Hey everyone! I'm about to wrap up a long running Rogue Trader campaign and have been thinking of tackling planescape as my next project.
The current idea I have is a powerful benevolent wizard once saved part of a prime civilization from being destroyed. He took one of the large towns and shrunk it down, placing it in a 6" glass bauble which years later would come to rest on his coffee table in his home in Sigil.
Years have passed and the inhabitants of the town are free to go as they please - passing through a gnarled wooden door inside the bauble that returns them to normal size through a portal in the wizard's home. They tend to only do so for trade as they are comfortable under the protection of the wizard.
The PCs are either the inhabitants of the bauble or employees of the wizard. One day they discover the wizard dead aparently of old age (though how such a thing could happen to one so powerful is a mystery) and not long after that discover that the city is auctioning off his posessions (Which includes the bauble) to pay off an incredibly substantial debt!
Haven't got much further than that so far. Any comments or ideas would be appreciated!
Interesting concept
I guess the next question is do the residents of Kandor find out about the situation before or after they are auctioned off?
I would go with "after". The PCs are elected to be trade representatives for the first time. They exit the door only to discover that the place they are isn't anything like what was described to them. Instead of a wizard's tower, they find themselves in a wagon train going to Dis in Baator. Suddenly they have to scramble to:
1) figure out what happened
2) get themselves and the city to safety (I'd probably add some rule that they aren't able to re-shrink or communicate with the city for a couple of days)
3) find someplace to relocate the city where it won't be subject to theft or danger - maybe several groups are interested in such a powerful piece of magic once they actually learn that it isn't a paperweight
(E.g. it would make a perfect Trojan Horse. Load up a city full of devils, have an attacking group of demons acquire it in a raid, then have the tens of thousands of devils pour out and wreck havok before the demons know what hit them - in fact, this could be repeated a few times until someone figured out where they were coming from)
Since they have only been taught about the layout of the mage's tower and maybe the city in which he lived, the PCs might not know anything about the planes (in which case, you might pick somewhat a little less dangerous than Baator).
They might be accompanied by one senior trader who knows a FEW things about the planes (e.g. that portals exist) but is really clueless and misinformed about a lot of other things.