The Planetouched Type

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Sofista's picture
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The Planetouched Type

This type was designed to substitute the more and more frequent outsider (native) cases. It was the consequence of a discussion in which I participated in a FR forum and I want to submit it to your evaluation. Forgive any grammatic mistakes for I'm not a native english speaker.

The outsider (native) type (and subtype) have a series of problems.

First, the contradiction in terms. The idea of a creature being outsider and native do not go easily together, don't you agree? Our game has enough difficulties to add an unnecessary one.

Second, the fact that extraplanar is a relative subtype as described in MM and native is not. Native is a subtype that goes with the outsider type and never leaves it. So that an Aasimar in the Abyss is an outsider (native, extrplanar). Strange, is it not? Native and extraplanar subtypes should be relative subtypes that describe the relation between the creature and the plane it is.

Third, the fundamental diference between true outsiders and native outsider, or, in other terms, immortal outsiders and mortal outsiders.

For all these reasons, I propose a new creature type - Planetouched - that substitutes all native outsider cases and combines the outsider and humanoid types. Enough talk, here's the type:

Planetouched Type: A planetouched is partially composed of the essence (but not necessarily the material) of some plane other than the material plane (usually an inner or an outer plane). Some creatures start out as some other type and become planetouched when they attain a higher (or lower) state of spiritual existence. Every planetouched creature also has a subtype.

Planetouched with 1 Hit Die exchange the features of their planetouched Hit Die for the class features of a PC or NPC class. Planetouched of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.

Planetouched with more than 1 Hit Die are the only planetouched who make use of the features of the planetouched type.

Features: A planetouched has the following features.
—8-sided Hit Dice.
—Base attack bonus equal to total Hit Dice (as fighter).
—Good Fortitude, Reflex, and Will saves.
—Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first racial Hit Die.

Traits: A planetouched possesses the following traits (unless otherwise noted in a creature’s entry).
—Darkvision out to 60 feet.
—Unlike outsiders, to whom they are usually related, planetouched can be raised, reincarnated, or resurrected just as other living creatures can be.
—Proficient with all simple and martial weapons and any weapons mentioned in its entry or by character class (important adition, because the type itself doesn't provide any proficiencies except when you have racial Hit Die, which was one of the discussion topics of this thread).
—Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types, or by character class. Planetouched not indicated as wearing armor are not proficient with armor. Planetouched are proficient with shields if they are proficient with any form of armor.
—Planetouched breathe, eat, and sleep.

As a side note on planetouched subtypes, wich are akin to humanoid subtypes, examples are: planetouched (genasi, earth), planetouched (half-celestial), planetouched (tiefling), etc. Each of these subtypes have its own special traits that introduces additional special traits to the planetouched type traits.

I don't know if you are familiar with FR products, but Player's Guide to Faerun introduces a regional feat called "otherworldly", which, basically, makes you a native outsider. This feat is restricted to some elves and human ofshoot race (deep Imaskar). Whith this feat, a humanoid (elf) creature would become a outsider (native), losing the elf subtype. With my proposal he would retain the elf subtype. This may seem a minor detail, but some people would argue that an elf with the otherworldly feat is no longer an elf because he lost the elf subtype.

What do you guys think?

Kaelyn's picture
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Re: The Planetouched Type

"Sofista" wrote:
Second, the fact that extraplanar is a relative subtype as described in MM and native is not. Native is a subtype that goes with the outsider type and never leaves it. So that an Aasimar in the Abyss is an outsider (native, extrplanar).

What's even thornier is the question of planetouched born in the Outer or Inner Planes. According to the strict definition of native outsider, these creatures would be considered to be native to the Material Plane by virtue of having mortal blood, even if they've never been there. I'd ignore that part of the definition and have them continue to be native to the plane they were born on. It doesn't make sense for a human born in Elysium to be considered native to that plane while a half-fiend born in Elysium is considered native to the Material.

If you're going to worry about the actual names, "outsider" is every bit as bad as "native" is, since not everything or even most things from places outside the Material Plane belong to the outsider type. Most creatures are simply extraplanar plants and animals. I would change that name (to "planeborn") before I worried about "native," though I would change that one too.

I wouldn't change either one if I were worried about compatibility with other products, though, which is why I was against Planewalker's new "exemplar" and "planar humanoid" types.

My definitions of the terms are as follows:

Outsider: a non-elemental being at least partially composed of the essence of a plane of existence. Despite their name, outsiders can come from any plane, even the Material. Outsiders are spiritual creatures without souls seperate from their bodies, thus they can be neither raised nor resurrected.

Native: A being of a type that normally does not have souls, such as outsiders, but does in this case anyway because of mortal blood or some other reason. Natives can be raised and resurrected as normal.

Sofista's picture
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The Planetouched Type

I prefer "essentials" to exemplars or outsiders. It is somewhat reminiscent of elementals but with a spiritualized significance.

Your definitions aren't bad at all. But I would use planetouched anyway. A type by itself is better than the outsider (native) combination for all the reasons that I mentioned above.

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The Planetouched Type

I like the CoC term "servitor race"--- defined as a race of creatures created or evolved to serve the gods. That to me would cover all the celestials, fiends, and other Outer Planar creatures quite well. "Planetouched" means someone who is at least part mortal and part anything not "prime"...

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The Planetouched Type

In my own little cosmogony, I have a number of different categories for this kind of thing...

Planar Any being (usually of prime stock) that has adapted to life on a non-prime plane, specifically by being attuned to the plane's composition. Virtually anyone or anything that isn't a prime native counts as a "planar" of some form.

Planetouched A base creature -- normally a prime, although I've sometimes played around with that -- in whom the elements of a particular plane dominate but do not overwhelm. In the case of planetouched by the Outer Planes, those elements comprise what I occasionally call "quintessence": solidified belief. This category includes aasimar, tieflings and genasi.

Planeborn A being which is "born of the planes", i.e. whose natural life cycle has been adapted to a non-prime plane. In planobabble, they are capable of deriving sustenance from the primary component of their home plane or planes and using that to fuel their bodies and special powers. Planeborn usually do not possess distinct souls and bodies, but that isn't required. This category includes the exemplar races as well as bladelings, qlippoth, gehreleth, night hags, aasimon/angels and any other race "fundamentally indigenous" to the Outer Planes. Note that a planar race could conceivably become planeborn if enough time were to pass...

Outsider A catch-all term most often used as synonymous with planeborn. When a more technical distinction is required, planeborn can include races with distinct bodies and souls, while Outsiders are required to consist of a single, unified corpus.

[Note: I originally had Planeborn and Outsider the other way around, but 3.0's classification forced me to switch. Nuts.]

Paramortal Any planeborn race that does not perish of old age, can be killed by conventional means, does not possess innate divine power, does not wax or wane with the belief placed in it, requires some level of physical sustenance (how much is a matter of some contention). Most paramortal races possess stratified types accessible by "promotion", although the mechanisms of promotion are unique to each race. Many planeborn are paramortal so some use the terms interchangeably, but the latter is a strict subset of the former.

Exemplar The multiverse's physical exemplification of a particular alignment. The overthrow of the one exemplar race by a kindred paramortal race typically heralds a seismic shift in the way that alignment manifests, e.g. kamerel -> rilmani. The exemplars are the familiar set of the celestials (archons, guardinals, eladrin), concordants (modron, rilmani, slaad), and infernals (baatezu, yugoloths, tanar'ri).

[Also in that category are Ancient Baatorian -> baatezu, qlippoth -> tanar'ri, as well as my homebrew takes on the baernaloth and modron precursors.]

I'm being punted off the computer, alas, so I'll leave off here.

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The Planetouched Type

Very good. Very interesting indeed. Your classification is better used as in-game terms than creature types definitions because of the various overlappings and fluid boundaries. But it isn't a flaw, far from it, it's very "real" for in-game terms.

My planetouched type is primarily a rule term, a creature type in the MM sense, a set of features and traits common to a large number of creatures that distinguishes them from other groups. From a rules strict point of view, I would do the following comments about your classification:

Planar: no modification. I just think that this term is just another way of describing the native and extraplanar subtypes that, in my point of view, should be aplied to any creature type. For example, a planar elf from the outlands would be a humanoid (elf, native) in the outlands and a humanoid (elf, extraplanar) in a Prime.

Planetouched: I would stick to my creature type description. Not because yours is wrong, but because of its more positive significance. Your idea of quintessence is neat and very useful as an in-game term, but it has been defined as so many different things already that it isn't appropriate from a rules definition point of view.

Planeborn: another term that doesn't fit well in a creature type technical notation. Do you take bladelings as creatures with distinct bodies and souls? Reading the monster description, it does make sense, specially because of an aluded Prime origin. They really doesn't feel as an "essential" or "exemplar" to me. I can't imagine them as immortal, or having any of the true outsider traits. I would make them a Planetouched creature native to Acheron. The other creatures you mentioned I did not recognize, so I won't say anything about them.

Outsider: I prefer the term essential for planar campaigns. Otherwise, the creature type remains the same. Just remenber that with the planetouched type, outsider/essential refers only to true outsiders, creatures with a single unified corpus, as you put it.

Paramortal: another good, descriptive, in-game term for true outsiders. By some level of physical sustenance you must be referring to breathing, I suppose.

Exemplar: the problem with this definition of a physical exemplification of a particular alignment is that the outsider type doesn't have a particular alignment. Some outsider creatures with particular subtypes (such as eladrin, demons, devils, guardinals, etc.) could be called exemplars. Angels are not exemplars by this definition. They can be of any good alignment. Another reason why I prefer essential to exemplar.

There is a bunch of monster that you mentioned (qlippoth, rilmani, gehreleth, night hag) that I did not recognize. If you could give me the sourcebook where these creatures are mentioned it would help a lot.

Very good post. Thanks for sharing your ideas.

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The Planetouched Type

"Sofista" wrote:
Your classification is better used as in-game terms than creature types definitions because of the various overlappings and fluid boundaries.

Yeah, that was the intent. I'd mocked up some 2ed rules governing these but I'm not familiar enough to reinterpret them in the 3.x monster paradigm. Heck, I just got the 3.5 MM last week Smiling

As to the specifics...

Quote:
For example, a planar elf from the outlands would be a humanoid (elf, native) in the outlands and a humanoid (elf, extraplanar) in a Prime.

A planar elf has a key perk beyond mere base type, though, at least in Sigil: the ability to sense portals. In 3.x terminology, I'd classify "planar" as a template that makes almost no modifications. Thus, for me, a planar elf from the outlands would be (elf, planar; native) in the Outlands, (elf, planar) on the rest of the Ring, and (elf, planar; extraplanar) on the Prime. That requires the "native" and "extraplanar" modifiers to be something other than the canonical 3.x descriptors, though.

Quote:
Planetouched: I would stick to my creature type description. Not because yours is wrong, but because of its more positive significance. Your idea of quintessence is neat and very useful as an in-game term, but it has been defined as so many different things already that it isn't appropriate from a rules definition point of view.

Sure, "quintessence" is a prime example of what I called planobabble. It might feature in my homebrew campaign simply because it'd be right fun -- and cruel -- to ponder what happens if your quintessence subtype gets forcibly shifted...

As to your mechanics, they look decent to me but I have no feel for the 3.x features whatsoever so you should definitely seek other opinions. Have you seen Green Ronin's Aasimar and Tiefling? I understand it's got a phenomenal exposition on statting up the planetouched.

Quote:
Planeborn: another term that doesn't fit well in a creature type technical notation. Do you take bladelings as creatures with distinct bodies and souls? Reading the monster description, it does make sense, specially because of an aluded Prime origin. They really doesn't feel as an "essential" or "exemplar" to me.

Bladelings seem to be from the Prime originally even though they're now an exclusively planar race. They were one of the key examples I considered of a prime race migrating to the Outer Planes and, over immense time, becoming planeborn. [This made a lot more sense when "Outsider" and "planeborn" were reversed, let me tell you.]

Game mechanical difference? Uhh... well, in brief, in my original version a "planeborn" race is a plane's particular manifestation of the alignment/ideology; looked at in reverse, this means that a planeborn race derives its sustenance and power from the nature of the belief flooding their native plane. Bladelings, then, are planeborn of Acheron and draw their strength from Acheron's essential nature, War; Acheron, in turn, will mirror the bladelings' devotions to that nature. Gehreleths are the planeborn of Carceri and draw their strength from Carceri's essential nature, Betrayal and Imprisonment; Carceri, in turn, will echo the gehreleth's actions.

It's more complicated than that, though: a plane can have multiple planeborn (Mechanus has both the modrons and now the formians) while a planeborn race might be born of multiple planes and thus mix the natures of each (e.g. angels). I can expand on that further, but I have to admit I never really did any statting of this effect. Feel free to use or ignore it at your leisure Smiling

Quote:
Outsider: I prefer the term essential for planar campaigns. Otherwise, the creature type remains the same. Just remenber that with the planetouched type, outsider/essential refers only to true outsiders, creatures with a single unified corpus, as you put it.

I prefer planeborn, but what can I do? Smiling

And yes, the corpus distinction is key -- and here, game mechanical.

Quote:
Paramortal: another good, descriptive, in-game term for true outsiders. By some level of physical sustenance you must be referring to breathing, I suppose.

The modrons are the sticky issue as I can never remember what they actually have to do to survive. The other paramortals, though, have to breathe and consume physical sustenance in order to maintain peak performance; whether they'll actually die from being deprived of one or the other isn't something I can remember offhand.

[Also, do the standard paramortal races have to sleep? I can't remember that either...]

Quote:
Exemplar: the problem with this definition of a physical exemplification of a particular alignment is that the outsider type doesn't have a particular alignment. Some outsider creatures with particular subtypes (such as eladrin, demons, devils, guardinals, etc.) could be called exemplars. Angels are not exemplars by this definition. They can be of any good alignment. Another reason why I prefer essential to exemplar.

I wasn't clear enough, I think: precisely those nine races I mentioned are exemplars and nothing more. They are the multiverse's manifestation of a particular alignment, and as they go so too goes the alignment. [Much like the planeborn.] Aasimon/angels and their infernal ilk are the gods' manifestations of a particular creed, which may or may not cohere to a recognizable alignment. Whether this should induce a game mechanical benefit is a completely different question.

My personal preference, fwiw, would be to allow multiple subtyping: exemplar is a subtype of paramortal is a subtype of planeborn/Outsider is a subtype of planar. Angels &c would be "divine servitors", a distinct subtype of planeborn.

Quote:
There is a bunch of monster that you mentioned (qlippoth, rilmani, gehreleth, night hag) that I did not recognize. If you could give me the sourcebook where these creatures are mentioned it would help a lot.

The night hag is in the MM, but the real sourcebook on them would be the 2ed Planes of Conflict if you can manage to get a hold of one. They weren't terribly well-explained in 2ed, IMO, but others might disagree.

Rilmani are being exposited in this forum, actually; they're the exemplars of Balance, originally from the PSMCII I think, and crop up periodically in the later Planescape materials. Tales From The Infinite Staircase has a wonderful Tale featuring the rilmani and the earlier exemplars of neutrality, the kamerel. I'm not sure how many of them survived the transition to 3.x; look for aurumach, argenach, abiorimach (?), cuprilach, ferrumach and plumach.

Gehreleth, aka "demodand", are the farastu-kelubar-shator triptych found in Carceri. They're statted in a couple of different places, but rather poorly in 3.x; you should look around the fan sites, e.g. enworld, for more faithful adaptations. I can't really think of a good sourcebook for gehreleths except some peripheral mentions in Hellbound, the 2ed box set, and a quasi-overview in Planes of Conflict.

Qlippoth were mentioned in Green Ronin's Armies of the Abyss, I think? They're a sort of Abyssal precursor race to the tanar'ri. I like the idea and have used it before; I'm currently using the word as a convenient public shorthand, like Ancient Baatorian, for "things that were originally there before these newcomers came along".

---

Lastly, mods, should this remain in Creative Contributions or should we take this over to RPG Discussion?

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The Planetouched Type

It's riding that line - but for the moment seems to still be in the context of creating new definitions and rules for the system - so we're leaving it here. No biggie - on about yer business. Smiling

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