Hi all!
I have a little question concerning the Outland's sky elements (I hope the title wasn't too deceiving?).
The Player's Primer to the Outlands doesn't describe anything related to suns, moons or stars? Can I safely assume the Outlands has all of those?
The reason I'm asking is rather simple. I wanted to create a new world that was connected to the Planescape setting but contained traits similar to the Forgotten Realms' (When it comes to societies and such). Thus my idea was to create such a world as a star or moon of the Outlands (tm Wink ).
Does this conflict with any of the written rules? I know you can alter campaigns to your likings, but I don't want to get into a minor discussion with my players.
Greets, K.
The Outlands have three Lights of Balance that shine at their center (around the Spire, I guess), according to the Planescape Monstrous Compendium (under Mediator). I don't think they give off much light, though.
A Player's Primer to the Outlands says "So, you want to know why the Outlands have both day and night when there's no sun or stars in the sky? What are you, clueless?" The plane just has a nonspecific glow (like Sigil) that lights up the sky during the day and goes away at night.
All worlds are potentially connected to Planescape. I would just use a regular material planar world and put enough portals in so that the PCs can get into the planes when they need to. You could even say the sky over your world is an enormous portal, and this is why you can see the Outlands in the heavens.
A planet in the Outlands' sky that's culturally similar to the Material Plane seems to go against the point of having seperate planes - I would just put Prime things in the Prime and planar things in the planes. They can certainly mix as much as you want to.