I'm new to Planescape, and though I'm no artist or writer or game designer, its got my creative side going.
So this thread is for everything I write and draw from now on, if its about Planescape.
To begin,
Benbahsinsay the Twister of Laws
Just as any old cutter knows a modron can go rogue, a creature of law touched by chaos, given individuality, personality, the madness of choice, a slaad can come to grips with law. Often it isn’t to there liking, this bloke is no different.
I knew Ben, as I called him, long ago when I was just beginning my journey. I haven’t seen him in years, but I’m sure he’s out there. When I asked him who he was, all those years ago, he told me this;
“I am Benbahsinsay. I was the prince of bedlam. In my mind, I was the king of all. I was wild, mad wild, mad. With instinct born from chaos, I flung myself at Mechanus. I would change it all, I would bring it to its knees; make its knees fleas.
I was modified. I was kept, bound to a cog. Slowly swirling, ever swirling, and turning. Turning. For a seemingly endless era. I was instructed and shaped by the lowly, mindless modrons until there superiors were satisfied.
For the first time in my life, I understood regulations, justice, law. I hate law. I hate them, I understand and hate, hate, hate them all. Damn them, damn them to a plane worse than the all the Lower Planes combined. I will destroy all the piddling, clinkety-clank modrons, silence there hollow voices. The voices! Those awful puppet voices, damn them all.
I escaped the shackles they placed on me, they couldn’t take my individuality. I know myself more than perhaps any creature will.
I know myself. I know myself. I know myself.
For now I wait, they gave me patience, I am the slaad that can linger and scheme. They took my instinct…but I am Benbahsinsay.”
Ben was a good natured sod really, if a little addled on a bad day. He seemed to have red skin, but in certain lights and angles he could seem almost grey. A tired sort of grey really. I would think, if you’re after him, you could very well find him in Sigil now, in the form of some guvner, making laws that don’t make any sense. That’s his plan you see, to corrupt law so that it can be easily manoeuvred around by the intelligent and chaotic of mind. I believe on some Prime world he has done a very good job of it.
- Albu the Remembering
VERY BORING, DON'T READ THIS BIT.
Feel free to comment, give me a idea for another Power or tell me what you think of their names or even to write a little myth about some of them.
Though they have names, by those that worship or at least know of them, they are known by their titles: So Lasapa is just called the Pure ect.
The Impenetrable Over Gods, Worshipped by the Scholarly
Isit the Artist – Fate
Dias the General - Light, Day, Expansion, War
Nocce the Undeniable - Dark, Night, Marriage, Hunting
Comun the Queen - Earth, Flora, Fauna, Common Sense
Severnous the Withered - Death, Ore, Secrets, Science
Kaseb the Proud - Weather, Passion, Lust, Humour
Garus the Heroic - Sea, Glory, Adventure, Youth
Akiika the Wanderer - Wind, Transformation, Trickery, Outcasts
Fucan the Heartbroken - Fire, Misfortune, Forge, Oath
Masters of the Arcane
Albasum the Silent - Dream, Illusion, Subtle Magic, Patience
Heth the Writhing - Vulgar Magic, Madness, Deserts, Famine
Yendourm the Shrewd - Practical Magic, Hoarding, Tyranny, Leaders
Uaff the Bastard - Fish, Orphans, Fog, Uncontrollable Magic
Spidre the Veiled - Masks, Surprise, Lies, Restless Spirits
Salulhe the Hopeful - Healing, Balance, Diplomacy, Peace
Ububub the Troubled - Stupidity, Strength, Doom, Undeath
Worshipped by the Common Folk
Lasapa the Pure - Fertility, Harvest, Family, Community
Tyumani the Joyous - Philosophy, Song, Feast, Liberation
Kani the Captain - Flame, Renewal, Courage, Seeds
Lelushava the Dancing - Rivers, Theatre, Disguise, Romance
Dalledebella the Quick - Scouts, Messengers, Birds, Charm
Izlophi the Brewer - Boasting, Escape, Absurdity, Ale
Dourman the Sentinel - Justice, Punishment, Honesty, Repentance
Cobsung the Duke - Industry, Commerce, Progress, Wealth
Shohann the Composed - Navigation, Knowledge, Stars, Gambling
Murtum the Harmed - Agriculture, Deformity, Herbs, Amphibians
Alilusreus the Sporting - Tactics, Loyalty, Progress, Wealth
Orokun the Crafter - Apes, Invention, Teachers, Exploration
Zant the Creeping - Elderly, Vigour, Wisdom, Miners
Skardart the Entitled - Envy, Discord, Vanity, Theft
Tikkibodeol the Persuader - Volcanoes, Men, Sloth, Beauty
Gonn the Scorned - Assassination, Women, Vengeance, Survival
Eversan the Blissful - Pleasure, Confidence, Etiquette, Fashion
Ghaeas the Protector - Guards, Vaults, Bears, Fortresses
Ohwerp the Tainted - Hatred, Fear, Ice, Betrayal
Rog the Filth - Ooze, Plagues, Fools, Hunger
Roamh the Uncontrollable - Rage, Savages, Instint Over Thought, Salt
Hissan the Defeated - Void, Weakness, Failure, Honour
Nikutay the Other - Aberrations, Misdirection, Architects, Cowards
Jumbia the Brink - Moments, Insects, Action, Duels
Three Crones and their Vanished Sister
Kindeaser the Whisper - Cannibalism, Poison, Midnight, Disgust
Ballokalle the Questioner - Riddles, Counting, Panic, Obsession
Yasnotem the Laughing - Blindness, Underdogs, Confusion, Mockery
Wanertouth the Lost - Oracles, Rot, Melancholy, Grief
----------------------
Some ideas for how they fit togethor.
Council of Sustained Existence
the Hopeful - Healing, Balance, Diplomacy, Peace
-
the General - Light, Day, Expansion, War
the Undeniable - Dark, Night, Marriage, Hunting
the Queen - Earth, Flora, Fauna, Common Sense
the Proud - Weather, Passion, Lust, Humour
the Heroic - Sea, Glory, Adventure, Youth
the Wanderer - Wind, Transformation, Trickery, Outcasts
the Heartbroken - Fire, Misfortune, Forge, Oath
-
the Captain - Flame, Renewal, Courage, Seeds
the Dancing - Rivers, Theatre, Disguise, Romance
the Princess - Tactics, Loyalty, Progress, Wealth
the Pure - Fertility, Harvest, Family, Community
the Joyous - Philosophy, Song, Feast, Liberation
the Duke - Industry, Commerce, Progress, Wealth
the Sentinel - Justice, Punishment, Honesty, Repentance
the Harmed - Agriculture, Deformity, Herbs, Amphibians
the Entitled - Envy, Discord, Vanity, Theft
the Blissful - Pleasure, Confidence, Etiquette, Fashion
the Brink - Moments, Insects, Action, Duels
Governors of Improvement of Civilization
the Withered - Death, Ore, Secrets, Science
-
the Pure - Fertility, Harvest, Family, Community
the Joyous - Philosophy, Song, Feast, Liberation
the Duke - Industry, Commerce, Progress, Wealth
the Composed - Navigation, Knowledge, Stars, Gambling
the Quick - Scouts, Messengers, Birds, Charm
the Princess - Tactics, Loyalty, Progress, Wealth
Lords of Escapades
the Heroic - Sea, Glory, Adventure, Youth
-
the Bastard - Fish, Orphans, Fog, Uncontrollable Magic
the Quick - Scouts, Messengers, Birds, Charm
the Captain - Flame, Renewal, Courage, Seeds
the Brewer - Boasting, Escape, Absurdity, Ale
the Blissful - Pleasure, Confidence, Etiquette, Fashion
The Orcish Powers
the Undeniable - Dark, Night, Marriage, Hunting
the Proud - Weather, Passion, Lust, Humour
-
the Troubled - Stupidity, Strength, Doom, Undeath
the Tainted - Hatred, Fear, Ice, Betrayal
the Entitled - Envy, Discord, Vanity, Theft
the Shrewd - Practical Magic, Hoarding, Tyranny, Leaders
The Dwarven Powers
the Undeniable - Dark, Night, Marriage, Hunting
the Withered - Death, Ore, Secrets, Science
the Heartbroken - Fire, Misfortune, Forge, Oath
-
the Creeping - Elderly, Vigour, Wisdom, Miners
the Sentinel - Justice, Punishment, Honesty, Repentance
the Duke - Industry, Commerce, Progress, Wealth
ect.