Does anybody know the alignments of the Titans in Carceri? The only ones I can find are Cronus (LE), Themis (LN), and Mnemosyne (LN). Do the others even have alignments specified in any D&D book?
The Titans' Alignments
Cronus - LE (On Hallowed Ground) or CE (1e Deities & Demigods)
Gaea - N (On Hallowed Ground)
Rhea - NG (On Hallowed Ground)
Uranus - CE (On Hallowed Ground)
Atlas - CE (1e Deities & Demigods)
Coeus - CE (1e Deities & Demigods)
Crius - CE (1e Deities & Demigods, Well of Worlds)
Epimetheus - CG (1e Deities & Demigods)
Prometheus - NG (1e Deities & Demigods)
Oceanus - CE (1e Deities & Demigods)
Themis - LN (Vortex of Madness)
Mnemosyne - LN (Vortex of Madness)
I think those are the only ones that have been officially aligned.
Thanks a bunch, guys!
I don't think that the Olympians are as chaotic as Slaadi or Eris. They just like to do whatever they want. I don't think we can really expect all chaotic people to be opposed to the very concept of authority. Zeus likes to tell other people what to do, but he's chaotic because even he doesn't follow his own rules. And his rules are mostly random things like "sacrifice the way that makes me happy" and "be nice to guests" and "don't profane my temple". The rules don't work together in any kind of cohesive, organized system or society. Athene is the only one who really gets into the whole civilization thing, and the's the Lawful one. One wonders how she can stand to live on Olympus... her and Hecate!
But speaking of clashing alignments, how's this for a recipe for disaster? Cronus the LE god trying to rule over 6 CE underlings. That must have been messy.
I've always thought that the CG side of the Great Ring should be shifted, with Arborea moved to be the Plane of Conflict next to Elysium, Ysgard shifted up to be the pole of CG, and the Beastlands dropped over next to Limbo.
Think about it:
The Greeks came up with democracy. True, it's a rather chaotic form of government, but it's also a long-term stable form. The Hellenic era was one very much concerned with mathematics, ideal laws, and the life of the mind. If their gods are a bit chaotic, they're still interested in laws to keep folks from doing much harm to others -- be free, but respect your neighbors. As a Plane of Conflict, Arborea would be about the tension between exercising personal freedom and playing a role in a society.
Vice versa, animals recognize the most minimal possible law: the law of nature. A Beastlands next to Limbo but still in the Upper Planes would make the statement that raw Nature, as wild as it is, follows at least the rules inherent in matter -- and that, left unperturbed by human intervention, simple existence is ultimately a good thing. The Beastlands would philosophically be about accepting the world as it is rather than imposing your vision of how you would like it to be.
Finally, if Arborea was moved up, they'd be next door to Elysium, which is itself named after a Greek paradise, and then you'd have plenty of good reasons for connections between the two; and the dark third layer of the Beastlands (err... Brux, IIRC?) could easily have a porous border with Limbo.
Edited:
Jem, all very good points. The Greeks themselves were, if anything, Lawful, and the Romans that eventually inherited their gods were even more so. The gods, it could be argues, were not, but that raises its own set of questions. In real world history, the Greeks lost a lost of faith in their gods after the brutal Peloponnesian War and plague, which it could be said made them more chaotic. Still, that's a stretch.
As for the Beastlands, it seems to me that the planes consider nature as the ultimate Good, as both Elysium and the Beastlands are very nature oriented, as is Shurrock (Bytopia). If anything, I would think it should be Neutral (as druids, in that it applies equally to all) or chaotic (in that it does not follow any manmade laws). The Beastlands' location has confused me on more than one occasion.
A couple of counterpoints to your proposed relocation of the planes:
Firstly, Arboreais not just the domain of the Olympians but also the Elves and Eladrin, both as Chaotic as they are Good. Secondly, making Ysgard any more Good than it is is tentative, because not only does it have a large population of evil giants and dark elves, but it is also so preoccupied with combat, which regardless of the heroism involved is still too much senseless violence to be truly Good.
I would just switch Beastlands with Arborea. But, I didn't design the planes and it's too late to change it now. Rather, I just try to justify it being the way it is, and that means finding a definition of Good. Why is Elysium and Beastlands, both nature oriented, so close to the ultimate Good? After all, they're not all friendly nature like the Happy Little Elf.
But Greek society isn't an entirely fair litmus test for the alignments of the Greek gods. For one thing, most of the lawful things you mentioned came from Athens, which is the city of the one Lawful Good Olympian: Athena. Also, those things came out of the Classical era, but the characters of the gods had their roots in much earlier times.
Zeus in late classical times was changed into the god of law, but he didn't start out that way, and the myths about him don't reflect much lawfulness in his character. He violated even basic laws of Greek society such as monogamy. He was often capricious or even randomly cruel.
If you look at the behavior of most Greek gods in the stories, they really are Chaotic. The exception I would make is Apollo -- I think he would be Lawful or Neutral, not Chaotic. Apollo is the god of logic and, it could be argued, the most likely Olympian patron of mathematics. Music after all is mathematical.
Athena, Apollo, and Hephaestus are the three Greek gods who patron organised civilisation. Athena is Lawful, Hephaestos is Neutral, and I would argue that Apollo should also be Lawful or Neutral.
You have an interesting point about the Beastlands and Ysgard, though. Many of Ysgard's deities are not Chaotic Good. The plane has even more variety of alignments than Arborea.
I've always seen the Beastlands as being the ultimate counterpoint to Gehenna. Gehenna follows laws akin to nature, but everything has been corrupted and altered to cause pain and suffering. Massive volcanoes, no flat land, and even the snow is acidic. Gehenna is inhabited by few animals, and the ones that do live there are those few that can survive the utterly inhospitable environment. The plane embodies everything that is cruel and painfull about nature.
By contrast, the Beastlands are a literal paradise where tigers and deer live together in perfect harmony (at least they do in Ehlona's realm). It is the Plane of the beauty of animalism and harmony in the natural world. Make no mistake though, it is just as unnatural as Gehenna. While Gehenna represents everything that is bad about nature, the Beastlands represent everything that is good. Neither side has anything much to do with the reality of nature, however.
For this reason, I say that the Beastlands should stay exactly where they are, because it really isn't the plane of nature, but the plane of goodness in nature. In fact, the plane of nature is the Prime Material, and the closest Outer Plane to that ideal is the Outlands.
As for it being redundant for Elysium to also be a plane of nature, it's not. Elysium represents man being in total harmony with his environment. Most people feal most at peace in natural settings, so the plane is mostly natural settings. It's as simple as that.
That's just the thing, though... is it all perfectly peaceful? I always saw Beastlands as wild and untamed, but with natural predator-prey relationships (except for, as you said, in Ehlona's realm). If you're right though, that does make a lot of sense. Good = harmony.
Regarding the chaoticness of Arborea and the Greek gods; it has of course already been said that Arborea is full of a variety of chaotic entities that firmly place it in on the side of chaos. For the Greek gods; the degree of their chaoticness depends on what period of Greed history you are looking at because of course as Greek culture changed they reevaluated their myths. But since the Olympian pantheon is mostly derived from Homeric and earlier myths I think we should focus on these to get an idea of the behavior of the gods.
In my eyes harmony is not a sign of good but rather of law (if this were not the case, Mechanus would be the plane of absolute good); and by extension, conflict and plurality is a sign of chaos. Since the Greek gods were frequently in conflict with each other, fickle, impulsive, and had their own personal agendas despite fealty to Zeus; they are firmly on the side of chaos. The lawful Greek gods were the exception.
I agree, MakThuumNgatha. The constant quarrels of the Olympians are in fact rather a contrast to the Aesir, who didn't fight with each other (except with Loki, but he's Evil.) The Aesir are the ones who strike me as less Chaotic. But Ysgard is also inhabited by many other beings and powers who make it quite chaotic.
While the Aesir didn't fight much among themselves (except with Loki since he led to the death of Balder) I cannot think of a real world "pantheon" that typifies chaos more than they do (Celtic culture arguably celebrated "chaos" more than the Norns did, but their gods were not particularly chaotic and in reality they lacked any coherent pantheon). Consider the world view typified by Ysgard as it is a creation of Nordic culture: the celebration of continuous conflict and turmoil that serves no larger purpose mixed with the celebration of the accomplishments of individuals.
Okay, then here's the question: Why are a bunch of chaotic rowdy gods being venerated by and watching over a seemingly lawful people. The Greeks were very lawful, especially during Homeric times. There were two main powers. The Athenians were proccupied with philosphical concepts of harmony and and idealness that they applied to most aspects of daily life and around which they based their architecture, art, government, and military. The Spartans were even more disciplined and orderly, with their 'spartan' way of life and strictly regimented hoplite army (which though not as structured or disciplined as the later Roman legions, was still a far step away from the individualized combat of barbaric tribes). Again, the rise of individuality only began after the Peloponnesian War and the Greek pantheon, after a name-change, continued to be worshipped by the Romans, who were also very lawful for their time.
Putting aside the notion that the greek pantheon of Planescape does not necessarily rule over greeklike people throughout the planes, any ideas as to why the people's alignments are not in tune with their gods'?
Hmm...that is a question not only for Planescape, but for mythographers in general.
Maybe the ancients Greeks, despite all their science, were also quarrelsome people. The various city-states fought each other plenty often.
I think humanism may have had something to do with it. The Greeks would have found it easier to relate to gods who have human failings and faults, and family quarrels are a human failing. Why they fought so often.... I don't really know.
There is a theory that says Zeus had so many wives partly because, as his worship spread, the existing gods of cities were "adopted" as his children, and their mothers were adopted as his wives. Alother possible reason for all the affairs is that many heroes were given exalted lineages traced back to the gods, to make them more impressive. But it required the male gods to shack up with mortal women.
It probably also reflected behavior that really did happen among mortals. Ancient Greece wasn't the only culture to have double standards for men and women when it came to maritial fidelity.
Homer predated Athens and Sparta by a few hundred years and the culture he lived in was much more "chaotic" than those of Athens or Sparta. Essentially, primitive monarchies ruled by land owning warrior aristocracies who ruled and owned land by right of force and constantly engaged in war with other communities. Of additional interest, the subjective act of revenge had not yet been objectified as "justice".
Regarding individuality, I don't believe the rulers of that time truly had the ability to stomp it out or even the desire to; but it may not have been celebrated. In any case, chaos means much more than individuality and law much more than orderly societies. The ancient Greeks perceived the world as a chaotic one of a multiplicity of frequently conflicting forces, the idea of any sort of universal order (such as the natural laws of science) was still alien to them. This is shown in their mythology as multiple gods ruling over reality who were frequently in conflict; the fickleness of the gods reflected their belief that, essentially, sometimes things just happened without much in the way of a reason.
Greek culture evolved while the Homeric myths remained present, but they were reinterpreted to fit the Greek's evolving conception of reality. The best example of this that can be seen in ancient Greek literature was the evolution of Zeus's role. He was obviously always head of the pantheon, but whereas in the Homeric myths the gods each had their own agendas and were kept in line (to the degree that they were kept in line) by Zeus's might. In later (hundreds of years later)Greek literature it becomes evident that the gods are seen as much more unified beneath Zeus's rule to the point that at times they seem monothiestic.
Of course, don't place too much stake in the ability of DnD alignments to classify real cultures since they are merely a product of our own culture and were never intended for use in real life anyways.
I know. I'm just trying to promote discussion to explain, in D&D terms, the real world religions upon which the Planescape pantheons are based. I realize very well that there are far more numerous and complex factors forming the basis behind real world religions than anything that could viably be incorporated into a game.
Really, what it all boils down to is the quintessence and definition of the alignments within D&D (which obviously does not exist in the real world). That's what makes Planescape so fun... not only do you go to dungeons and kill stuff but you get to have philosophical debates concerning ethics and morality and how they affect people's lives when they can physically come and affect them. Naturally the alignments as they stand are not perfect. Two people rarely agree on true Good, for example, and because of that the planes become complex places rather than pure concepts.
Iavas, my comment at the bottom of my last post was more a disclaimer than anything specifically directed at you.
I agree that the philosophic aspect of Planescape is what makes it so good, and so much better than the any other DnD setting. But I think that the alignment system, while the center of the Outer Planes and thus necessary, weakens Planescape's potential to catalyze truely great philosophic discussions; since, what is "good" and what is "evil" is objectively defined. I love to put my players in situations that cause them to question their morality or lead them to compromise it; but since alignment is objectively defined I eventually have to step in and tell them that the game considers the path that they've been going down evil and they need to adjust their alignment accordingly. Also, many the of the cultures of the DnD races such as the Illithids and Baatezu have a variety of redeeming qualities in my eyes that are likely to be dismissed because they are labled "evil."
There seem to be a fair number of players who prefer their Planescape light on the alignment tags. And, of course, people who prefer to ditch the heavy morality and have a game where good and evil are supernaturally clear-cut. Makes it a lot easier to play a blade-happy paladin. ;^)
Personally, I prefer to think of alignment as a guideline: sages have noticed that, in an entirely reasonable fashion, planes with similar sorts of moralities can be found near each other on the Great Ring. The berks who prefer logic and social order tend to hang out over that side of the Spire, while the bashers that prefer personal freedom and gut instinct hang out on that side. Law, Chaos, Good, Evil, and Neutrality were the labels that got stuck to them.
Sure, the nicer afterlives seem to be over thattaway and the ones their priests call hells are all over thattaway, but the Teardrop Palace isn't exactly a hovel, and there's a certain kind of cutter that gets a thrill out of playing at intrigue in a level you can't get anywhere outside of Maladomini, and the yugoloths, well, they're just obsessed with knowledge above morality. So if I call one up and inquire about the secrets of creation, it's not an evil act, is it, anymore than euthanizing a lab rat...
(One important factor in my concern with alignment is I prefer GURPS as a system. Detect Evil is more likely to be, say, Detect (list of mental Disadvantages like Callous, Bully, Sadism, etc.); an artifact that reacts badly to lawful characters will flare up at the touch of, say, someone with Hidebound, Digital Mind, or No Sense of Humor. )
While I agree that the DnD alignments assigned to gods don't necessarily reflect accurately the cultures those gods came from, this is still an interesting discussion!
I agree that the objective, strict alignments in DnD are not at all realistic. And in a "regular" DnD game, they'd bother me a lot, for that reason. Usually I would prefer something more realistic like GURPS.
The the totally cool thing about Planescape, for me, is that it is a cosmology that gives a reason for the things that are totally unrealistic. Sure, it's still (OOCly) based in Western/European middle class values, and I recognize that, but Planescape cosmology gives rhyme and reason to ideas that were, in early DnD, pretty haphazard and meaningless. It's still an unrealistic and fantastical rhyme and reason, but it is a cosmology that has some internal consistency. (even if the creator claims it's not supposed to make any sense)
According to Well of Worlds, Crius (Titan of Weight and Density) is Chaotic Evil (CE). I'll be sure to add more if I find them.
As a sidenote: one thing that always vexxed me concerning the Olympian Pantheon is that for a bunch of bashers on the Chaotic side of the spectrum, they're really into rules and perfection. Although I can understand better than most the paradox of being random and liberal but still anal about minor patterns and habits.