To slay a demon

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oleingva's picture
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Joined: 2008-01-28
To slay a demon

In order to do a ritual to activate an item of legacy, my party will need to slay a demon. Now, I want this to be a little unusual and exciting - it can be any demon, but I want the encounter to be special and memorable. I want it do be 'that time we activated Thaas by doing something really cool' and not 'that time we slew yet another demon and paid 1500 gp to get nifty powers on that bow'.

Any ideas for me? The encounter should include a demon between CR 11 and CR 14. It can include other creatures, but there's no need.

Hymneth's picture
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To slay a demon

A little more detail on the item, the setting you're in, and the characters involved would help a great deal in motivating nifty ideas

oleingva's picture
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To slay a demon

The item is Thaas, a longbow made from the antlers of a great stag. It is dedicated to slaying demons.

As for setting - I am running Expedition to the Demonweb Pits with an extra added Planescape feel. Anything will do, in other words.

The party:
Tiberius, LN priest of Hextor, facist, obessed with law and order
Leon, CN naive halfling sorcerer/rogue
Vanda, CG copper dragon shaman in search of lost dragons
Amui, LN fighter with a troubled past
Asyrial, LN nerdy evocation specialist who worships Wee-Jas in secret

Dire Lemon's picture
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factotums
Joined: 2007-11-06
To slay a demon

They could accidentally demon disguised as something else. Not all that cool, but kind of funny.

weishan's picture
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Factor
Joined: 2007-04-16
To slay a demon

Make it an exciting encounter--in unique terrain, dificult weather. A high stakes encounter is more memorable. Try putting other NPCs at in danger, or make it a timed encounter with some other impending and potentialy fatal badness if they don't kill the demon in time. Remember, demons have greater teleport at will and would almost always use it if they were losing a fight unless they had a reason to be wherever they are (orders from a big and scary high up that scares themn enough to risk death).

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Webmonkey
Joined: 2008-06-30
To slay a demon

Is Thaas an intellegent item? (Not having the module I don't know if it is or not).

If not - I'd go ahead and make it one. That will allow you to have an extra NPC voice there for the players to interact with and to see the effects of their actions more clearly with. The 'birth' of an intelligent item is bound to be interesting.

You might be best to pick the mood you're looking for for the encounter first - that's part of what makes any encounter memorable is a clear mood to it. Are you looking for creepy/horror or action or something mystically ritualistic? By example:

creepy/horror - I'd go with a warren of tunnels, close and tight with short lines of sight for light, maybe filled with spiderwebs to discourage throwing fireballs recklessly. A place where anything could sit right around the corner to eat you up - with a tanarri more than willing to play with it's food. And if you want really spooky - work a bebelith in there stalking both parties like a silent ghost. I've seen this sort of scenario spin out for 3 or 4 game sessions playing out like Se7en.

action - This would be a matter of finding something they care about (a hostage, a town, another PC) and putting it in mortal danger. Perhaps the demon has taken over a fortress with a moat of lava, that sort of almost over the top dangerous situation. And take some of them out with it, or at least knock the characters out - make it *hard* to get to where they need to get. If they have a favorite NPC - I suggest killing him or her brutally in the first round, that'll get them riled up as they've basically got to hold the fight over the remains.

In both cases - of course prepare a whole array of taunting lines aiming right at where the PCs hurt. Like Hannibal Lector level of messing with the PCs heads. "Wouldn't your brother love to see you now? Ah yes - you let him die way when you were 12 didn't you?... I guess he *is* seeing you now from up in heaven - I wonder if you've made him feel just as helpless?"

Squaff's picture
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To slay a demon

Here is idea: You know Lilitus (advanced version of succubus that corupt preiests and destroy church orders - from book "Hordes of Abyss")?
They have ritual in wich succubus transform into new lilitu: it involves sacrifitial pyre in ruins of church that succcubus corupted and destroyed, succubus then throws herself on the pyre and she is burned (only to be reborn as lilitu).

So my idea is to activate legacy bow powers PC must pierce heart of succubus while she is still on pyre before she transforms into lilitu. But to make things more complicated succubus should be protected by cultists (corupted preists) and other lesser demons.

__________________

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oleingva's picture
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To slay a demon

Thanks for the input - many good ideas here. I'll probably end up mixing up everything into a big mesh . . . I particularly like the idea of putting a loved one in danger. I do not do that nearly often enough. :twisted:

Jack of tears's picture
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Well, if you do it too often it becomes cliched. Amusingly, last time I considered killing an npc for dramatic effect, I couldn't get myself to do it, because I liked the npc in question too much. (and in the setting I was running, resurection wasn't an option)

As others have said, setting and pressure are the two big things ... make the atmosphere unique and make the stakes high and pressing - they must succeed AT THIS MOMENT or they fail and terrible things occur. (character death should be a very real possibility ... players get on edge when they think it very likely one of them is going to die)

oleingva's picture
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To slay a demon

Though I'd let you know what became of all of this. To start with, I wanted an interesting side encounter, but the result was a possibly game-altering event. I'm pretty pleased.

I made the set-up rather random - suddenly, the group sees the torch-bearer they hired at the start of the campaign before bringing him to Sigil and then plain forgot about him, leaving him to wander the streets of a very weird place all alone. He is obviously in a bad shape.

So, the cleric of Hextor approaches him, chastising him for looking like a mess. However, before the poor torch-bearer can respond, a hulking shape appears behind him and grabs him. Before the creature, which is a hezrou, can open a portal and disappear with the torch-bearer, the group is able to notice that the demon carries several other people in a net.

Soon, the group is able to follow, buffing themselves with spells before entering the portal. The portal takes them straight to a mountain top in the Abyss, connected to a second mountain top only by a narrow bridge.

As the PCs approach, they soon find out what they have gotten themselves into. The hezrou is sacrificing the humans on a dark altar, taking their souls for later use. As if this was not enough, an angel has been captured by so far unknown demonic powers, and chained with nearly unbreakable bonds to a special, artifact-level monolith which strips it of its powers. As each life is lost to the vile demon's hand, the angel weeps, and the tears hit the monolith, where they solidifies and turn into Angel's Tears (from the Book of Vile Darkness). The Tears are grabbed by the hezrou's quasit minions, who employ the Tears as weapons against the group.

For a map I made for this set-up, see here:
http://www.dundjinni.com/forums/forum_posts.asp?TID=10228&PN=2

The battle wasn't as tricky as I had thought, but the group got some serious worries after a couple of them were stripped of all strength after being hit by the Tears. Any way, with the demons defeated, the group starts to concentrate on the angel, trying to communicate with it. Finally, the angel begs them to either free him, or destroy him.

This is when the cleric of Hextor gets the fine idea that he can sacrifice the angel to his dark god, in order to gain powers. The group wizard tries what he can to free the angel, but not being prepared for such a task, there is little he can do. The cleric gets ready to do the sacrifice . . . and, realising that the sacrifice of an angel is a bad thing, the wizard casts a quick spell at the angel before the cleric can bring down the knife, killing the angel before the cleric can.

The cleric then leaves in anger, plans of revenge already forming in his mind, and the LN on his character sheet soon turning into a LE. It is also have other results for the wizard, who secretly worships Wee-Jas, but I haven't yet decided if this will be good or bad. At the very least, he risks being sacrificed at to Hextor at any time now . . .

And before any of you ask - yes, I am fine with a little infighting. There are some very good roleplayers in my group, and they know each other quite well. So I expect that they can handle it like adults (or at least so I hope!). Smiling

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