Hi, first post here, I hope I'm not jumping the gun with this but I really needed to announce this idea to test the waters and see what people thought about it.
I'll cut to the chase.
I've been designing levels and items for video games off and on for the unreal engine and various other game engines for About 4 or 5 years now. Now, don't take that as a boastful remark, It's not intended to be that, as I don't consider myself to be a professional in this field.
However, I decided a while back that I would really like to play a game that would put you, the character, in a first person perspective inside of the city of sigil itself.
Keep in mind that I've been thinking about it for a while now (about a year), planning off and on when I have free time, and drawing up a few plans for it here and there, expanding my knowleged and reading up quite a bit on planescape in general, and the official campaign books. I've been a fan of planescape for a long time, so I believe that I have the basic concept of what it is down fairly.
I've strived my hardest to do my homework, in otherwords.
Now, seeing as how the mission editor for the game thief III has been released recently, I've decided that Thief: deadly shadows, would be a perfect game engine to set it in. It's stable, very beautiful, and I believe that with the right ammount of tweaking, it could really bring something like this to life without bastardizing the genre and really giving it the respect and admiration that it truly deserves.
I don't aim to water it down, and I don't plan on making this something that looks terrible and has no substance whatsoever. I really want to stress that this project will be an honest-to-god labor of love. I want to make this as good as I possibly can.
This thread isn't here to show anything off, as I've just recently started actual work on it. the editor itself was released 2 months ago, so this project is JUST getting off of the ground.
Instead of showing something off, I'm giving you, the public consensus, a grand and wonderful chance to fire away with anything and everything you want to see put into this game.
I'm asking you because I want this game to be the best that it can possibly be, and I want as many fans of of PS to have a say in this as possible. From reading the texts on this site, it has become so painfully obvious that There are so many more people that know more than I do about the world of sigil in general, and there are certainly more out there who have their own ideas about how the multiverse itself works.
I wholeheartedly welcome these people in to tell me about anything they want that is related to Sigil. stories, locations, sights that they would like to see in person, as well as anything else that will fit into the category of general information, will all be more than welcome in this thread.
I'll try my hardest to model, skin, and otherwise create anything you want to see in it and put it in the game, so long as it is related to planescape and planescape ONLY.
I would like to see writings, poetry, and anything else that you would want to see put into this as well. I can make readable books, posters, notes, etc.. so don't be affraid to release some twisted arcane tomes of infernal knowledge on me. I can handle it.
Keep in mind that You *WILL* get a place in the credits for any submission that makes it into the game itself, I'm not out to rip any of you fine people off. I'm not a cheap con, and I'm allowing you complete creative freedom to write whatever you want and give you credit for it when I put this out on the net for people to enjoy.
I'll say this once; Like it or not, you will be given credit for what you do. That's my fair use warning, and I'm sticking to my guns on it.
I cannot, however, promise that I'll be able to put everything you suggest into the game. I'll be looking for the very best of the best here because I feel that this conversion project deserves no less. Call me fickle, but if it means that I strive for good quality, then fickle I am. I want this to play and feel as good as it possibly can.
Now, to give you an idea of what I am dealing with here, and the overall atmosphere of the game itself, or if you are wondering what the existing thief III game looks like because you've never heard of it before; go to the following page:
http://www.thief-thecircle.com/thief3/danspreview.asp (click the pictures on the left for a larger version of them)
The planescape conversion for this game will put you in the shoes of a thief inside of the city of sigil.
You will be a thug, mugger, and lowlife. Your only hunger will be that of the craving for more. You are no fallen hero, nor are you a knight in shining armor. Generally,
you are not a very nice person at all. Not because you are bad-natured per-say, but you just haven't been able to trust that many people during your short blip in the existance Sigil.
Greed has a funny way of corrupting those who have been pushed to the very edge itself, and your character has honed his skills in the delicate art of thievery to overcome and survive in such a hostile, and dismal environment inhabited by equally shady figures of every concievable variety.
Life is about to get tougher for you in Sigil. The struggle for your very Survival will become a daily affair, and the blade of justice will thirst for a place in your back. Choose your friends wisely, friend.
You are running down a dark alley, darting from shadow to shadow cast by the maze of buildings that twist and contort as you pass them by.
Usually you would be heading for your favorite tavern to listen in on cutters getting drunk and boasting of their latest prize, or woman. but tonight is going to be different for you.
You set out a little early tonight for a good reason, and a crooked grin traces your lips as you think of the look on your fence's face when you show him what you have retrieved.
Chant has it that there's a new artifact being transfered to a particularly wealthy gent over in the clerk's ward. He lives in a large house, full of servants and buttlers and mistresses. your general Clerk's ward berk with nothing but jink rattling in his bone-box.
being the accomplished thief that you are though, you're here to ensure that it never gets that far.
the artifact is being transported down a familiar route by an armed convoy of hired mercenaries and guards. Bashers that are usually a few sparks short of a flame, and hired for their sheer brute force, rather than their cunning and intelligence.
You're going to make quite a profit off of this heist.
you just have to figure out how to steal it and get away before they notice that it's missing.
Killing them would be too easy. You're going to add a bit of insult to injury on this one, and leave every last man standing -- minus the loot.
The light is gone now, and the ambush point is a ways ahead of you off in the hazy, darkened streets that sprawl forward with jagged teeth jutting from the rusting rooves of dozens of broken buildings.
You should make it about 10 minutes ahead of schedule if you run.
You chuckle deeply to yourself with a child-like glee.
You can already tell that this is going to be a very profitable night for you.
if you read all of this and stayed with me this long, then I thank you from the bottom of my heart, and I hope that you like this idea so far. I know alot of people may want this to stay with a traditional black isle isometric view, or a pen and paper system, (which are forms of planescape that I've known and loved for quite some time now) but I really hope that I haven't stepped on any toes announcing this idea.
This wasn't my intent. And if I have, well, this isn't an official product anyway. This is a fan-made project that I hope to have other fans contibute their 10 cents to and help form into something really great, and worthwhile project that everyone can play and enjoy for free so long as they posess a copy of the game thief: deadly shadows which will be required to run the conversion itself.
*phew* so, with that said, I guess that's about it! thanks! I hope this goes over well, and I hope that everyone (or atleast a few people out there) can identify with me on wanting this to become a very real thing.
how do you plan to represent the factions, and will you be able to join them?
Speaking of which, is this set pre or post faction war?