I'm looking to convert the GMM module to 3.5 and run it for for a group as a campaign while adding some adventures to fill it out between modules as well as to set up my plot for after I send them through Dead Gods. I was wondering how much extra material I'd need to create to fill in between adventures, since all of the GMM mods are relatively short. I was also wondering what I should do about the limbo adventure specifically as the 2e rules for stabilizing Limbo seem to be much more forgiving then their 3.5 counterparts and the PCs need to get between 200-1200 modrons through Limbo on their own. Can anyone give me a hand?
The players have not yet created PCs, and there is a range of PS experience going all the way from none to lots. They will start at level 3.
Drake