The Fey

13 posts / 0 new
Last post
Calmar's picture
Offline
Namer
Joined: 2006-06-07
The Fey

 

Greetings.

Stumbling over the great Fey Feature articles after a long time, I decided to 'fabricate' my own version of the standard fey that seems to compose the population, or at least the nobility, of the seelie and unseelie courts. Basically I transformed the quite powerful half-fey template into this separate race. So far I'm quite happy with the race and would like to hear your opinions. Smiling

Sidhe (seelie and unseelie)

· Dex +2, Wis +2, Cha +4.

· Medium size.

· Fey type.

· A sidhe’s land speed is 30 feet.

·Immunity to sleep spells and effects, and a +10 racial saving throw bonus against enchantment spells or effects.

· Low-Light Vision: An sidhe can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

· Weapon Proficiency: Sidhe are proficient with all simple weapons.

· +2 racial bonus on Hide, Listen, Search, and Move Silently checks.

·Spell-Like Abilities: A sidhe with an Intelligence or Wisdom score of 8 or better gains spell-like abilities. The caster level equals the sidhe's character level. Save DCs, where applicable, are Charisma-based (10 + spell level + sidhe's Cha modifier).

Character Level

Spell-like Ability gained

1st

Charm person at will, hypnotism 1/day, faerie fire (unseelie) or glitterdust (seelie)1/day

3rd

Detect law 3/day, enthrall (unseelie) or sleep (seelie) 1/day

5th

Protection from law 3/day

7th

Confusion (unseelie) or emotion (seelie) 1/day

9th

Eyebite (unseelie) or lesser geas (seelie) 1/day

11th

Dominate person (unseelie) or hold monster (seelie) 1/day

13th

Mass invisibility 1/day

15th

Geas/quest (unseelie) or mass suggestion (seelie) 1/day

17th

Insanity (unseelie) or mass charm (seelie) 1/day

19th

Otto's irresistible dance 1/day

· Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc.

· A sidhe has damage reduction 5/cold iron. The damage reduction increases to DR 10/cold iron at 10th level.

· Favored class: Sorcerer (Bard, Druid).

· Level adjustment: +2

· CR: +1

To get back to the planes themselves, I'd be grateful for some information about the faerie plane (in 2nd and 3rd edition).


Also I'm curious about the nature of Titania & Oberon and
the Queen of Air and Darkness. Wikipedia lists them as deities, while
in the fey feature article they seem to me more like very powerful, but
non-divine beings. I could imagine that this is the lore before the
introduction of the faerie plane, but maybe someone here can tell me
more about it.Smiling



 



 



 

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

MythMage's picture
Offline
Namer
Joined: 2008-11-21
I'd remove the Con penalty.

I'd remove the Con penalty. Low Con is an incredible rarity among fey (their only score that ever seems to be low enough for a penalty is Strength), and these guys will already be hurting for hp thanks to the LA as it is. I'd also swap the alignment-themed SLAs for something else. They didn't make sense when included in the 3e half-fey template, and they don't make sense for the sidhe described in the Fey Feature (note that the Seelie court encourages lawful behavior, and that aside from the Seelie prefering law and the Unseelie chaos, ethics get largely ignored).

As to your conceptual questions, I recommend checking out Songs of the Sidhe (at Dicefreaks), the whole point of which is to tackle the contradictions you found and turn them into a consistent whole that suits play in the Great Wheel. You would probably find the introduction, "The Geography of Faerie", and "The Politics of Faerie" especially useful. A note on the geography: we added on to it, but the section called Annwn is more or less exactly how Faerie is described in the 3e Manual of the Planes. (Sorry for the blatant plug, but the material is what you asked for.) As far as D&D sources go, we drew primarily on the Fey Feature and Monster Mythology for inspiration. In addition, we have pulled a lot from world mythology (Celtic and others).

We see Titania et al as Powers, though not conventional gods. Running with the unusual traits noted for the sylvan gods in Monster Mythology, we depict them as distantly presiding over the lesser fey but not being worshiped by them. They don't have clerics. Really, they are closer to older renditions of the archfiends, which saw them as planar rulers who contest the gods in raw power but don't operate much like deities and have different interests. The fey, as nature spirits, have lords who concern themselves with nature almost like demon lords concern themselves with evil.

Calmar's picture
Offline
Namer
Joined: 2006-06-07
Thanks for the link. The

Thanks for the link. Smiling

The reason I haven't answered yet is not a lack of interest, but more a lack of time and players since I posted first.

As far as I see/plan it I'm going to use to the Queen of Air and Darkness as a deity of evil fey and another evil maybe undead being (working titel 'Banshee') as actual overlady of the unseelie (does 'overlady' as as female form of overlord exist??? Laughing out loud).

The cleric domains I'm giving are from the Air, Chaos, Darkness, Evil, Magic and Trickery.

Should I kick Magic, Trickery or both?

Any input? Smiling

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

MythMage's picture
Offline
Namer
Joined: 2008-11-21
Calmar wrote:Thanks for the

Calmar wrote:
Thanks for the link.

You're welcome.

Quote:
As far as I see/plan it I'm going to use to the Queen of Air and Darkness as a deity of evil fey and another evil maybe undead being (working titel 'Banshee') as actual overlady of the unseelie (does 'overlady' as as female form of overlord exist??? Laughing out loud).

If you are going to go with the theme of fey as Powers of nature, it might not be appropriate to have an undead leader, due to the whole "undeath is unnatural" thing. Or not, depending on what you are using as a basis for fey power structures.

And no, I don't think it does exist. Tongue out Maybe Empress is what you want?

Quote:
The cleric domains I'm giving are from the Air, Chaos, Darkness, Evil, Magic and Trickery

I should point out that the fey gods have never granted spells to clerics, in any edition of the game, instead focusing their blessings in the form of innate or arcane magic such as spell-like abilities or sorcery. (Not that you can't have them grant spells in your games, of course, but it changes the tone from the material you said you were drawing from. Fairies, especially European ones, have often been depicted as avoiding or even hating/fearing religion of the kind that clerics embody. A lot of fairy folklore depicts fairies as being repulsed by crosses much as vampires are, for example.)

As for kicking domains, assuming you want to associate these figures with domains at all and you are basing the Queen on her Fey Feature incarnation, I would suggest dropping Evil before either Magic or Trickery. Aside from that, Magic is more important to her than Trickery. Or just let her keep them all. Obad-hai gets six domains, and Lolth has many more, so I don't see why the Queen of Air and Darkness couldn't have six.

Calmar's picture
Offline
Namer
Joined: 2006-06-07
Yeah, I guess my

Yeah, I guess my formulation was awkward as ruler of all unseelies goes too far. A fearsome entity that hates mortal life and sometimes allies itself with evil fey would be more correct.

MythMage wrote:
I should point out that the fey gods have never granted spells to clerics, in any edition of the game, instead focusing their blessings in the form of innate or arcane magic such as spell-like abilities or sorcery. (Not that you can't have them grant spells in your games, of course, but it changes the tone from the material you said you were drawing from. Fairies, especially European ones, have often been depicted as avoiding or even hating/fearing religion of the kind that clerics embody. A lot of fairy folklore depicts fairies as being repulsed by crosses much as vampires are, for example.)

I could imagine that's a matter of how you regard a fey cleric. The image I had in mind was not that of a priest who preaches a certain dogma and gathers followers around her, but more that of a champion of the Queen of Air and Darkness whom she grants the mystical abilities of the cleric (or druid, ranger, blackguard). 

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

Calmar's picture
Offline
Namer
Joined: 2006-06-07
MythMage wrote:If you are

MythMage wrote:
If you are going to go with the theme of fey as Powers of nature, it might not be appropriate to have an undead leader, due to the whole "undeath is unnatural" thing.

I had that concern myself at first.  But then, the unseelie fey seem to be generally quite free with their conception of nature, as they are creating lots of twisted offspring and creatures that aren't quite natural in their appearance and mindset. 

 BTW, what - if any - do you use as the 'standard' court fey at Songs of the Sidhe (I can't seem to find such thing there)? Smiling

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

MythMage's picture
Offline
Namer
Joined: 2008-11-21
 A fearsome entity that

 A fearsome entity that hates life and sometimes allies with evil fey as your leader of the Unseelie? Why not just use a fearsome, life-hating fey?

As for court fey, I'm afraid I'm not positive what you're asking. Do you want to know who do I use as prominent fey Powers? Or how do I define the fey Courts? Or something else?

The standard courts of Faerie are outlined in the thread called The Politics of Faerie, and glossed over in passing in the Introduction. The leaders are mentioned but not detailed. If you want more detail than what I give there, feel free to ask more specific questions. The deep dark details on specific membership of the Courts are waiting for a later publication, but I'm sure I could provide the basics on at least the big names. More than is currently there, surely.

Note also that the most prevalent (but certainly not definitive) beliefs of fey regarding several subjects such as undeath are handled in Fey Philosophy. While you're right that the Unseelie have a wider view of what's acceptable in a court member (the Seelie are very elitist and exclusive compared to them), undeath goes flying past a very serious line that mere ugly crossbreeds and bizarre physiology/psychology barely approach. That line is participation in the circle of life, which by definition undead exist outside of. The way I see it, living death is unavoidably offensive to most of the Unseelie (and fey in general) because undead utterly subvert the power of age, decline, and death that the Unseelie represent. To use a loose metaphor, in the fey's eyes, disturbing lifeforms compare to undead the way a typical American would say a cross-dresser compares to a rapist-murderer. The uptight Seelie would hardly allow the former to hold power, whereas the more liberal Unseelie don't care (may even enjoy it), but neither will tolerate the latter even existing.

Calmar's picture
Offline
Namer
Joined: 2006-06-07
Shes not actually supposed

Shes not actually supposed to be the leader of all unseelies.

I just mixed it up a bit because most of the adventure ideas with evil fey I have in mind include those unseelie fey that share her hatred for mortals - and she's simply the main power behind the forces that threaten the mortals. That does not mean that all, or even most of the evil fey, take special interest in humanity, or the mortals realms. Sorry for being unclear.

 

With court fey I mean the ones that appear as the various characters in the Fey Feature articles. They don't seem like dryads, satyrs and pixies to me...

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

MythMage's picture
Offline
Namer
Joined: 2008-11-21
I think a number of

I think a number of different races make up the courtly fey, that is, the ones who act much like what is described in the fey feature (though note, some of the ideas there are general enough to work for all fey). None of them fits exactly (particularly the nitty-gritty details of kelir politics), except perhaps the daoine sidhe, a powerful race of my invention based on the fey feature (the race is currently pegged in the CR 15 area, but is still subject to debate by project members - if it changes at all, it will be by becoming less powerful).

To name individual races, I consider the courtly races to most centrally include nymphs (Monster Manual, SRD), hoary hunters (Epic Level Handbook, SRD), leanan sidhe (D&D website), sirines (Monster Manual II), verdant princes (Monster Manual IV), frostwind viragos (Monster Manual V), pre-3e races such as the leprechaun, and new races such as the daoine sidhe, fylgiar, folletto, huldra, and encantado. I should note, however, that I consider some races that are very scattered on the Mortal Coil to be a bit more social when in friendlier confines of Faerie, where communication and socialization with other fey are easier.

 Jaebrin (Monster Manual V), banshrae (Monster Manual V), and thorns (Monster Manual III) take significant part, but as jesters, musicians, and guards respectively rather than as courtiers.

Many other fey take part in court life but less frequently, but they don't form courtly houses.

Center of All's picture
Offline
factotums
Joined: 2004-05-11
I noticed you asked about

I noticed you asked about the Plane of Faerie as it exists in 2E and 3E.  In 3E, the only "official" reference I'm aware of that descirbes the nature of the plane is the Manual of the Planes.  The Feywild put forth in 4E, though, offers some pretty neat ideas for a fey-based plane.

In Planescape, I don't recall any mention of a proper Plane of Faerie.  Planes of Conflict says that the Seelie Court can occasionally be found on the Beastlands, often being entertained by Skerrit or other wilderness deities.  However, the book also mentions that the Seelie Court travels through the Beastlands and Arborea (and I believe Ysgard as well).  I haven't checked Planes of Chaos to crossreference anything about the Seelie Court in Arborea, but it is probably worth a glance.  I can't remember for the life of me where the Queen of Air and Darkness is found.

In one of the adventures in Well of the Worlds, the players come across a Prime who thinks the PCs came from the land of Faerie.  IIRC (it's been a while), the module's narration explicitly says this is Clueless screed and there is no Faerie world. 

__________________

http://kaitou-kage.deviantart.com/ -- My deviantART gallery

http://www.planescapemetamorphosis.com/ -- Planescape: Metamorphosis, a Planescape webcomic in the works

MythMage's picture
Offline
Namer
Joined: 2008-11-21
Since I realized I didn't

Since I realized I didn't give much in the way of canon sources, let me add what I can to Center of All's list. 2e's Monster Mythology describes the original fey home plane, Ladinion, which was once home to the older fey gods (such as Titania) and was destroyed by the Queen of Air and Darkness long ago. The Queen of Air and Darkness has her 2e realm in Pandemonium, while the Seelie Court can show up anywhere from the Beastlands to Ysgard.

A few years before Monster Mythology, Dragon Magazine #155 described Faerie as an alternate Prime Material world which was nigh-inaccessible to mortals and ruled over by the uncontested Queen Rhiannon. (The article was the cover feature of that issue, and fairly detailed.)

In 3e of course WotC canon also produced some articles linked to Faerie in Dragon Magazine, such as the Seelie and Unseelie Court fey, and the website hosted a series on the fey called the Fey Feature, but these were more about fey than Faerie and only mentioned that the material could (but needn't) be used in conjunction with the Plane of Faerie described in the Manual of the Planes.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
An original, now-destroyed

An original, now-destroyed fey home plane from 23 called Ladinion?  How fascinating!  I've never heard of this plane; what other details can you glean about it from that source?  Was it a material world, or an Outer Plane accessible through the Astral?  How was it destroyed?  Sudden rumors of a vanished layer of Arborea or Ysgard would be an intriguing element to add to my campaign setting.

MythMage's picture
Offline
Namer
Joined: 2008-11-21
The whole section on

The whole section on Ladinion is prefaced as being a fey myth, so it may be meant to be taken with a larger grain of salt than most D&D backstories.

Jem wrote:
what other details can you glean about it from that source?

According to Monster Mythology, as I recall, it was a natural paradise. Some natural features included the lake of Cwm Glas and the river Afon Bhlu. It was ruled by Queen Titania and the Seelie Court. The only mortal race noted to be present is dwarves in the southern mountains. The Queen of Air and Darkness went by some other name (not given) at this time, when she was Titania's second-in-command in the Seelie Court (kind of a logical court position, considering she is Titania's younger sister).

Quote:
Was it a material world, or an Outer Plane accessible through the Astral?

It said it was a "plane", nothing more.  Since I'm pretty sure mortal worlds weren't referred to as such, I think it's safe to assume that it was not meant as one of those. At the same time, it probably wasn't a planar layer of another plane either, again because those are "layers" and not "planes". If I had to guess, I'd say it was probably as described in Manual of the Planes, coexistent with the Material Plane. Or maybe linked to the Ethereal.

Quote:
How was it destroyed?

When the Queen of Air and Darkness first obtained the Black Diamond (her trademark artifact which is always in hand), she somehow used it to cause apocalyptic volcanic explosions and clouds of poison to cover the land and eventually obliterate the plane entirely.

There's a hint I'm not too fond of from somewhere (I'm not sure if it was in this or some other book) which implies that the Diamond may have been a creation of Tharizdun, and that it may have been responsible for the Queen's fall into depravity. (I just think it seems crude and hackneyed to handle a morality shift via magic. This'd be even worse than a helm of opposite alignment.)

In my work with Faerie, I set up the Queen to obliterate her home world, but set that on an unnamed mortal world separate from Faerie, so that I can use this plot and still have a proper fairyland. I prefer to see the Queen as carrying out her actions of her own free will and the Black Diamond as an artifact channeling the primal power of natural Destruction that empowers the Unseelie Court as a whole.

Quote:
Sudden rumors of a vanished layer of Arborea or Ysgard would be an intriguing element to add to my campaign setting.

Eh, I never thought Faerie really fit as parts of those planes. I think sudden rumors of a long-lost Faerie realm recently rediscovered would be a lot more interesting. Maybe the Queen of Air and Darkness didn't quite finish the job and the PCs can discover ruins and fantastic treasures, or battle horrible monsters spawned or twisted by the death of the world. Like primeval beasts that barely survived (say, unearthly (half-fey) brachyuruses adapted to ignore and carry the Queen's world-killing poisons) or undead monstrosities like crawling apocalypses born from the overwhelming tide of death...

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.