The Commoner and the Mage. What do all these levels mean?

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Gerzel's picture
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factotums
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The Commoner and the Mage. What do all these levels mean?

The Commoner and the Great Mage. What do all these levels really mean?

For an exercise I’m going to take characters at various levels of experience and look at just how they work given certain situations on a purely rules basis, how they might work in a more “realistic” basis and compare to how they might work from a basis of fantasy and story telling.

Let’s introduce our contestants:

Kint – A first level commoner with average scores who farms for a living from a small rural village. He’s your simple window-dressing NPC.

Jess – A first level wizard, suitable for PC use.

Hartis Spellvain – A town wizard. Probably has a wizard’s tower with between five to ten levels under his belt. Also a suitable PC.

Spellistra, the Magess – A wizard of renown with between fifteen to twenty levels, but not yet epic. Suitable for a high level adventuring party.

Lord Castalot, of the Magical Isles – An Epic Mage through and through with at least 21 levels.

Now for the first challenge:
1. Stabbity Death! – What does it take to kill these berks with a dagger?

[To be continued as I have to leave for a class now]

ripvanwormer's picture
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Re: The Commoner and the Mage. What do all these levels mea

"Gerzel" wrote:
1. Stabbity Death! – What does it take to kill these berks with a dagger?

Wait till they fall asleep.

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Re: The Commoner and the Mage. What do all these levels mea

"Gerzel" wrote:
Now for the first challenge: 1. Stabbity Death! – What does it take to kill these berks with a dagger?
Sixteen Swarm Fighter halflings?

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Re: The Commoner and the Mage. What do all these levels mea

The names are priceless XD

Kint do magic.

Jess a first-level mage.

Can Castalot of spells!

"Rhys" wrote:
Sixteen Swarm Fighter halflings?
Now don't you think that's a little low? Eye-wink

Ohtar Turinson's picture
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Re: The Commoner and the Mage. What do all these levels mea

"Eco-Mono" wrote:

"Rhys" wrote:
Sixteen Swarm Fighter halflings?
Now don't you think that's a little low? Eye-wink

Definitely- below the belt. Laughing out loud

Ahem. Sorry, I couldn't resist the short joke.

I agree with rip's answer, but I'd like to add that for the last two you want a few different poisons on the blade, just to be sure. All CON draining, of course...

Rhys's picture
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The Commoner and the Mage. What do all these levels mean?

A scroll of meteor swarm rolled into a hilt compartment.

eldersphinx's picture
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The Commoner and the Mage. What do all these levels mean?

Okay, I'll try to take this one somewhat seriously. 'Tis only fair.

The issue, of course, is "killed with a dagger by WHO?". I'll try to detail who does the stabbing and why.

Kint the Commoner - Blount the neophyte brigand (War1, in case you're curious) comes up to this poor soul and sticks the knife in him. Kint, being unaccustomed to aggression from anything more dangerous than a chicken, takes the first strike through the heart and dies.

Jess the Apprentice - As Blount's next target, Jess is only marginally more used to danger than Kint was. She manages to knock the first dagger thrust aside with her forearm (taking 3 damage), but the unexpected shock of the wound clouds her reflexes and the second strike goes home. Poor Jess.

Hartis Spellvain - One doesn't survive long enough to become a town wizard without knowing a few tricks. Hartis knows something about how to move with Blount's attacks and twist so that the blade cuts only shallowly, striking against bone and avoiding major arteries. The sheer weight of his experience and reputation may also overawe Blount somewhat, causing him to be more cautious and strike with less force.

Assuming Hartis stands there and takes this sort of treatment for some odd reason instead of frying Blount to a crisp, it'd take around eight to ten strikes of this sort before bad luck, fatigue and blood loss caught up with Hartis. Spellistra and Lord Castalot are the same, but even more boss.

Now, rejects such as Blount are probably dragon chow against anyone more experienced than Jess, so let's consider what Zharp the experienced bandit might manage. Zharp is strong, a skilled hand with weapons of all kinds, and has specialized in dagger work - in game terms, let's say Ftr4, Str 16, Weapon Focus and Specialization with dagger. He's doing 1d4+5 with the weapon, where Blount was stuck with 1d4+1.

Against Zharp, Hartis's experience and survival instincts are quite lessened - Zharp has a better sense of how to crowd the opponent, slash at exposed veins and soft parts of the opponent's body (nothing quite as dramatically effective as the 'one shot to the carotid' of a rogue's Sneak Attack, but still good for improved damage), and definitely isn't overawed by Hartis's reputation. Hartis may manage to slow things down, but three or four solid hits will take him down.

Khien the master assassin is even more effective. Greater Weapon Specialization, magically-enhanced strength (STR 20-22), excellent accuracy (Improved Critical) and other bonuses give him base damage of 1d4+9, and critical threats on a 17+. He can quite possibly take Hartis down in a single viper-quick strike to the throat, and if he uses Sneak Attack the outcome's certain. Someone like Lord Castalot might manage to instinctively pull away from even a sneak attack critical strike from Khien, and survive with 'only' a serious injury, but this requires epic levels of experience. Even then, Lord Castalot would be in about the same situation, fighting-wise, as Jess was in after old Blount's first dagger-thrust some six paragraphs back.

That exhaustive enough for you? Cool

Gerzel's picture
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The Commoner and the Mage. What do all these levels mean?

Challenge 1: Stabbity Death - What does it take to kill these challengers with a dagger?

"Real Life"
- In a real life situation if you get stabbed by a dagger it is going to hurt. However a person can take several puncture wounds and not die from them. Infection and blood loss is what is more likely to kill unless a vital organ is hit. Where the stab lands is far more important than how deep it is. A gut wound can take a very long time, days, to kill a person while a wound to the heart, or lungs could kill within seconds.

By the Rules
- According to the D&D rules a single hit with a dagger (1d4 + str) is indeed likely to take down a commoner (1d4 + con) or first level wizard (4 + con). However it would require a sneak attack or critical hit to kill them outright. Otherwise both would have to bleed out to negative ten hp. With a few levels the wizard's hp are at a range where even a critical hit with an ordinary dagger would not be able to kill them outright. However, Hartis Spellvain, Spellistra, the Magess, and Lord Castalot all have more options for dealing with an attacker.

The first option that comes to mind that is also available to our first level Jess, is to cast mage armor and hope that the attacker misses. Protective spells become ever more complex and harder to circumvent as a character rises in level. However, as opponents rise in level the damage is much greater. An Assassin's death attack can still take down a high level wizard. However for high level characters the rules diverge from real world common sense significantly if they are attacked by low level characters.

Lets say that Lord Castalot has pissed off his servants and finds himself tied up and his commoner butler is attacking him for a coup de grass doing a full critical hit with a dagger for (give him a +2 str bonus) 2d4 + 2 = average of 7 points of damage. Not enough to kill a higher level character, especially not an epic one. However Lord Castalot has to make a Fortitude save DC 17 (10 + 7) but for an epic wizard with a base fort save of +6 for class level plus his con bonus means that Lord Castalot has slightly worse than a 50/50 shot at surviving the first stab. However, our Lord also could have several contingencies that might activate to free him and he could make those saves through a few hits if he is lucky. If he has a good constitution then Lord Castalot has a much better chance of surviving for a lot longer. Depending on how many hit points the Lord has it may take upwards of fifteen to twenty hits before he dies by damage alone. This gives him plenty of time to work out of his bonds and activate any contingency plans that he might have. The major divergence from reality is that it is so hard for that butler to kill the Lord outright. If you replace the butler with an executioner with an axe one swing would not be enough to take off his head under any circumstances and might not be enough to kill even with time.

Fantasy - For fantasy and story telling, a single coup de grass would either kill him or not depending on if the plot called for it. More than likely the blow would be fatal. In any case the Lord would either escape after the first hit or die right there. His corpse might cackle a bit after his death but the butler wouldn't be stuck having to pincushion his master.

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