The souls of infants

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MakThuumNgatha's picture
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The souls of infants

The first several years of the life of a human, and perhaps considerably more than that in the more long lived humanoids, a child is unable to truly hold beliefs regarding morality and is necessarily neutral. What happens to the souls of those who die while still a young child? The easiest response is that they go to the Outlands like any other neutral being; but considering the frequency of infant mortality in the historical societies that the societies of fantasy worlds are based off of, we can be sure that the Outlands would be heavily inhabited; considerably more inhabited than canon sources indicate it to be. It is entirely feasible that they become petitioners in the Hinterlands (which would certainly add it the strangeness of the Hinterlands); but does anyone else have any theories?

And what of the extremely young infants? Before a child is one or perhaps two years old its intelligence, by my reckoning, is below 3. What of these individuals? Oblivion? If it is oblivion this would indicate that they don't have souls; if they don't have souls why is it evil to kill them? If it is evil because they will eventually have souls wouldn't it also be the case that it will eventually be evil to kill them?

These questions come partly because of a portion of a my campaign where/when the Illithids and Baatezu will be using children as human shields. But also from my aimless morbid ponderings.

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The souls of infants

If they were too young to have any particular beliefs, it could be that their souls simply drift, lost, in the Astral Plane, unable to form a connection with even neutral outer planes. Beings like devourers might find them and harvest them. Astral devas might scour the void, collecting them and bringing them to the Upper Planes.

Some might become ghosts or other forms of undead, if their deaths were traumatic.

If (either of) their parents were religious, proper funeral ceremonies should be able to send them safely to their parents' gods. Worshippers of the Greek Pantheon would know that children would end up in the realm of Hades like most everyone else. The Aztec pantheon has a special heaven set up for the souls of children.

Zaphkiel of Mount Celestia makes it his business to look after child souls, though he would presumedly have to rely on astral devas and trumpet archons to find them.

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The souls of infants

'ripvanwormer' wrote:
The Aztec pantheon has a special heaven set up for the souls of children.

Also the Mazticans.

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The souls of infants

Assuming you've been initiated into a religion (such as baptism done by your parents), your soul goes to where-ever your religion says it goes.

To take a real world example - Christianity - newborns and unborns previously went to limbo (that's Christian limbo, not the D&D one!) although the Pope recently decreed that they now go straight to Heaven.
I'd assume that a similar arrangement occurs in many D&D religions.

I've been thinking of an aventure hook on this subject, so I'll keep an eye on this thread too....

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The souls of infants

As far as christianity goes, technically, due to 'origional sin', unbaptised infants go to hell (St. Augustine of Hippo wrote alot on it). Although that's neither here nor there.

As far as d&d goes I would assume the souls of infants would go to kelemvor's realm and become part of the wall around the city (I forgot it's name) as they are faithless. Either that or in exceptional circumstances to the realm of whatever god the parent worships.

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Darvon, the wall in Kelemvor's city is unique to the new Forgotten Realm's cosmology, is incompatible with Planescape, and should never be spoken of by anyone again. Ever.

While Planescape canon says that all worshipers go the realms of their respective gods; this really doesn't work to well when you consider the size of a god's realm in relation to how many worshipers it will have over the course of its existence. In my mind, only the real devout worshipers (clerics, paladins, arcane devotees, and the sort) end up in the realms of their gods; for everyone else it is per their alignment.

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The souls of infants

'MakThuumNgatha' wrote:
While Planescape canon says that all worshipers go the realms of their respective gods; this really doesn't work to well when you consider the size of a god's realm in relation to how many worshipers it will have over the course of its existence.

Two comments on that:

1. While a god's realm might be finite from the perspective of those outside it, it can have a virtually unlimited amount of space within. See On Hallowed Ground, page 56.

2. The goal of most petitioners is to merge with their deity. After centuries of devoted service, most are able to do that. So only a fraction of a god's total worshipers will exist as separate beings.

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The souls of infants

'Darvon' wrote:
As far as christianity goes, technically, due to 'origional sin', unbaptised infants go to hell.

It really depends on who you ask. A Calvanist might say that children who are among the "elect" go straight to Heaven, while everyone else goes to Hell, for instance. The whole "original sin" (and predestination in general) debate is actually one of the main reasons Christianity has so many sects, because no one seems to be able to agree on it.

I'd say a large number of dead children wind up in the soul veins on Hades, after all, that's what the soul veins are for. One thing begs the question though, extremely young infants really don't qualify as sentient, so does that mean that a month old baby who died would go to the beastlands?

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The souls of infants

'Duckluck' wrote:
One thing begs the question though, extremely young infants really don't qualify as sentient, so does that mean that a month old baby who died would go to the beastlands?

The Beastlands aren't about sentience or the lack thereof - the animals there are perfectly sentient, even sapient in many cases. The Beastlands are more about the wilderness, and the infants of civilized folk are too dependent on civilization to fit there very well.

I'm of the opinion that domestic animals go to Bytopia, and wild animals go to the Beastlands (and insects go to Arcadia). Babies may not be completely domesticated, but they're not feral either. Their souls are fully human, anyway - they don't have the spirit of the beast within them.

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'Darvon' wrote:
As far as christianity goes, technically, due to 'origional sin', unbaptised infants go to hell (St. Augustine of Hippo wrote alot on it). Although that's neither here nor there.

Although Augustine originally wrote about the automatic exclusion of unborn souls from Heaven (and straight to Hell!) for original sin, later theologens disputed and overturned this (in fact, the Pope recently abolished the Limbo of Children, saying that they will now go straight to Heaven).

(not really wanting to get into a theology debate, I bring this up only as an example of how complicated the matter priobably is in D&D too...)

Of course, Duckluck's right to say it depends A LOT on the individual faith involved. Likely every religion (or at least pantheon) out there will have a procedure for such things.

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'MakThuumNgatha' wrote:
Darvon, the wall in Kelemvor's city is unique to the new Forgotten Realm's cosmology, is incompatible with Planescape, and should never be spoken of by anyone again. Ever.

I was under the impression ps and fr were totally compatible. Where do souls of the faithless go in ps then?

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'Darvon' wrote:
I was under the impression ps and fr were totally compatible. Where do souls of the faithless go in ps then?

They go to the planes of their alignment. Chaotic good faithless go to Arborea, the Beastlands, or Ysgard depending on their bent. Lawful neutral faithless go to Mechanus, Acheron, or Arcadia. Neutral faithless go to the Outlands. And so on.

It's assumed that Toril has its own rules, though, enforced by its overpower, Ao and delegated to the discretion of the god of the dead. The Faithless in Toril go to the wall of the damned in the City of Suffering, and this is an exception to the more general rule, found everywhere else in the multiverse, that they go to the outer plane that most closely matches their individual beliefs.

Another interpretation, one that I find more convincing, would be that "faithless" people only go to Kelemvor's realm if they believe they will. So they aren't really faithless - they've bought into the general cultural belief in Faerun that this is what happens to those who lack the patronage of the gods. If they were truly faithless, and believed in nothing, this wouldn't happen. It wouldn't happen to the people of Maztica, Zakhara, Kara-Tur, or other parts of the world where Kelemvor isn't known, and it wouldn't happen to worshipers of the elven, halfling, dwarven, gnomish, orcish, Mulhorandi, and other pantheons that have their own gods of the dead.

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The souls of infants

Awesome reply, very helpful. That certainly covers a few sticky questions I've been hoping my players wouldn't ask before I'd figured it out.

Thanks. Smiling

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The souls of infants

Ripvanwormer, you said in a previous post that you believe that insects go to arcadia; setting aside that that only makes sense for social insects, has it ever been stated whether vermin and other creatures who lack INT scores actually have souls that move on to the Outer Planes? Granted there are insects that live in the outer planes but there are also animals that live in planes other than Bytopia and the Beastlands.

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'MakThuumNgatha' wrote:
has it ever been stated whether vermin and other creatures who lack INT scores actually have souls that move on to the Outer Planes?

I think if raise dead and similar spells work on them, they must have souls. What happens to those souls is undefined.

You're right that Arcadia makes sense for eusocial insects, but not solitary ones.

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I think most animals, insects included, should proabably wind up on the Outlands. The upper planes should be relegated to animals with a certain "nobility" about them. In D&D, characters are presumably born neutral and eventually gain an alignment, and it's the same with animals in that they are all True Neutral barring special circumstances. Therefore, why should neutral animals go to a plane of good? The only reason I can think of is the same reason Neutral babies would go to Hades, because the plane wants them. This, of course, begs the question as to whether the Beastlands is a heaven for animals at all, or simply a heaven for people who like animals.

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'ripvanwormer' wrote:
insects go to Arcadia
I know that Planes of Conflict pictures a Praying Mantis or at least a petitioner in the shape of a praying mantis in the beastlands speaking to a traveller.

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'Duckluck' wrote:
I think most animals, insects included, should proabably wind up on the Outlands.

That would be the "logical" way to go about it, but I'd rather see the Upper Planes as the homes of great and powerful archetypes that go beyond alignment. Something in an Upper Plane isn't necessarily "noble" or good - it may be there simply because the symbolism on which the plane is based makes it appropriate for it to be there. For that reason, the Upper Planes may contain ferocious monsters (like the Beasts of Legend), neutral-aligned creatures like the ethyk and wormwraith, and more. The celestials barely scratch the surface of what "their" planes really are.

And yes, that's true of the Lower Planes, too.

The Outlands are great, but they're only one plane, and it seems a bit much for it to get all nonsapient beings all to itself. That's another reason why I prefer to spread the love a little. Better to make the Upper Planes more interesting.

Note that some animal souls end up in the Inner Planes, where they become animentals. This is portrayed as something of a glitch, though.

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I always thought of animentals as rising naturally from the material of an inner plane and molding itself into the shape of an animal suitable for the enviornment.

There is no particularly good reason to go off on this, but I will anyways: It is theoretically possible for raise dead to be able to work on a vermin or other INT 0 mortal creature that does not have a soul. As far as I undertand it, living organisms are essentially powered by positive energy. This is why positive energy heals them and negative energy harms them. When a being dies its positive energy dissipates and its soul travels (via the astral plane) to the appropriate Outer Plane. Thus, when raise dead is cast on a being two things happen: The being's soul is returned to its body and the body is given a jolt of positive energy that gets it started and functioning again. If a vermin has no soul, when it dies the positive energy would disipate and nothing else would happen. A raise dead spell would reestablish the positive energy to bring it back to life and its lack of a soul would be irrelevant.

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I, for one, am for any creature with an intelligence score of 1 or less just not having a soul.

Ants alone outnumber humans something like 10,000,000 to 1. And that's actually probably a conservative estimate. Though these ratios would be preserved, let's keep in mind that the planes all ready have ecosystems in place, and this constant influx of foreign animals and insects is enough to give even the most steadfast of Nature-Gods a full-time job just trying to keep the ecosystem from collapsing underneath its own weight.

Here's a thought: When animals die, their souls, instead of being individually transmuted into animal-styled petitioners on one of the outer planes, actually becomes part of a paragon-version of that animal or insect. Dying ants may be reincarnated as totally bad-ass Acheron soldier ants (if they were sufficiently bad-ass enough in life), or merely has their 'soul-stuff' (whatever you want to call it) thrown into the mix to produce more bad-ass Acheron soldier ants. Or something like that.

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'The Great Hippo' wrote:
Ants alone outnumber humans something like 10,000,000 to 1. And that's actually probably a conservative estimate. Though these ratios would be preserved, let's keep in mind that the planes all ready have ecosystems in place, and this constant influx of foreign animals and insects is enough to give even the most steadfast of Nature-Gods a full-time job just trying to keep the ecosystem from collapsing underneath its own weight.

Entirely possible, but I'd say that most animals, being "simpler" beings spiritually than intelligent creatures, would meld with the plane they ended up on far faster than the complex and conflicted souls of humans (elves, dwarves, etc...)

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I like Mak's idea about raise dead. But I think that animals should still have souls. Their souls could end up merging automatically with the plane they go to, or merging into existing individual (but impressive, archetypical) members of the existing ecosystems.

Here's an idea. On the Beastlands there is a pantheon of sorts of archetypal animal spirits, one for each species, right? They are sort of like gods. So maybe animals merge with their Animal Lord/god immediately after they enter the plane, and then those gods oversee the lives of the ordinary animals in the ecosystem.

But the eusocial insect gods in Arcadia would be divine hives/swarms with hive minds instead. Each insect soul probably couldn't become an individual worker because of the problem Great Hippo pointed out... although maybe there just really are tons more ants and bees and termites in Arcadia than in other Planes. But maybe the influx of insect souls is what allows the hive gods' queens to lay more eggs.

But also naked mole rats, and whatever other eusocial hive vertebrates you want to invent for the Prime Material Plane, would also go to Arcadia.

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'Vaevictis Asmadi' wrote:
So maybe animals merge with their Animal Lord/god immediately after they enter the plane, and then those gods oversee the lives of the ordinary animals in the ecosystem.

I'd add, ...except for exceptional animal souls, which each animal Lord might keep around him as a kind of Royal Court.

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From the description of Watil's realm in the Maztica Campaign Setting. As paraphrased by me.

Quote:

The Guardian of Plants dwells in the fourth layer of Elysium, Thalasia, on an island called Xilen, the Heaven of Milk Trees. The souls of those who have died in infancy dwell in Xilen, which is filled with lush plant life of all kinds, including trees whose fruits produce mother's milk.

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re

This question came up in one of my games and my ruling was that normal animals don't have "souls" per say, but "anima spirits" which are absorbed back into the essence of the planet when they die and then reincarnated. Thus, each plane really has a finite number of animal spirits, which have reincarnated hundreds and thousands of times throughout that worlds history - though rarely again as the same creature. (this might also add a mystical element to the population explosion which occurs among some animal species when another is thinned out or killed off)

This, significantly different nature of their "souls" also explains why soul mages doen't merely raise vast cattle farms and feed their powers through them.

Intelligent animals, familiars or particularly noble beasts may instead be given a soul as reward for their occomplishments and transported to the beastlands when they die - thus the plane would be heavenly, as very few animals would ever make it there and those which did would retain some sense of themselves.

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>>The Guardian of Plants dwells in the fourth layer of Elysium, Thalasia, on an island called Xilen, the Heaven of Milk Trees. The souls of those who have died in infancy dwell in Xilen, which is filled with lush plant life of all kinds, including trees whose fruits produce mother's milk.<<

I really like the imagery there and now intend to use this plane in my campaign at some point.

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Whether a creature possesses a soul or not may be relative to its mind, body and soul. Vermin may have "gesalt souls" formed from enough individual vermin that the final product would have enough combined brainpower to be classified as sapient and self-aware, and this goes along with the idea that social vermin "share a single mind." So for example, when an entire hive of ants/nest of spiders/swarm of locusts die, then the deaths will merge and form a new soul with complete and total sentience, its petitioner body probably being an enlarged and anthropomorphized version of the vermin it's based on.

It's also possible that these gesalt souls may have the ability to break down into a swarm of smaller creatures, and to reform again. Thus the "insects" found in Arcadia and the Beastlands are actually the separated parts of a larger creature.

Similar rules might go for many types of other non- and semi-sentient animals and magical beasts, based on a combination of physical size, population, and intelligence.

In conclusion, petitioned creatures such as cockroaches, crows, leeches, locusts, rats, snakes, and spiders would form from the combined essence of lesser creatures to form an anthropomorph capable of shapechanging into a swarm, and larger creatures would have single souls per death, owing to more intellect and less numbers.

But this is just a hypothesis and not canon by any means. Having a soul is not always just relative to intelligence.

The closet D&D analog to this that I can find are the "Vermin Hosts" in Creature Collection II: Dark Menagerie, and The Hosts from Werewolf: The Forsaken. One is obviously inspired by the other, as both sources were developed and published by White Wolf.

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That is an interesting idea.

Just one nitpick: spiders, unlike ants or termites or locusts, are not social. They just hatch in large numbers.

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On Hallowed Ground suggests someone who doesn't believe in an afterlife 'finds only oblivion' after death. So by that logic a dead infant's soul would just disappear. On the other hand, I'd say there is a difference between never having learned about religion (or life and death for that matter) and 'firmly decrying any possibility of an afterlife', so that's probably not the final answer.

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The souls of infants

According to the 3rd edition, all Stillborn children go to the 7th Haven of Mount Celestia. Zaphkiel the watcher is their protector.
From this I can think that young children should be considered innocent too, and thus good.

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Christianity simply does not mix with the normal D&D cosmology. There's no point in trying to make it fit. It doesn't really even work in Planescape simply because it's so completely screwed up and confusing compared to the almost every other Planescape religion. I suppose you could simply choose one version you liked best, that's what people do in reality after all, but that doesn't seem very Planescape.

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Wow, this is one old thread... Smiling

Here is my option: What hapenns to souls of dead chillderen depends belives of societies they belong. So if LG society belives they go to mount celestia 7th heaven, they will go there. If elven or CG society belive they become coure eladris, then they do.
Actualy I'm not making that one up becaouse, people belived that souls of un-baptised children turn into fey after death. (Either fay or Vampires). Smiling

So I guess that enything is possible: Chinese pantheon have goddes of mercy that tends to their needs, Japanese pantheon have some sort of purgatorio called Dry River Bed of Souls in wich souls of children are destined to gather pebels untill they have gatherd enough to enter heaven... Etc, etc... there are multiple options and more than one could be true, and that is what makes multiverse so interesting.

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Old thread but very

Old thread but very interesting...Wink

 It depends what THEY believed in life so if they didn't belong to any religion themselves(parents beliefs don't count)and had neutral alignment they would end up in the Outlands i guess.

After all its the plane of neutrality and neutrality sometimes is portrayed as 'non-conviction' so here you go.

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Here is one more

Here is one more idea.

Prehaps souls of infants  are automaticaly reincanated in new bodies, since their souls are brand new and hardly used there is no point sending them in their afterlife, other option is: somewhere is mentioned that all new born souls come from positive energy plane, so it is possible that infant souls return there after death.

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Damn, I was about to say

Damn, I was about to say it!

That's what you get for not checking the board so often since the traffic is always slow aroud here.

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One thing to consider is

One thing to consider is the age old question: Is good and evil innate, or is it learned? If humanoids are entirely plastic morally, then it makes sense to consider the soul neutral, or perhaps not even yet fully formed when an infant. If however morality is at least partially innate, than maybe we can ascribe an alignment to any given soul as soon as it finds a vessel. After all, if certain humanoids tend towards certain alignments, even in the abscence of their societies, it would imply that their alignment is at least to some extent innate. Plus, if all socieities of a given race tend towards one alignment, there must be a reason why groups of that race all tend towards that alignment as societies. In any case, this gives the option of giving souls a predefined alignment, and thus a predefined destination in the afterlife.

 I think this interpretation allows for some interesting possibilities. Perhaps a soul has a certain destiny, but the person is killed before their time as a child, and a group of adventurers have to find where the soul went. So they have to venture into the plane to find a hidden oracle that can show the destiny of the person in question, allowing them to locate the plane the soul is on and find a way to get it back in a proper vessel to save the day. Has some RP potential I think.

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Maybe the parent's

Maybe the parent's deity/deities take care for the soul, because the infant wasn't yet able to chose his favoured deity (which probably most often is the one the favour).

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Yemeth wrote: Old thread

Yemeth wrote:

Old thread but very interesting...Wink

It depends what THEY believed in life so if they didn't belong to any religion themselves(parents beliefs don't count)and had neutral alignment they would end up in the Outlands i guess.

Hmm, I could actually see parents' beliefs having an effect.  Different groups, especially religious groups, will have different beliefs on what happens to the souls of infants.  I think someone already mentioned that Christians (or at least Catholics, not sure about other denominations) believe the child goes to a limbo (not the chaos plane).

So I think if a certain community has a collective belief on what happens, then that happens for babies born within that community.  I think this is especially true where there is a goddess of childbirth, children, babies, maternity, or similar portfolios.

The real dark is they all come to the Outlands and we rilmani use them to make new rilmani.

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