Several books from WOTC mention seedier aspects of life that don't often appear in D&D material, like human sacrifice/torture, drug addiction (BOVD), and prostitution (Ebberon)... do any of these things occur in Sigil? The Ebberon books even have PRICES for a visit with a hooker!!! (Better hope she's not a Erinyes or a Succubus...)
The darker site of Sigil
Succubi are likely but Erinyes are not. That's because Erinyes are are avengers not seductresses. The only reason they would seduce someone is as a way to get revenge. As a side note, it's really infuriating how hard it is to remind people that, just because a given villain is attractive and female does not mean they are automatically trying to seduce mortals. Even WotC seems to be missing the distinction lately.
For fans' takes on Sigil's underbelly, you need look no farther than this thread on Sigil's Night Market.
Erinyes, despite their name, are almost always portrayed as seductresses in Planescape material. It's their duty to corrupt mortals to lawful evil, and there is certainly a place for both the carrot and the stick in this. They will use their sexuality if it suits their purposes, just as readily as they'll use their scourges.
They are not the Furies of Greek myth, which are an entirely separate set of entities (three goddesses that dwell in Pluton).
O.k. my bad, so Erinyes are not seductresses...
Just read the Night Market thread, where it mentions child slavery and child SEX slavery! Even the Book of Vile darkness drew the line when it came to child sex-abuse... I would think that in a world filled with Paladins and Good-aligned Clerics, such things would be a LOT harder to get away with (not to mention the wrath of the Gods, but then they can't enter Sigil...) Of course in real-world medieval times such things were commonplace (as were child marriage), but aren't people in a typical D&D world more enlightened? Somehow the idea of a villian killing a child is a lot more palatable than having the same villian rape the kid; I wonder if even Grazzt would stoop so low...
That being said, including such distasteful acts (or even hinting of them) in a campaign will depend on the maturity and sensibilities of the group's players. A DM considering the inclusion of that level of depravity should discuss the topic with her players at the start of the campaign to gauge what they find palatable or inappropriate. Erring on the side of good taste is advisable if ever in doubt however.
Certainly Sigil has its share of paladins and good crusaders, but it also has a significant population of fiends and their bastard offspring living out in the open; something most fantasy cities don't feature. Like any segment of the population, they have their own needs and desires to satiate and the means to acquire them either legally or illegally. The City of Doors is neutral ground for all sides of the morality and ethical spectrum; so even the villains get their say in what goes on there. So, as I see it, either in the back rooms of seedy establishments or on the street in the more disreputable parts of town, I think it's a safe bet that atrocities occur semi-regularly within the bounds of Sigil.
Yeah, but the idea of Grazzt molesting a child turns my stomach, anyway... I LIKE Grazzt as a villian, and don't like to think of him that way! I'd be like watching Star Wars and seeing Darth Vader rape some kid... I'd stop the movie and be sick at that point! (and of course, he could forget about any chance at redemption...) Not that Grazzt is seeking redemption, but isn't he supposed to be one of the more civilized Abbysal Princes, by Abbysal standards anyway? Oh well, guess I've beat THIS dead horse to a pulp...
No, Grazzt only presents the appearance of civility. In reality, he is no less evil and perverse than is Orcus or even Demogorgon. Being the top tier of the very manifestation of Chaotic Evil, there is little that he hasn't done. I'm not going to go into details, but just watch Se7en for ideas of anything that Grazzt or other abyssal lords might consider a pleasant past-time. In other words, there is little a normal person can come up with that would begin to even approach the extent of his depravity.
Now, the point remains, as has been noted multiple times, that whether or not you actually present that side (or even admit to it) in your games is entirely up to you. If it turns your stomach, don't mention it or even deny it. It's your game and he is a fictional character.
A good villian is one you also despise. Any other way and he's just another anti hero. Grazzt is most likely to fuck anything he so well feels fitting to do so. Most likely he'd then depraive them further till he is satisfied and then he do it all over again. As Vader goes hes a panzy of a villian. A tyrant maybe, but not much else. You just have to stoop to the worst things of humanity and you'll not only get a sick twisted and utterly vile villian. But a sadly believable one as well. He doesn't have to be all that scary, just repulsive enough, that'll put the nerve of even the steeliest of palidens.
Fair enough, but in the Planescape material the evil activities of Grazzt and the rest are limited to "tasteful" evil acts... yes, he probably does worst stuff off-stage, but when presented in an adventure he keeps in the boundaries of good taste; as least to me having things get too graphic detracts from the Planescape feel... but to each his own.
Keep in mind that "canon" is whatever you choose to include in your game, so yes, Grazz't could rape babies (I mean, he's one of the ultimate expressions of sexual depravity, why wouldn't he?), but baby rape is not a subject most DMs want to get anywhere near. That's fine, but don't go out and say it's too much, or that it's taking it too far. The whole point of Grazz't is that he takes things too far.
Basically, you need to decide on the tone of your game. If your game is just supposed to be light-hearted fun, you should have Grazz't be like the villain from a cartoon. Sure he's evil, but his ambitions tend to involve taking over the world or something equally sinister but unoffensive. Besides it's not like he gets to succeed in his plans, anyway. This is a good way to go if you want to keep things breezy and unoffensive, but it can wind up feeling facile, overly-simplistic, or worst of all, un-Planscapey.
On the other hand, some DMs like to dive straight into the stomach-churning depths of brutality and degradation a real villain is capable of. This can be very effective at hitting players on an emotional level and getting them involved in the adventure. After all, who are you more likely to hate, the Grazz't who is trying ineffectually to take over the world, or the one who just raped and murdered your girlfriend? On the other hand, adventures that grim tend to risk greatly upsetting people (and their stomachs), and besides that, are often too moody to actually be any fun.
The best thing to do is simply find a happy middle ground (such as mentioning that Grazz't does horrible things to his prisoners, but not stating what he does), and try not to grouse too much when someone decides to draw that middle ground in a different place. Or you could to what I do and just avoid the lower planes as much as possible. Having your enemies be "good" guys is way more interesting.
I'm reminded of a funny little anecdote I read a long time ago. I have no idea if any of this is true but it really does apply here: Apparently, when Neil Gaiman was writing the whole Sandman series, there's this arc that includes a serial killer convention (like, literally, a convention that serial killers attend) and part of it refers to masturbation.
This idea was initially dismissed by publishers because they claimed that masturbation does not exist in the Marvel universe.
People have all ready said it depends on the tone of your campaign as to whether this stuff is mentioned; let me go a step further by saying that, if you want to, this sort of thing may very well not even exist in your version of Planescape. As in, child abuse NEVER HAPPENS.
Fantasy (and thus, Planescape) is a symbolic form of reality; if you want, there can be no such thing as... Well, anything. Hell, you're free to run a campaign module in a world where all villains are mustache-twirling ranters who subscribe to an arbitrary list of rules ("Will not kill hero without proper dramatic Goldberg-esque trap sequence and thirty minute explanation of my nefarious plot!") and all the characters are eunuchs ("Babies come from storks. No, really, I'm not being metaphorical here--we just got a delivery yesterday.").
We're all ready bending the laws of existence to make this more entertaining for ourselves; if monsters raping children bothers you, feel free to excise even the possibility of its existence from your model of the Planes. That's perfectly fine--it's not like it'll make any less sense for it.
It's a lot like comic books--some of us prefer the idealized boy-scout stuff and some of us prefer the gritty, morally questionable stuff.
As for whether Grazzt would stoop so low--oh, God yes. But really, you see this problem a lot in comic books.
There's this absolutely hilarious excerpt from a comic book a while back where we see the Joker--a homicidal murdering sociopath--getting morally indignant when he discovers that he's been working for a Nazi ("I may be a criminal, but I'm an AMERICAN criminal!"). This makes absolutely no sense; Grazzt having the same sort of opinion on child-abuse (and worse) would be similarly "buh-wha?" worthy ("I may be a totally Chaotic Evil Demon, but kids are off limits!" "Buh-WHA?").
It's a fascinating example of dropping our moral compass into our fictitious setting. On one hand, we want to keep the setting consistent; on the other hand, some of us get uncomfortable when that consistency calls for us to create things that defy our moral compass by outrageous lengths. What do we do?
Either take it as an opportunity to explore the forbidden in fiction (this is my preferred route--I mean, this is the reason why mythology and fiction exists--so we can talk about things we're not allowed to talk about!) or excise it completely (totally, perfectly legitimate; some people aren't looking for moral conundrums, just a relaxing evening).
Non-exemplar villains, at least, are individuals, and may have their own personal codes of behavior. A simple example is that Riven, one of the "I'm soooo evil" characters in the Erevis Cale series, is in most regards a pretty stereotypical totally heartless villain, but he will go to great lengths to take good care of dogs. His companions have had to prevent him from killing someone who was hurting a dog, actually. Being evil-aligned doesn't make someone automatically embrace every possible evil behavior out there.
For exemplars -- tanar'ri and such -- they're much more likely to freely indulge in every evil out there, since they, unlike mortal villains, are actual walking embodiments of pure Evil. Even so, while being willing to engage in any evil act, some fiends may have a preference for certain evil acts over others.
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It also depends on gaming background, I have no problem depicting Grazz't as a baby-raper, mainly because of my exposure to various White Wolf games, where canon NPCs have been described as baby-rapers. Mage: the Ascension described historical figure Gilles De Rais one of Joan D'Arc's associates, as a Nephandi Mage who was a pedophile who liked torturing children to death while masturbating. I'm pretty sure the Tzimisce Clanbook had things that were even worse in it. Granted more recent White Wolf releases haven't been as over the top.
As a player of a vampire larp, I've been around some really evil characters. The best ones being the insidious ones played by very smart roleplayers, and ones played by stupider players. There was a pedophile, played by one of the not so smart players, who was sort of an associate of my character. But he didn't last long, since his intentions as a pedophile was discovered soon due to the presence of a child vampire.
Honestly as I didn't flinch one bit at South Park when the Evil Christmas Critters mentioned ways to deal with Strawberry Shortcake in the Imagination Land episode, and were later described as raping Kurt Russell and a bunch of soldiers.
It's the type of evil, I expect the ridiculously over the top Vasharan mentioned in the Book of Vile Darkness, do on a regular basis. Generally I prefer more insidious forms of evil, since it's not as obvious.
Though you should know that as a fact in real life, child molesters don't fare too well in jail when mixed with other criminals. They tend to beat up molesters when they find out what they're in jail for.
Yeah, I own (and like) World of Darkness material (Vampire: The Dark Ages and Mage: The Sorcerors' Crusade) and I have read and enjoyed such dark books as the Baali Clanbook... but then, that world has a darker tone to it than Planescape usually does... as for villians being naturally inclined to child rape, etc... not every villian chooses to engage in every kind of evil act just because it's evil! Some villians have standards as to what they will or will not do; just because some berk is willing to slit your throat and steal all your jink doesn't necessarily mean that same berk would molest your kid (although he MIGHT kill her as a witness!!!) Lawful Evil bashers are notorious for having scruples of this sort (not ALWAYS, of course...) As far as Grazzt goes, he definitely is presented as a lecherous fiend who surrounds himself with lamias, succubi, and other females for his pleasure, but those are all adults (certainly he'd rape an atractive female PC if he got the chance - assuming he failed to SEDUCE the character - but if he spends his spare time doing kids, it ain't mentioned in the writeups...
P.S. I would NEVER tell anyone what to put (or not put) in their own game! And about the Vasharan... they definitely WOULD (and do) rape children, as stated in their write-up in the BOVD... in fact judging from the text EVERY Vasharan child is treated this way (no wonder they turn out so screwed-up when they become adults!!!) It's just that if you introduce a child-molesting NPC, the PCs pretty much HAVE to try to kill him no matter how powerful he/she is (wouldn't YOU?) What else are the PCs going to do, ignore it? Even Neutral PCs are going to be up in arms...
Grazz't, however, does not. He does do things just because they're evil and he doesn't really care how evil they are. That's what makes him a Tanar'ri. Why don't we hear about him raping babies? Because no one in the source books really wanted to write about him raping babies. Fiends are either stated outright or clearly implied to engage in rape, murder, torture, cannibalism, and various obscene combinations of the above without remorse or prejudice. They are evil to everyone. There is no reason why they would choose to draw the line at the age of consent. In fact, the extra taboo nature might make it even more fun to them.
Canonically, the demon lords (particularly Demogorgon, but really they all do it) have all been portrayed as demanding virgin sacrifices from their worshipers. Not only are the poor young maidens, well, young, but there is a clear sexual element to it (why else would they have to be virgins?).
Sure the canon wisely chooses to gloss over the gory details of what fiends do (TSR is not White Wolf and the fans want very different things), but it does state that there is no depth of depravity the demon lords will not stoop to. Baby rape is a deeply depraved act, certainly, but then Demons are deeply depraved beings. Does Grazz't rape babies in his free time? Who knows. Is he capable of raping a baby? Certainly. Hell, he'd probably eat it afterwards.
Read or view anything by Clive Barker and you've got yerself a tannari right there!
Well, you've got a point... O.k. you win, Grattz would do it! Can we consider the issue settled, then? (I wonder what Evil-aligned Sensates do in their spare time, hmm? Come here, little girl...)
However, it's also been implied since the beginning of the Batman continuity that the Joker, while bat**** insane also has a twisted sense of logic. It's his OWN logic, and not one that particularly makes sense to anyone else, but it's there. In this case, his logic dictates his action, based on his personal preferences. His reasoning is entirely self-centered. He doesn't like Nazis, so he feels indignant upon the discovery. He's still as chaotic as ever.
Seriously, this IS one of the reasons Law vs. Chaos is so very hard to do.
BTW, what Grazz't does off-screen shouldn't come up, unless your players are being really questioning. So don't worry about it too much. If it does, you could always ask them to not go there again if it makes you uncomfortable. It IS a game after all.
As far as atrocities in Sigil: it has Shemeska and A'kin as major players in town, as well as other high-ranking fiends, so it'll likely never be completely devoid of entertainment for the sort that like to make others feel pain. Granted, it also has a number of powerful celestials, but the Evil types have enough hidey-holes in the Hive that they can probably avoid the questioning eyes of the authorities most of the time. I'm sure the Harmonium would love to get rid of the "Night Market," but I think they'd realize they likely would lack the manpower to get rid of such areas and simply try to cordon them off and get whatever offenders they can. So despite having a bunch of paladins, clerics, and other holy types in town empowered with spells that do some major damage to the fiends, the fiends will still probably be hard to uproot, especially since they could be legal residents otherwise, and so the law would have to work with some serious disadvantages.
However, it's also been implied since the beginning of the Batman continuity that the Joker, while bat**** insane also has a twisted sense of logic. It's his OWN logic, and not one that particularly makes sense to anyone else, but it's there. In this case, his logic dictates his action, based on his personal preferences. His reasoning is entirely self-centered. He doesn't like Nazis, so he feels indignant upon the discovery. He's still as chaotic as ever.
Joker wanted to be a part of a team (The Society of Supervillains) that included Captain Nazi and Ubermensch as members, and got really really angry at it's founder, Alexander Luthor of Earth 3 when he learned that Alex "wouldn't let him play". He ended up killing Alex for the insult.
And beyond that there's a point that certain things can bring villains together, even if they have widely different agendas.
Not to seize this entire thread into the no doubt misanthropic clutches of a Joker-psyche discussion, but I'm 99% sure that the Joker's 'I-Won't-Work-With-Nazis!' gaff was basically a way of asserting the author's views over the character ("Nazis are so evil even the JOKER won't work with them!").
Whether we take it as canon or not, we need to keep in mind that all fictitious settings are completely at the mercy of their creators--a DM can decide tomorrow that there's no such thing as masturbation in Planescape, and so long as the players have fun that's totally fine. I'm talking one step beyond 'not mentioning it', since 'not mentioning it' doesn't always work (one player will sometimes insist we mention it!), and I like having the option to just go "It doesn't even exist in OUR fictitious setting!" on the table.
With the borders of law and chaos being so unbelievably confusing its a wonder that they aren't fighting amongst themselves more often than not.
Does Sigil have human sacrifice? Every night at antipeak at the Temple of the Abyss! The real question is, how is this legal? It must be legal, otherwise the Harmonium, Guvners, and Mercykillers would have spared no effort to level the place. The only reason they haven't is because the law won't let them.
But how can the law allow them to sacrifice people? Surely they can't just grab victims off the street! (Well, they can, but not if anyone can prove it.) My theory is that they import their victims from licensed "victim dealers" who get them from places like the dao's slave farms in the Great Dismal Delve. These dealers also supply Sigil's vampires and illithids with food.
However, there is one bright spot in this dark business. If a victim manages to escape, he's considered legally free and his owners can't go after him. The Harmonium insisted on this since they didn't want to be forced into turning runaway victims over to the fiends. OF course, the chances of a victim escaping alive are about the same as a snowball's chance in Phlegethos, so the fiends don't really mind.
What happens if an adventuring party breaks into a vampire's lair and frees the victims? The victims are still considered free, but the adventurers will be charged with grand theft and sentenced to death. And if they're already going to die, why not have them die as victims of the vampire? To an evil-aligned Mercykiller, it's justice at its finest.
In my opinion, it's best not to delve too deeply into stuff like rape and child abuse in Planescape. Not because it's too shocking for a game; after all, it's on TV cop shows every day. But that is exactly the problem; too much of that stuff destroys the suspension of disbelief. Instead of playing Planescape, you're playing Law and Order: SVU. Sigil may be the big city, but it ain't New York. If you're going to have atrocities, they should be planar atrocities.
First off, the Vampire probably doesn't HAVE any legal rights in Sigil, as one of the Undead (if anyone knows otherwise, please correct me!) As for the Harmonium, Mercykillers, etc. shutting down human sacrifices in Evil temples... maybe they look the other way! Maybe the Evil temples have dirt on those Factions or some other kind of leverage to prevent a raid (this might also explain why the Gatehouse Night Market hasn't been shut down, either... who knows, maybe some high-up Faction members PARTICIPATE in the sordid activities at either location, and hamper the attempts of their bretheren to interfere!)
A vampire, just like almoste every other sapient creature has legal rights in Sigil.
The Dustmen would certainly insist on legal rights for intelligent undead in Sigil. Despite this, they'd probably think of vampires as the pathetic losers of the undead community. I mean, the whole point of being undead is to get rid of all those corporeal desires, but vampires eat, sleep, and engage in general hedonistic decadence. Why, it's like they're trying to be alive! (Sigh.) Some people just don't get it.
Hey guys, I thought I'd write my own write-up of Sigil to get us off the topic of child-molestation. Cause, really, it's a topic that deserves to be written about without the stink of "Not children!"
The answer in MY campaigns is that Demons are pure evil just like Devils and Yugoloths. However, every demon is going to express that evil in a different way. No Devil, Loth, or Demon is going to be morally offended by *ANYTHING* evil. The sickest, most debased, most debauched, and nightmarish thing that humans think about is going to be pretty tame to them.
(Of course, you have to wonder how redeemed fiends come about)
However, you're not going to see Gra'azt or Asmodeus randomly going out doing "your particular perversion of choice." Mostly, because they have better things to do with their time and Fiends have enough personality that they have their own particular enjoyments. Orcus, for example, wants to make the entire world undead and debased monsters.
And weirdly, I totally get the "Joker won't work with Nazis" business. Why? Because I saw it as the Joker giving an excuse to turn upon the Red Skull. Lex Luthor/Red Skull and the Joker is like a miniaturization of the Lawful Evil vs. Chaotic Evil conflict. The Joker won't work with ANYONE serving a cause because he's the embodiment of chaos. Idealogy is anathema to the character whose stated goal since the Killing Joke is to embody the principles of meaninglessness (yes, there's irony there too).
He's an Xaocist who spends way too much time with the Doomguard and Bleak Cabal.
Now onto Sigil....
Charles Phipps' Sigil
Sigil is a Gotham City, Victorian London, Sin City, and a Douglas Adam's locale given life. It is a city of Neutrality that exists because everything exists there in one form or another. It's one of the most baroque, crime ridden, and cosmopolitian cities in the Multiverse with JUST enough repression to keep everything functioning.
Does human sacrifice exist? Just go ask Larry the Priest of Cyric and they'll be bringing in the Berk from Oerth. Is it legal? **** no! If Larry and company are found out then they'll be hung from the highest tree in the Prison.
Of course, you'll see Baatezu FoO lawyers try to find every loophole imaginable to legalize it. Plus, Larry's buddies in the Revolutionary League will try and bust him out. Frankly, it'll be a miracle if he manages to make it to trial because Sigil is one of the few cities in the world where a man can make a coherent argument about cutting the hearts out of people on an altar and get mixed reactions.
As for rape and the other abuses of our world? It exists in the background like it does in most Noir novels. In Planescape, rape is done by gangs and abusive boyfriends just like its done in the real world. Spouse abuse, drug addiction, and every other real world evil exists in all their naked infamy but it's mostly background in the same way that it is in OUR world.
The fun part about Sigil is that it probably most resembles our world in terms of the legal system and the frustrations thereof. The Harmonium is a GOOD legal force and not the underpowered incompetents that the City Guard is in every other setting. If there's an evil cult tossing people into a Great Old One, the Harmonium actually has a 50-50 chance of being able to go in there and kill the b*****s.
But they can't patrol the Hive, let alone CONTROL it. Aside from the Lady's War, crime is rampant in Sigil.
Of course, Sigil IS a great deal more lenient in many matters I think. I consider any attempt to outlaw Prostitution, Drug Use, and other forms of Vice to be completely legal. Can Jerry the Bartender sell human meat to Baatezu? So long as Jerry can confirm the Berks weren't killed here or so on, then the Harmonium has to just grit his teeth when the the Devils enjoy their favorite meal.
And you damn well can be assured that the citizens WILL go crazy over child endangerment because they damn well do anywhere. It's not the Abyss, huh.
Of course, slavery is another matter. In my games, slavery is illegal in Sigil. Oddly, those slaves you see on the market square are usually with their masters willingly. They come from cultures that don't accent freedom or they're already broken. See, nice and legal. Of course, like human sacrifice, what goes on underground....
That's my take on Sigil.
There is canonical evidence that human sacrifice is legal in Sigil. On p. 43 of In The Cage: A Guide To Sigil, it says of the Temple of the Abyss:
I wonder if that's the city condoning human sacrifice, or simply not allowing collectors to kill people who have been impaled on buildings, or otherwise collect them before their time.
In our world, governments which operate on the social-contract theory assume that there are certain problems which are to be addressed, and participants in the group to be governed agree to share certain resources, permit the chosen officials to constrict the behaviors of citizens to a certain extent, and so forth. These powers exist as long as the government is effectively addressing those problems, and when it becomes ineffective, revolutions happen.
The above paragraph, for example, is a paraphrase of the opening of the American Declaration of Independence. It's based in the governing philosophy of the Scottish Enlightenment's political thinkers, who were the primary influence over the American Founding Fathers' ideas on politics. These ideas, along with notions such as universal human rights, were born long after the medieval era in which Planescape is set, or even the early Renaissance.
Medieval governments were essentially government by force of arms over the governed. In imperial colonies, this was nakedly enforced. At home, it was nakedly enforced over slaves and over theoretically freer classes the argument of force was couched in terms of divine punishment, by giving the monarch Church backing through divine right of kings. This happened in hereditary monarchies as well as the Islamic caliphate. The Greek and Roman republics were long in the past, and more primitive nations do not model Sigil well.
Sigil is essentially governed through force of arms. In-game, it is the Lady's power to maze anyone inside her city, and keep anyone out, that she finds troublesome. The Lady is under no constraints to address any social problem, moral evil, or constituency's demands. Her sole interest appears to be keeping Sigil an active hub for planar transit. Powers she devolves through communicating with factions (a letter from her to the factols of the Harmonium, Guvners, and Mercykillers is pictured in In The Cage) would form the basis of Sigil's laws, along with the accumulating body of judicial precedent as interpreted first by the Guvners and, after the Faction War, by the dabus who take over the Courts.
In this light, it's clear why the Collectors act as they do. If they took a stand against human sacrifice, evil ceatures would be less willing to transit Sigil, and it would lose a great deal of traffic. If they allow rampant killing and violence in the streets, good creatures would be less willing to transit Sigil, and the city would lose a great deal of traffic. Sigil's in the middle of the Outlands for a reason.
Darkest used of fiends in anything D&D related: Salvatore had a man torturted by a succubus who would use him to get pregnant then eat their offspring in front of him. Grazz't would get a kick out of something like that.
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The Temple of the Abyss seems to make its money by eliminating enemies for its clients (even good aligned ones ). I guess the main reason for the temple not being eradicated by Guvners, Mercykillers, Harmonium, other temples, or someone else is that it has delicate information about lots of powerful people and can exact favors by some of these.
"La la la, I'm a girl, I'm a pretty little girl!"
--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)
I realise that it's not canon but in PS Torment you have a quest to rescue a woman from indentured labour in the lower ward (You also have the option of buying her contract).
The stated reason for the slave market (which is in the open and has harmonium guards walking past) is to keep space in the prison clear enough for the really bad criminals.
"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer
Oh, to a large part that's definitely reasonable. The luxury of spending billions of dollars on an extensive prison network, in which inmates are housed, clothed and fed, and often educated, with little return of labor, is a post-Industrial Revolution development. Prior to that prisons were pretty cramped and squalid affairs when they existed at all; and their founding really didn't happen until about the thirteenth century. Jailing before that was basically "holding": a place to put the troublemaker before a trial that would culminate in a sentence such as execution, flogging, exile, slavery, or acquittal. Prisoners of war were typically productive resources, expected to fetch ransom.
Modern ideals of justice can be darned hard to impose on a city like Sigil. A lot of the ideas we take for granted -- prison as a place of education and rehabilitation, war as an avoidable condition, torture as ineffective and morally wrong, the scientific method as an investigative framework -- were in Sigil's day pipe dream radicalism if they existed at all.
Most criminals in Sigil don't go to the City Prison — only those who commit civil infractions and fail to pay the fine. The Mercykillers' official policy is to sentence those guilty of misdemeanors to 10 years hard labor in the Mercykiller HQ on Acheron; those guilty of felonies are sentenced to death. In the real world, it was hard to find a crime that wasn't punishable by death in 18th-century England, so this is hardly unusual.
I'm still pretty sure that human sacrifice at the Temple of the Abyss is legal. While it's true that old Noshteroth keeps a lot of high-ups under his thumb through blackmail, I doubt that Factol Sarin is one of them or he'd lose his paladin powers. And even if the factol was compromised, that doesn't mean that even the Harmonium would obey such orders without question. After all, they didn't have any trouble rebelling against the Anarchist who became factol and tried to disband them. Yes, there is the Demon of the Bells to contend with — but Autochon is living proof of its limitations. Besides, good against one Bellringer is one thing; good against an entire faction? That's something else.
It's not like the Temple tries to hide its sacrifices, after all. They impale the bodies on the spikes for all to see, and I'm sure they're always in the market for potential converts to attend their services. Such blatant slaughter would prompt the Hardheads to do more than wonder why their factol wouldn't intervene. And the Guvners count a number of high-ranking baatezu among their members — there's no way in Hell they'd hold back on destroying a tanar'ri stronghold if the law didn't forbid it.
Therefore, the only logical conclusion must be that the Temple's sacrifices are legal. Since it would be impossible to have any kind of social order if they were allowed to just grab people off the street, the Temple must have to import their victims from elsewhere. Maybe from dao slave farms, maybe as tribute from Abyssal cults on the Material Plane.
Now, it's probably true that the Temple's extensive blackmail of high-ups has something to do with keeping human sacrifice legal, but it's probably not the only thing. Vampires and illithids require live sustenance, and they've got powerful friends in Sigil too. I mean, if the courts let innocent bloodsuckers starve, that would be positively inhuman! And if their victims are imported from the Material Plane... well, uncounted numbers of Clueless die every day on their own worlds and no Cager ever cared about them. Why start now?
Excellent analysis Rick.
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I thought about that, too. But how, on the other hand, would a habit of sacrificing intelligent beings become legal in the first place in a city, where the Harmonium, the Mercykillers, the Guvners, and several temples (and as far as I see it, every deity, regardless of alignment is opposed to demon-worshippers) hold positions of power?? Even if these three factions weren't around at that time, I'm certain several other powerful groups were, instead.
I'm still pretty sure that human sacrifice at the Temple of the Abyss is legal. While it's true that old Noshteroth keeps a lot of high-ups under his thumb through blackmail, I doubt that Factol Sarin is one of them or he'd lose his paladin powers.
Personally I completely agree with that argument. But oddly enough, In the Cage explicitely lists "even the most righteous and holy of priests or paladins" as clients of the temple (top of p. 44).
The only explanation for this I can come up with right now is that the gods apparently are not nearly as strict as I believed before and have more of a 'The end justifies the means'- attitude, instead...
"La la la, I'm a girl, I'm a pretty little girl!"
--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)
The factions were not in power in the earliest reliable history of Sigil. Things were pretty tumultuous before the Lady cut the number to fifteen and assigned some of the factions specific judicial authorities. Basically, it was a place without law, and any laws that would be passed had to be sufficiently widely supported. Even common law, which criminalizes the basic crime forms of assault and robbery, derives from a cultural tradition which demonic and chaotic travellers would not share with other planewalkers. Early judicial institutions could not overstep the bounds of the Lady's writ or they would face her wrath; prosecuting people for theft and assault in the streets contributes to the functioning of the City as a planar transit hub, while attacking the religious practices of half the Great Ring does not. In our world, "it's my religion" doesn't serve as a shield against harmful acts (or, well, shouldn't, and in any event certainly not killing people); in Sigil, there is a much larger constituency behind the practices of the Temple.
Well, technically we don't know when the Temple of the Abyss was created, either.
I think the Temple is more like a mafia organization that wormed it's way to power, rather than being powerful enough to stand solely against the mass of groups who have one reason or another to oppose it from early on.
"La la la, I'm a girl, I'm a pretty little girl!"
--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)
I couldn't read all the posts before making this little note here. Sorry for that. The discussion about Grazzt at the first few posts had me write this.
Please refer to the Malcanthet's entry in the Hordes of Abyss. Theres a clear, plain, out on the open reference to Marquis de Sade's 120 Days of Sodom. Anybody with a stomach strong enough to read it would tell you what takes place in said work. Let us only say here that your average abyssal lord is a great "libertine".
The various sourcebooks have since 2e generally made official DND land somewhat sanitized except for some references and vague excerpts. But for the purposes of my games I may not throw it in a players face by dwelling on it (other than rare occasions when slapping a player with blatant atrocity is a good DM tool) those things are most certainly there. Slavery, "human" sacrifice, brutality, classism, rape, etc do not merely exist they are to various degrees ACCEPTED even in some of the Upper Planes. Clearly in various planes and godly realms which ones are accepted and the form and degree to which they are accepted will vary but at least some of them will be considered nothing abnormal even in the Seven Heavens. Slavery is generally legal EVERYWHERE though the forms will vary between planes and realms. Sacrifice of sapients exists in many forms, some of these will be accepted even by Celestials (though that would vary between Powers and is one reason you could see celestials fighting each other because their patron takes a dim view of his neighbor's practices). Justice systems are modeled more on the Ancient world than the modern with all the attendant aspects. Societies are built around the principle that everyone is NOT equal. Those with high social rank generally work under entirely different rules than the lower tiers and often can misuse/harm/kill such low-status individuals with either no real punishment or a simple monetary fine. Given the above you can see the potential sexual misconduct aspects of the above.
Given that Sigil is the most important urban center on the planes, it is quite likely that such things occur. However, as with any setting, it really depends on the maturity of your game if you want to include them. They have not been prominently mentioned in any 2e sources, as far as I know, but that doesn't mean that they don't exist. It's really up to you or your DM.