or do you make each large tome a special event?

Jem
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Tomes of fiendish lore

One thing I like to do is prepare physical (or, if the game's online, digital) handouts. A lot of players like the immersion of looking at something like this instead of just having the flyer described. Same goes for descriptions of ancient and blasphemous tomes; there's "Make a K(the Planes) check... okay, you're familiar with this, it's a contract for certain devices of infernal workmanship" and then there's "Here."

Mechanically, the effects of some of these tomes, like the Black Scrolls of Ahm, are already described. If you want to use books of lore to add background and flavor, this is a great way to do it. Your PCs will read between the lines and come up with wonderful theories you hadn't even thought of, exactly as far as they want to go with the fluff. Mad prophecies, odd scribbles in the margin, and crudely sketched maps are all great to hand off to them. Let their characters make rolls to interpret, of course -- they bought the skills, they should get the use of them -- but let the players add to that as much as is fun, and reward them for it to the extent that it's good role-playing for their character.

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Tomes of fiendish lore

Here is info about books of keeping I found out in Ravenloft Gazeteer I:

Each Book of keeping is uniqe tome that acts as status symbol among Arcanaloths. I apart from yugoloth names it holds buisnes contracts Arcanaloths make with warious beings.
But it is also powerfull tool in the hands of Arcanaloth when the mortals are involved.
You see, Arcanaloth can make special form of contract that will grant powerfull boon to mortal in exchange for her soul after death.
For contract to work mortal must sign it with free will and without influence of spells or mind effects, so Arcanaloth cannot charm or force mortal into signing it.

After dotted line is signed only wish, miracle or Arcanaloth who made contract can nullify it.
It is not known if power to grant such contracts is part of "Book of Keeping" or uniqe ability of Arcanalots themselfs (and they just use Books of Keeping as focus item), one thing is certain: Arcanaloth who loses his book will stop at nothing to retrive it back.

Here are some examples of the boons that Arcanaloths can grant trough contracts held in books of keeping:

1. +8 bonus to 1ability score (or +2 to four ability scores)
2. +40 foot bonus to speed
3. +8 bonus on checks for one skill
4. +4 bonus to saving throw.
5. +4 to natural armor
6. Natural atack that deals 1d8 damage
7. Spell like (or supernatural) ability equal to 4th level 1/day, 3rd level 2/day, 2nd level 3/day or 1st level at will.

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weishan's picture
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Tomes of fiendish lore

One thing to note is that in PS cannon (please correct me if I'm wrong, someone, but I'm pretty sure) there are only 4 genuine copies of the Book of Keeping. How Ravenloft cannon goes, I don't know.

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Tomes of fiendish lore

Well they dont say how many copies there is. This info is given with Ijanira stat block but it is presented in such way it seems that each Arcanaloth has (at least) one copy.
But I guess you are right weishan, Books of Keeping are used as simbols of high status among Arcanaloths so there is no point if it is common item.

Ijanira is arcanaloth that made contrat similar to one above with none other than Strad von Zarovich. But Sthrad tricked fiend into lending him Book of Keeping. But soon Sthrad was traped by the mists of Ravenloft and Ijanira had to follow him in Demiplane of Dread. Ijanira's book of keeping was destroyed in catastrophe that shook land of mists, so Ijanira crafted another copy and he is slowly filling it with names of damned in hope to gain enough souls so that he can escape that wretched demiplane.

I guess that maybe Arcanaloths have lesser verisons of such books, or 4 such tomes is entrusted to safekeeping to most powerfull Arcanaloths as sign of their high status as record keepers of their race.

In that case only 3 copies are available to the rest of multiverse, 4th copy of book is currently with Ijanira on Ravenloft. Puzzled

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weishan's picture
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Tomes of fiendish lore

I looked in Uncaged: Faces of Sigil on a whim because I was curious and had nothing better to do. Xideous says that there are 4 complete copies plus his own revision-in-progress plus various other fragments scattered across the planes. I would personally hold to the (PS) cannon story that the Books of Keeping were initially made by Apomps as revenge for being exiled to Carceri for being a miserable, ugly, failure. I'd regard the Books of Keeping mentioned in Ravenloft as something entirely different (though perhaps some or all are equally powerful) if only to have one more unpleasant fiendish book on this list. Maybe, though, it is a misnomer suppourted by the 'loths since it makes it hard to find the actual books of keeping. If the prpper name for the books of keeping mentioned in Ravenloft was something like The Book of Names (that is, names of mortals who've sold their souls) the possibility for mistranslation is always there.

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Tomes of fiendish lore

I agree with you compleatly: PS cannon is should allways be in first place in PS campain, likewise Ravenloft cannon should be on first place in Ravenloft campain.
I just mentioned that example from Ravenloft becaouse it involves interesting Arcanaloth NPC and unusual aditional ability for arcanaloths mentoned there wich I thougt that was somehow conected with above mentioned book.

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Tomes of fiendish lore

I'm flexible with cannon, I'm just sharing my own biases. It would definitely be interesting to give each arcanaloth a special contract book or some such. I actually give all of my arcanaloths a spellbook (if they cast as wizards) or magical focus (if they cast as sorcs) that they are mystically connected with like a familiar

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