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Does anyone else think that the current layout of the planes is wierd? While there is a plane between air and fire, there is no plane between air and earth.

This is the current layout:

Fire
Air
Earth
Water
Positive
Negative
Fire-Air: Smoke
Fire Positive: Radiance
Fire-Earth: Magma
Fire-Negative: Ash
Air-Water: Ice
Air-Positive: Lightning
Air-Negative: Vacuum
Water-Earth: Ooze
Water-positive: Steam
Water-Negative: Salt
Earth-Positive: Mineral
Earth-Negative: Dust

Whereas, I think it should be like this:

Fire
Air
Earth
Water
Positive
Negative
Fire-Air: Smoke
Fire Positive: Radiance
Fire-Earth: Magma
Fire-Negative: Ash
Fire-Water: Steam
Air-Water: Ice
Air-Positive: Lightning
Air-Negative: Vacuum
Air-Earth: Dust
Water-Earth: Ooze
Water-positive: Acid
Water-Negative: Salt
Earth-Positive: Mineral
Earth-Negative: Grime

Does anyone else agree?

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I do not. The reason why there is no plane between fire and water, or between earth and air is because those elements oppose each other and thus there respective planes never come into contact (the para-elemental planes can be thought of as bridges between two elemental planes). I doubt most people here will take kindly to the idea of going against canon.

But regarding your re-arrangment, steam coming from the contact of fire and water does of course make sense as it reflects reality so that it is good; but dust from mixture of earth and air does not. Of your two new planes, mist is definitely a feasible plane; but grime? Since grime is generally what the crappy dirty stuff that clings to other things is called, how can there be a plane composed entirely of a substance that is defined by its relation to other substances?

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Why does dust from earth and air not make any sense? As for the plane of grime, I was thinking of a filthy plane. The ground is utterly filthy and tries to cling to you, sucking you under. So dirty is the plane, that you contract diseases if you inhale the air and you contract diseases if you get covered in the grime of the plane. There would be other things in the plane, but that's the main idea of the plane.

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I'm not really sure that mist is a mix of water/positive, it's just water mixed with air. If anything water/positive would be, and I'm actually shuddering as I say this, organic fluids. Possibly acid as a more tasteful alternative.

I could see earth/air mixing to make dust- that's basically what it is (and skin cells) and fire/water mixing to make steam, this would break down the "opposed element" thing a bit but personally I'd use this as an opportunity to add a little more open conflict to the inner planes, not quite the blood war but…

Anyway, that leaves us with a plane to fill. personally I've always thought that salt would be a better earth/negative mix - it's a mineral and salt is one of the few ways to really ruin earth but I'm not sure where this would leave water/negative.

Anyway, just my 2 cents

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Plane of grime sounds a bit too much like the plane of ooze.

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The plane of grime isnt all around like water. It has a notable surface that works like quicksand in most places. All cutters that enter become extremely dirty even without being sucked under, but don't contract disease this way. There will be places of firmer grime that doesnt tend to suck, and there will also be human or whatever places where stone has been placed and etc.

Ooze isnt really the disease plane, I think this is.

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Hmmm, I dunno about the pane of acid. Since when does positive make anything actively harmful?

I also think bodily fluids would be too much like the plane of blood.

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Positive energy is actively harmful, usually people just aren't exposed to enough of it - look at the positive energy plane, the plane of radiance or lightning. I chose acid because it is a more active liquid than the fairly neutral water and is relatively close to it in nature.

There's already a plane of blood?

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hmm, possibly Water/Air = mist and water/negative = ice could work - I've already spoken about mist and water with all the life drained out of it - no activity - could be ice

I also kind of like the acid idea because I could see some really cool possibilities with that plane, like shining cities kept immaculately clean by the scouring acid (although there's already one kind of like this in Archon), acid elementals, etc

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if water/negative = ice, where does that leave salt?

Aye, there is a plane of blood. Water + Ravenloft = blood. Should be in the planescape book chapter 8. Also on the planescape site.

Ok, seeing as the positive energy plane is harmful, i suppose acid could work. To be honest i liked the idea as soon as you said it.

The water particles become so charged with energy that they form an acid.

In my mind its all settled, relacing mist with acid.

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I mentioned earlier that salt could be used for negative/earth instead of dust. High salinity pretty much wrecks soil, hence why when armies wanted to destroy a territory they salted the land, this is also why salinity is such a problem in Australia.

Salt being a derivative of water never sat too well with me anyway, salt is a mineral which is added to some types of water but it seems more appropriate that as a mineral it would be over on the earth side of the inner planes.

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I suppose it would come down to what people want in the end. I would want negative-earth to be my lovely little land of grime:P.

I would be really happy though if this thread was taken into account by the planescape people.

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I'm thinking about how this all would affect the total makeup the inner planes. Here is a poorly done diagram to represent the rearrangement of the elemental and paraelemental; the original layout can be easily figured out by those who don't already know it:
Air
x x x
x x Ice x Smoke
x Dust xx x xWater x x x Steam x ??? x x Steam x x x Firex x x
x Dust x
Ooze x Magma
x x x
x x x
Earth

The creation of paraelemental planes of the conflicting elemental planes would create an intersection of all of the planes; this virtually necessitates the existence of an inner plane that is the combination of all of the elements. I believe wood would fit within this role nicely; but regardless of what plane fills this spot in the center, dust and steam could not be the intersecting planes since there would be something in the middle "blocking the path" (I know we aren't talking about physical things but these connections are as real as those of the Great Ring) between, for example, water and fire. This allows for a new set of four paraelemental planes and two quasi-elemental planes while leaving dust and steam in their previous spots. Besides, mist would likely be very similar to steam and grime very similar to ooze; this allows for increased variety.

Edit: While the diagram certainly did not turn out as planned; I'm sure my point is understood anyways.

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I'm pretty sure the plane in the 'centre' is the prime.

Also I feel it's important to point out that the great ring doesn't actually exist in an objective sense - it's a construct invented by mortals to help them wrap their heads around how the planes fit together and planars know this (hence stopping it from becoming it a reality due to belief). It actually makes no sense when you take other modes of planar transportation into account. There's no real reason for the inner planes to follow a similar format and indeed I seem to remember them being mapped out across a sphere in one of the 2e books anyway.

btw where is this plane of blood posted? I can't find chapter 8 and I don't particularly want to have to go through every thread on the forums

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Interesting. As for the plane of wood, the paraelemental and quasielemental planes for it are as follows:

Positive: Flowers
Negative: Thorns
Air: Pollen
Fire: Coal
Earth: Soil
Water: Coral

Seeing as things are in a ring, why cant steam appear directly above the ring, while dust appears directly below the ring.

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/portals/node/

Here, plane of blood link. Now, i shall go to bed.

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Quote:
Positive: Flowers Negative: Thorns Air: Pollen Fire: Coal Earth: Soil Water: Coral
I'm pretty sure that wood wouldn't have these other planes as MakThuumNgatha outlined it because it is already a mix of all the other elements involved, however please see my last post.

also, Soil is basically just earth

Wood + negative is probably coal if anything (decayed, pressurised wood) not thorns- negative energy is death and decay not evil and nasty.

Coral is a colony of animals, you'd be better off with sea-weed.

Pollen would be more suited to wood/positive because of it's living aspect although this would be akin to there being an elemental plane of sperm.

Flowers????!!!!! :x Grind teeth :x see comments r.e. negative energy - positive energy is as scary and nasty in it's raw form as negative energy. The plane of positive energy is not the land of fluffly bunnies, it is the land that makes you explode if you stay there for too long!

(I'm sorry if I sound snippy but some of this is a personal pet peeve of mine - see my thread "what's so good about positive energy")

[edit] ah, thanks for the link. That doesn't look like it's official and it's a demi-plane so we can make similar stuff without any problem. Also those demiplanes are too tainted by the evil of Ravenloft to be 'true' elemental planes.

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The inner planes are spread out like a sphere, with the negative energy plane at one pole and the positive energy plane at the other. The elemental planes are spaced around the equator (if this were thought of as a globe). I fully realize that this doesn't have an objective reality in the form of actually being a three dimensional structure; but it is real in regards to planar connections. The material plane; is not in the center. Here is a map that shows the configuration of the planes as far as they can be conceptualized in three dimensions: http://www.deviantart.com/deviation/35619350/?qo=3&q=by%3Azen79&qh=sort%...

Nick, the metaphor of the sphere is not real enough for streams and the like to appear in it. I think the existing cosmology should stay at it is (dust as the negative quasi-elemental plane connected to earth and such); but this allows for six new planes since the planes currently connected to the plane of wood need to be heavily revised. For example, if the negative connection of the plane of wood was the quasielemental plane of rot or decay or some such thing, there could be an abundance of disease.

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Actually I'm against putting anything at all in the middle because the elements shouldn't do that in the inner planes. The inner planes are where the worlds base components are drawn from not where they create anything new.
I think those diagrams are helpful conceptually but even opposed elements are connected by vortices, all we are doing here is adding to those mixes and seeing if something useable comes out.

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Precisely, we are adding to the mix and seeing if something useful comes out; so far the answer is maybe. In any case, if there are connections between opposing planes, a center becomes largely inevitable, and the plane of wood would make the most sense to fill that center. Personally, I will not include the plane of wood or any associated planes in my campaigns; but, intellectual intercourse is enjoyable even when it produces no viable offspring.

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Yep, I think that we agree on the reason for having this discussion.

I'm still not sure that wood fits the bill as a central plane, nor why there needs to be a central mixing point. It doesn't seem necessary to me and there's too many conflicts in it I'd rather picture the inner planes (if I was forced into creating a visual model for something that shouldn't be visualised) as a funnel pouring the base components into the material plane.

Anyway, r.e wood – I’m generally opposed to having planes composed of living substances, otherwise where does it end – the Elemental plane of salmon? (I love that quote). Besides it’s a stretch to say that wood contains all of the other elements in equal quantities, eg. Fire and air don’t play a huge part and neither does earth in the sense in which it is portrayed in D&D.

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Elemental plane of Salmon? Could that be..... the origin of the Lady of Pain?!

The inner planes as a funnel really doesn't allow for the connections of the inner planes that are well established as existing; I strongly believe that the spherical layout of the inner planes can be considered canon. As previously stated, the existence of a plane in the center is far from inherently necessary, but if there are connections between the planes of opposing elements, it is necessary. The plane of Wood does have a mixture of the four elements: water obviously in the form of rain and the fluids within the plants; air in the form of wind, oxygen, and carbon monoxide; earth in the form of nutrients and soil (remember that the elemental plane of earth is composed of soil just as much as stone, but the lack of air and similar things prevents plants from growing); and fire in the form of the frequent forest fires that I will postulate the plane having.

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I question that the centre is necessary because the spherical model that you are talking about is only in 2 dimensions if I was to use that model I would picture the inside to be filled with a web of stalagmite type structures linking each other. Also the layout is only canon inasmuch as it helps people to understand some planar boundaries and given that we're talking about adding planes (which will by definition mess with those boundaries) that doesn't seem to apply here.

An elemental plane is made up almost entirely of it's elemental substance so those things which trees require to grow would only be present in very limited quantities. The components that you spoke of seem to reflect the nature of trees rather than the substance 'wood'. Wood, in my view is the woody bit which makes up the bulk of the tree which, once cut, is referred to as timber. This would exclude leaves, blossoms, etc although I accept that this is my definition and not yours.

I accept that a certain amount of air is required and moisture is certainly present in most cases (if the wood is alive) but there is no fire in the substance and while it grows in earth and is dependant on earth for growth it is not physically made up of earth.

btw you'll be flayed by tomorrow morning Smiling

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Being primarily composed of a single element is only true of the single elemental planes. Magma for instance is composed of the balance between and combination of earth and fire. The "elemental" (it isn't really an elemental plane, but nor is it a paraelemental, quasielemental, or energy plane) plane of Wood, as described in the Manual of the Planes, is not simply wood but rather plant life in general all growing and striving on a single infinite tree that has forests and the sort on its branches. The fact that it is not merely wood mixed with the what was said in my previous post makes it feasible for the elements to be in balance. The reason that I described the various elemental and paraelemental planes as being "level" with each other is that if one is "higher" than another it will have more positive energy, it is "lower" it will have more negative energy; but if they are all "level" with each other they will all have the same balance of positive and negative energy.

I suppose I will have to use what time I have before being flayed to spread the truth of the Lady of Pain to as many people as possible. Think about it, the Lady of Pain is a Big Ol' Fish Sticking out tongue .

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I would say that the elemental plane of wood is completely unnecessary and doesn't really have a place any where; but if it were placed some where it would have to be an inner plane. Since, it is obviously not a material plane, it has no alignment nature and is not at all connected to belief and thus not an outer plane, and is infinite and thus not a demiplane. Pseudo-planes do not have a place in the current cosmology.

The material plane cannot be in the center of the inner planes since the inner planes, material planes, and outer planes are essentially three discrete units.

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I get what you're saying, I just don't like it as an inner plane. As the plane of wood stands in the MotP it basically sounds like Yggdrasil with wooden critters rather than big squirrels, that makes it a demi-plane or a pathway (actually it could work well as a pathway b/w the inner planes but I think that the ethereal already does that) rather than an inner plane. Also, the pseudo planes are still made up entirely of a blend of their elements not e.g- magma is made up almost entirely of magma not chunks of fire and earth floating together. As the plane of wood stands it is has all of the elements separated and no element clearly predominating (apart from wood which isn't actually a mix of those elements but a different element itsself)

btw, why can't the Prime be in the centre of the sphere?

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I'd disagree on your final point. The planes are attached by transitive planes and, in my view, rely on one another for their continued existence.

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I completely agree with you on both counts, but that doesn't alter that they are distinctly seperate from each other.

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Possibly I was reading too much into your use of the term 'discrete'. Anyway the Prime can and has been conseptualised this way in canon texts (1e and MotP) but that's pretty much irrelivant anyway given that these are just ways of thinking about the planes, not true physical arrangements. Inner, outer, prime and transitive are just labels attached to planes which have proporties in common to others of that category, all analogies to represent this in a way humans can understand will be flawed in some way unless we simplify down the cosmology in a way which will make it far more boring to play in.

My only real contention here is that there doesn't need to be an inner-inner plane which incorporates all the elements, that role is fulfilled by other planes.

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I like the way the inner planes work. Each Elemental plane has two paraelemental planes, and two quasielemental planes, one positive, one negative. It's pretty complex already, we don't need to complicate it by adding in "wood," or some such. It should be noted, that wood is a living, organic, and most of all, non-elemental substance that doesn't fit the other four. The Four classical western elements are based largely on the old Greek notion that those four elements made up the building blocks of all matter. Wood may have a place in Chinese Alchemy, but I don't think it really has a place in Planescape, except of course, as Arborea.

Okay, for those of you who seem tragically uninformed, here is a list of the para and quasi elelemental planes and their base components (and keep in mind, I'm doing this from memory):

Para-elemental Planes:
Earth+Water=Ooze
Water+Air=Steam
Air+Fire=Smoke
Fire+Earth=Magma
(note that "opposed" elements never touch, so there is no planar combination of air and earth)

Quasi-elemental Planes:
Negative+Earth=Dust,
Negative+Water=Salt,
Negative+Air=Void,
Negative+Fire=Ash,
Positive+Earth=Mineral,
Positive+Water=Ice,
Positive+Air=Lightning,
Positive+Fire=Radiance.

Anything wrong with this? I keep thinking that Steam is Fire+Water.

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Ok, the reason I said those planes for wood, is because the planescape people made them, and I can bet ya they will be in chapter 8 when it's ready to download.

/portals/entry.php?intEntryID=9351

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As I will say again; the wood plane has no place in the ordinary cosmology if there were connections between opposing planes (which was what Nick wanted) there would inevitably be a mixture of all four elements, and wood would make the most sense in this role. So to clarify further, I am not saying that there needs to be or should be a plane in the center of the inner planes; but if there were, wood would make the most sense.

Duckluck, you made some mistakes. The mixture of air+water is ice. Water+positive energy is steam.

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I'm almost completely certain that Duckluck is correct.

Air/Water as Ice makes absolutely no sense - a combination of two fluids should be a fluid, not a colder and solid (traditionally non-air associated) form of water.

Likewise, Water/Positive as Steam makes no sense - it doesn't make the properties of water any more water-like, it simply makes it suspended in Air.

Ice is imperfect as Water/Positive, of course, but it makes some sense. Water is traditionally associated with Cold, and Ice is much colder than Water. In addition, the positive energy plane is full of light, which is exacerbated by the reflectiveness of an ice plane.

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If you're referring to the Planescape cosmology, then MakThuumNgatha is correct about Ice and Steam. For reference, a scan from the Inner Planes (I think... I know it's from one of the PS products, but I could be wrong about which one) can be found here: http://planewalking.dungeons.ru/inner/inner-planes-map.jpg

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Think that we've gotten a bit off topic here, I admit that I carry a fairly significant part of the blame for this.

We know what the core cosmology says the inner planes are, it's pretty clearly stated. I believe the purpose of this thread was to determine whether we could improve on this cosmology and possibly add some planes to fill in any percieved gaps. That way if people wanted to add these to their cosmology they could, if not they could just use them as regions within the other planes, as demi-planes, or not at all.

I think it would help if people read the first half dozen posts before the "wood at the centre" debate took hold.

Oh, and sorry Duckluck but I'm pretty sure MakThuumNgatha was right although I agree that it doesn't make sense, hence this thread. Please don't kill me.

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The planer index section of the planar portals feature on this website details which paraelemental and quasielemental planes come from what combination, and make it clear that ice is the paraelemental plane of air and water (cold air blowing upon water creates ice) and steam is the positive quasielemental plane of water (I imagine that the water is charged with energy and thus becomes a gas).

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Also, Ice contains a LOT of air. As to Mak, if there were connetections between opposing planes, wood could just be a demiplane that extists very near the inner planes.

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Also, Ice contains a LOT of air. As to Mak, if there were connetections between opposing planes, wood could just be a demiplane that extists very near the inner planes.

420
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'nick' wrote:
Interesting. As for the plane of wood, the paraelemental and quasielemental planes for it are as follows:

Positive: Flowers
Negative: Thorns
Air: Pollen
Fire: Coal
Earth: Soil
Water: Coral

I posted something similar awhile back in the thread discussing elementals. You can easily imagine what their native planes would be like:

Quote:

Wood Paraelemenatals
Air - Paper Elemental
Earth - Root Elemental
Fire - Charcoal Elemental
Water - Multch Elemental

Wood Quasielementals
Positive - Fruit Elemental
Negative - Rot/Blight Elemental

Now selling tee-shirts that say: "I got wood in the Inner Planes!"

-420


I stuck to a bit more of the tree aspect (being the source of wood) than the plant aspect in general.

I was also thinking the Elemental Plane of Wood could be like the Prime Material Plane "growing" or spreading out into the inner lanes. This leaves open the possibilities of a Transitive Plane of Wood and Outer Plane of Wood.

-420

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While the organic nature of the plane of wood does allow for the interesting possibility of it growing and thus spreading out; how does that make it similar to the prime material plane? I could see how this might make it something of a transitive plane, connecting all of the inner planes, but how would this allow for an outer plane of wood?

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Oops, you caught me. Ice is the Para, Steam is the Quasi. I got confused by the fact that neither of them made any sense.

Are you guys basically saying that this phantom Plane of Wood would be like Yggdrassil's roots connecting it to the other planes? Maybe it would actually work as Yggdrassil's roots.

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I am saying no such thing. Perhaps Yggdrassil grew from a seed of the Plane of Wood.

It does, in a way, make sense for the plane of ice to be from water and air: cold air blows upon water and water becomes ice. For steam: the positive energy energizes the water molecules causing it become a gas.

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I don't think that's how physics works. For the record, water doesn't require any air to freeze, and Positive energy hasn't molecularly destablized any of the other Quasi's.

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Ice: Its the wind chill (have trust and faith). Since positive energy doesn't exist in reality, who are we to say what it does and doesn't do? To the best of my knowledge (I'm a philosophy and anthro double major, that should give you an idea of the extent of my knowledge of the physical sciences) lightning is caused by loose electrons and behold: the plane of lightning is made of air and positive energy. Radiance could conceivably come from the molecular destablization of fire, insofar as "radiance" lacks any tangeble real-world existance. Minerals: molecular rearrangement and fusion of earth catalyzed by high levels of positive energy.

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Again, sorry to burst your bubble, but that doesn't make any sense. Vaporization of water is caused by the accelerated motion of water molecules, which causes them to take on a more gaseous form. Lightning is an electron transfer between positively and negatively charged objects. It has to do with Ionic transfer, yes, but that is quite a bit different. Most igneous rocks (which includes most gemstones) are created by the solidification and crystalization of liquid magma. As the Magma cools, the molecules move less rapidly and are able to form stronger bonds which causes the minerals to crystalize into a solid mass. Note that this is the exact opposite of the process by which steam is made. Lastly, fire is a chemical reaction, and isn't even a form of matter. It does create light and heat, however, and we can think of Radiance as being the Light and Heat without all the messy fire.

Also, ice may tend to form where it's windy, and therefore colder, but that doesn't meen you need air to have ice. There is plenty of ice in space, after all.

Of course, I'm just an English major who took a geology class, so...

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While i don't have a double major in physics, I did take it as an A level, and I'm gonna have to agree with mak. Just because there is Ice in space doesn't mean that ice can't be made by cold Air.

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The problem here is that we are trying to use modern science to understand a system that stems from the pre-scientific assumption of the existence of four elements. In this cosmology, steam does come from the combination from the mixture water and positive energy, just as minerals come from the mixture of earth and positive energy. To figure out why you'll need to accept this as true and work from there. As I said before, have trust and faith.

420
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'MakThuumNgatha' wrote:
While the organic nature of the plane of wood does allow for the interesting possibility of it growing and thus spreading out; how does that make it similar to the prime material plane?
Someone posted earlier about wood being a combination of elements, that got me thinking about the Prime. Wood can be thought of as a combination of water, air and earth. Not really fire though, unless you get the sun and photosynthesis involved.

"Look out! It's a photosynthesis elemental! Run before it uh... greens all over us!"

-420

EDIT: Ice = Water, Water = Oxygen + Hydrogen. So, you need air to make ice (even in space)

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No you don't.

Air is mostly nitrogen, after all. The worst thing is that thematically, Air/Water (Ice) makes no sense. Air represents all things Gaseous, Water represents all things Liquid, and Earth represents all things solid - Fire's the oddball, but it represents energy and power.

So when you combine Gas and Liquid - you get... cold?

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Classical scholars knew that wood was a combination of all four elements because if you burn it, all those elements are released: fire, water vapor, smoke (a form of air), and ash (which was interpreted as a form of earth). Fire in compound form doesn't look like fire, just as in real chemistry hydrogen in compound form doesn't look like hydrogen.

To some extent, we don't have to rationalize the alchemical system used in AD&D. We can just accept that in the Planescape multiverse, an air atom and a water atom together make a compound, an ice molecule. A fire atom and an air atom make a smoke molecule. A water atom and an earth atom make an ooze molecule. It has nothing to do with the chemistry of the real world, but that's okay.

The quasi-elemental planes are similar. Positive and negative energy affects the four elemental atoms in different ways. Positively charged earth becomes mineral, and negatively charged earth becomes dust. There doesn't have to be a "logical" justification for this, any more than there has to be a common-sense reason why hydrogen and oxygen make water, or why carbon, hydrogen, and oxygen combine to make glucose.

The real reason the Inner Planes look like that is more complicated. Originally, in 1st edition, there were only ten Inner Planes: Earth, Water, Air, Fire, Heat, Cold, Vapor, and Dust, along with the positive and negative planes. The para-elemental planes of Heat, Cold, Vapor, and Dust were analogous to the qualities that classical (by which I mean ancient Greek) alchemy associated with the various elements: Hot, Cool, Wet, and Dry. Fire is hot and dry, earth is cold and dry, air is hot and wet, and water is cold and wet. Thus between the Planes of Fire and Earth would be the plane of Dryness, or Dust. Between the Planes of Water and Air would be the plane of moisture, or Vapor. Between the Planes of Fire and Air is the plane of Heat, or Magma. Between the planes of Earth and Water would be the plane of Cold, or Ice. Except some of these were switched around in 1e Deities & Demigods; I can't explain that.

Anyway, the chart looked like this:

Although it probably should have looked like this:

In May of 1983, Gary Gygax decided to revise the inner planes:

Dragon #73: May 1983

"Gary Gygax" wrote:

Note that, in the torus, the Para-Elemental Planes (Ice, Dust, Vapor, Heat) occupy too much area. Discerning Students will also remark that three of these intervening planes are denoted by some material manifestation, while the remaining one is designated by a condition. Thus, the logical question: Which one in the series does not belong? Do not blame the Learned Authors of the work in which the depiction occurs — I am the one responsible for it, and I offer my apologies.

Getting back to the point of this article: Another reference illustration (Figure B, at right below), also from the DEITIES & DEMIGODS” book, shows the Inner Planes (Material, Elemental, Positive, etc.). Isn’t it interesting to note how the Positive Material Plane sits upon the material multiverse as if it were a plate? Observe also how the Negative one serves as a saucer for the same body?

If these odd relationships have troubled you, Gentle Readers, half as much as they have disturbed me, you have been sorely put upon. I, for one, could stand it no longer.

After several hours of rooting around in the mess which I laughingly term my files, I discovered my notes on the Inner Planes. Atop the heap was an illustration of a tetrahedral structure for the Elemental Planes (Figure C, at the top left of the facing page) proposed by my Worthy Confederate, Steve Marsh. (count ‘em) Para-Elemental Planes, viz. Lightning, Magma, Dust, Ice, Vapor, and Ooze —all material substances, not conditions, by the by! The four faces are the Positive Material, Negative Material, and Shadow Planes, plus the infinity of the Prime.

So anyway, the intent was to be able to fit a diagram of the elemental planes on a six-sided die.

Monte Cook included this change in-game in the Planescape Monstrous Compendium Appendix III, where he hinted under the description of the wavefire that the Inner Planes had once had a different shape, that Dust and Steam were once paraelemental planes (between Earth and Air and Water and Fire respectively), but the planes later shifted to their present configuration, so in the modern age they're quasielemental planes, and Earth and Air and Water and Fire no longer meet. As a quasielemental plane, the Plane of Steam is actually a universe of cool mist, but steam-based creatures like the wavefire still lurk in it, remnants of the early epoch when the Plane of Steam was a place of boiling water.

This suggests that there are actually two forms of "steam" - one which is a compound of Water and Fire, and one which is positively charged water. Presumedly water in the Planescape multiverse evaporates due to positive energy from the sun supercharging some of its atoms. These molecules are relatively stable (clouds are made of them), but they break down into pure water with time or perhaps negative energy (creating rain). Water can also be boiled, but steam is actually made of fire atoms and water atoms combined - this compound breaks down when it cools, so the fire atoms (too small to be seen) dissolve in the atmosphere and the water returns to its pure state.

There would also be two forms of dust - dust which is a molecule created by the influence of entropy on earth (quasielemental dust) and dust which is a compound of earth and air (paraelemental dust). Paraelemental dust would presumedly be lighter, drifting freely in the atmosphere. The most common source is from the earth/air atoms in humanoid skin and hair. Quasielemental dust is heavier, and includes sand and even rubble - any entropic form of earth.

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This article also gives an excellent alchemical (read: scientific, if science was based on completely different principles) view of the inner planes, especially with regard to the para- and quasi-planes.

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