The Cascene (A race im thinking on adding to the site)

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Law
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The Cascene (A race im thinking on adding to the site)

Ok This race as been around a while (and has only been used once or twice by me. Im looking for ideas on how to A) Get this race more planescapy (If its not anough allready) B) See if you people can come up with more Suffixes (If you can think of anymore) and see if you can come up with any more tribes (Names and any abilities they might have). I might need to change the discript a little bit if you think I need to anyway.

Cascene
The Cascene are a nomadic people that have recently begun to carve out their own territory and settle there, after spending more than a 100 years roaming parts of the land that they share with the other races. Their origins are clouded in mystery, but many sages speculate that they are offshoots of the human race altered by powerful magic or that the blood of some forgotten creature runs through them. Others claim that they have been specially bred to champion some cause and that they are meant to fulfile a yet unspoken prophecy.

Stranger still is the fact that all confirmed contacts with them only go back a couple of hundred years, yet even the elves seem to think that they have always been there. This has leaded many to believe that they have been around much longer than that but did not choose to make themselves known.
Physical Description: They appear almost human except their eyes have a cat-like look to them. They have hair that grow down their neck to their shoulders and their skin has stripes similar to that of a tiger but it is the same color as their hair which varies in shades of green. They all use human age and weight categories.
Personality: Being much like their human counter parts their personality can vary. They tend to be quite secretive however, and do not open up easily. Their trust has to be earned and they tend to go you extremes to ensure their own survival. They are known for being vengeful and for holding a grudge for a long time.
Relations: Apart from the occasional trade they do not associate much with other races. Things might be changing now that they seem to be abandoning their nomadic lifestyle. They generally tend to get along with good and neutrally aligned races apart from dwarves, which they view as humorless and to war like.
Alignment: The chaotic alignments are more common among them but they can be of any alignment.
Cascene Lands: No-one can point to their ancestral lands. Being a nomadic people they have wander over large territories. The do prefer temperate climates.
Religion: They do not venerate a god of their own. Instead they have adopted many of the human gods.
Language: They seem to speak the same languages as their human kin.
Names: Their names have three parts a first name, their tribe’s name and a suffix at the end of the tribal name.
Male Names: Avra, Bela, Bhanar, Hhanji, Grigori, Kamal, Karol, Nicu, Nanak, Thotin, Vasile.
Female Names: Abisa, Ana, Chiha, Eliza, Fari, Lela, Khoti, Mira, Natasza, Papuza, Prani, Vuma.
Tribal names: See Tribal Heritage for the tribes names.
Suffixes and there meanings: The suffix is an earned part of their name.
‘a’ke = Healer of the tribe
‘za’va = Master of Force magic
‘na’ke = Teacher of nature
‘ve’o = Tribal Leader
‘fu’va = Master of Fire Magic
‘wa’va = Master of Water Magic
‘a’va = Master of Air magic
‘e’va = Master of Earth magic
‘ge’ke = Teacher of Magic
‘gen’ke = Teacher of the past
‘na’va = Master of Nature Magic
‘ha’gen’ke = Teacher of War Magic
‘ha’ge’va = Master of War Magic
‘ha’gen’va = Master of Fighting
‘ha’ge’ke = Teacher of Fighting
‘he’u = Tribal Warrior
‘u = Tribal wanderer
‘o = outcast of the tribe
‘ha’u = Tribal Protecter
‘e = Tribes person (the common people of the tribe)
‘ve’a = Spiritual Guide
Sample Name and Name Formate:
Name formate: First name, Tribe name/suffix
Sample name: Thotin Bhranda’za’va
Adventurers: They view adventuring, as a way of satisfying their curiosity about the worls hey live in. Money and power is rarelt their main motivation.

Cascene Racial Traits
* -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma. In their time as nomads they have learned a lot but have become more self-centered.
* Medium-Size: As Medium-size creatures, Cascene have no special bonuses or penalties.
* Cascene base speed is 30 feet.
* Low-light Vision: Cascene can see twice as far as a human in starlight, moonlight, torchlight, and similar canditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* Automatic Languages: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
* Tribal Heritage: A character must select a tribe from the following list at the time of creation, reflecting his branch of the race

Bharanda: +1 racial bonus on spellcraft and knowledge (acrana) checks. +1 racial bonus on the DCs of all spell cast. LA: +1. They have had a long time around magic and there natural ability to understand and channel magical energy has improved over time.
Favored Class: Wizard

Corrara: +2 racial bonus on Open Lock, Sleight of Hand, Hide and Move Siliently checks. LA +0. There time on the road has sharprend there ability to steal and get what they need when they need it.
Favored Class: Rogue

Ghanukka: +2 natural armor and +2 racial bonus to initiative checks. LA: +1. Having the most strongest connection to how they came to be has given the, and still gives them, tougher skin and better reative time.
Favored Class: Fighter

Ladawna: +2 rasial bonus on Listen, Spot and Survival checks. LA: +0. Consisting og exiles and outcasts from other tribes, they were never tolerated by other Cascene tribes. Originally they were shunned shunned by the majority of the Cascene because of their brutality and recklessness in war.
Favored Class: Barbarian

Masaluk: +2 racial bonus on Knowledge (nature), Heal and Profession (herbalism) checks. LA +0. They have spent there time healing and keeping the race in good shape and it shines in them like nothing else. They have bean known to show up at the ends of wars to help heal the sick and heart.
Favored Class: Druid

Zasawna: Naturally Psionic: Zasawna cascene gain 1 bonus power point as 1st level. This does not grant Zasawna cascene the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. LA +0. While the other tribes looked oyward for skills the Zasawna looked in to them selves for what they needed. The unlocked a talent like none of the other tribes have sean one of which can bring bigger things to them as they grow.
Favored Class: Psion

Fell's picture
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The Cascene (A race im thinking on adding to the site)

Since they seem to be carving out some territory... where are they currently calling kip?

Law
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The Cascene (A race im thinking on adding to the site)

Thats one of the things that I need to figer out.

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Re: The Cascene (A race im thinking on adding to the site)

OK, first - because I'd rather catch it now than later: a basic run on grammer and spelling (changes are bold). Commentary at the end if you want to scroll down to it now. Eye-wink

"Law" wrote:
Cascene The Cascene are a nomadic people that have recently begun to carve out their own territory and settle there, after spending more than a 100 years roaming parts of the land that they share with the other races. Their origins are clouded in mystery, but many sages speculate that they are offshoots of the human race altered by powerful magic or that the blood of some forgotten creature runs through their veins. Others claim that they have been specially bred to champion some cause and that they are meant to fulfill a yet unspoken prophecy.

Stranger still is the fact that all confirmed contacts with them only go back a couple of hundred years, yet even the elves seem to think that they have always been there. This has lead many to believe that they have been around much longer than that but did not choose to make themselves known.
Physical Description: They appear almost human except their eyes have a cat-like look to them. They have hair that grows down their neck to their shoulders and their skin has stripes similar to that of a tiger but it is the same color as their hair which varies in shades of green. Might want to break up the previous sentence in general. It's always a good idea to make a new sentence when you change subjects. They all use human age and weight categories.
Personality: Being much like their human counter parts their personalities can vary. They tend to be quite secretive however, and do not open up easily. Their trust has to be earned and they tend to go to extremes to ensure their own survival. They are known for being vengeful and for holding a grudge for a long time.
Relations: Apart from the occasional trade they do not associate much with other races. Things might be changing now that they seem to be abandoning their nomadic lifestyle. They generally tend to get along with good and neutrally aligned races apart from dwarves, which they view as humorless and too war like.
Alignment: The chaotic alignments are more common among them but they can be of any alignment.
Cascene Lands: No-one can point to their ancestral lands. Being a nomadic people they have wandered over large territories. The do prefer temperate climates.
Religion: They do not venerate a god of their own. Instead they have adopted many of the human gods.
Language: They seem to speak the same languages as their human kin.
Names: Their names have three parts a first name, their tribe’s name and a suffix at the end of the tribal name.
Male Names: Avra, Bela, Bhanar, Hhanji, Grigori, Kamal, Karol, Nicu, Nanak, Thotin, Vasile.
Female Names: Abisa, Ana, Chiha, Eliza, Fari, Lela, Khoti, Mira, Natasza, Papuza, Prani, Vuma.
Tribal names: See Tribal Heritage for the tribes names.
Suffixes and their meanings: The suffix is an earned part of their name.
‘a’ke = Healer of the tribe
‘za’va = Master of Force magic
‘na’ke = Teacher of nature
‘ve’o = Tribal Leader
‘fu’va = Master of Fire Magic
‘wa’va = Master of Water Magic
‘a’va = Master of Air magic
‘e’va = Master of Earth magic
‘ge’ke = Teacher of Magic
‘gen’ke = Teacher of the past
‘na’va = Master of Nature Magic
‘ha’gen’ke = Teacher of War Magic
‘ha’ge’va = Master of War Magic
‘ha’gen’va = Master of Fighting
‘ha’ge’ke = Teacher of Fighting
‘he’u = Tribal Warrior
‘u = Tribal wanderer
‘o = outcast of the tribe
‘ha’u = Tribal Protecter
‘e = Tribes person (the common people of the tribe)
‘ve’a = Spiritual Guide
Sample Name and Name Format:
Name format: First name, Tribe name/suffix
Sample name: Thotin Bhranda’za’va
Adventurers: They view adventuring as a way of satisfying their curiosity about the world they live in. Money or power are rarely their main motivations. Pluralized this because I felt it may be a little closer to what you intended, yes?

Cascene Racial Traits
* -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma. In their time as nomads they have learned a lot but have become more self-centered.
* Medium-Size: As Medium-size creatures, Cascene have no special bonuses or penalties.
* Cascene base speed is 30 feet.
* Low-light Vision: Cascene can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* Automatic Languages: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
* Tribal Heritage: A character must select a tribe from the following list at the time of creation, reflecting his branch of the race

Bharanda: +1 racial bonus on spellcraft and knowledge (acrana) checks. +1 racial bonus on the DCs of all spell cast. LA: +1. They have had a long time around magic and their natural ability to understand and channel magical energy has improved over time.
Favored Class: Wizard

Corrara: +2 racial bonus on Open Lock, Sleight of Hand, Hide and Move Siliently checks. LA +0. Their time on the road has sharpened their ability to steal and get what they need when they need it.
Favored Class: Rogue

Ghanukka: +2 natural armor and +2 racial bonus to initiative checks. LA: +1. Having the strongest connection to how they came to be has given them tougher skin and better reactions. No need to repeat the idea with 'still gives them' - it's implied.
Favored Class: Fighter

Ladawna: +2 racial bonus on Listen, Spot and Survival checks. LA: +0. Consisting of exiles and outcasts, they were never tolerated by other Cascene tribes. If they're exiles and outcasts, what other tribe would they be. No need to repeat yourself. Originally they were shunned by the majority of the Cascene because of their brutality and recklessness in war.
Favored Class: Barbarian

Masaluk: +2 racial bonus on Knowledge (nature), Heal and Profession (herbalism) checks. LA +0. They have spent their time healing and keeping the race in good shape and it shines in them like nothing else. They have been known to show up at the ends of wars to help heal the sick and hurt.
Favored Class: Druid

Zasawna: Naturally Psionic: Zasawna Cascene gain 1 bonus power point at 1st level. This does not grant Zasawna Cascene the ability to manifest powers unless they gain that ability through other sources, such as levels in a psionic class. LA +0. While the other tribes looked outward for skills the Zasawna looked in to themselves for what they needed. They unlocked a talent like none of the other tribes have seen, one which can bring bigger things to them as they grow.
Favored Class: Psion

And - that done, now the commentary. Very intriging idea here - I like them - though laying out the tribes very much along the lines of the base classes available to players may be following the 'pattern' of the PHB a bit much. You've done a good job with some cultural reasons for this though, so it's more an objection from a meta-game perspective.

I'm thinking the Outlands may be a good location for them to have come from - the proximity of access to all the other planes allows them to wander far and wide, they have bariaur around that they may be involved with in the future (for good or bad), and with the proximity of the Hinterlands you can have a mysterious origin from there easily. As peaceful as these folks seem to be, and being nomads - the Outlands are really going to match well.

Lower planes would produce a more aggressive and violent people. Upper planes would produce a people more sedentary - with a few exceptions. I could see them in the Beastlands or the upper half of Bytopia. You might be able to shoehorn them into Ysgard as well- the bariaur are pretty nomadic in those areas as well as the Outlands, so it could support them.

I'm curious - what are these people like culturally? "Nomadic" is one thing. But then all of the following cultures are stereotypically nomadic: the Rom, Arabian nomadics, Native Americans, ancient Mongolians, the Scythians. Etc. But each of those are unique so there's a wide range of 'cultural personality' you can work with.

Nomadic peoples are often created under socialogical pressures that encourage this. Two primary ones: hard lands where farming is difficult, and grazing requires moving herds around on thin grass. Or lands that are already settled where new populations are not encouraged to integrate.

Law
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The Cascene (A race im thinking on adding to the site)

Right now ill be adding your changes in. Like I said there is much to fill out. The outlands was one of the places recomened last time (as well as the beastlands). Now there is much to think about. I just need to do it. I might add more tribes (well names anyway).

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The Cascene (A race im thinking on adding to the site)

Looking forward to it. Smiling

Fell's picture
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The Cascene (A race im thinking on adding to the site)

"Law" wrote:
Right now ill be adding your changes in. Like I said there is much to fill out. The outlands was one of the places recomened last time (as well as the beastlands). Now there is much to think about. I just need to do it. I might add more tribes (well names anyway).
Either is a great place for the Cascene. However, I'd really like to see something like this work in the Outlands. The Beastlands already has tribes, and wandering groups of mortals... and sentient animals. However, this is something you rarely hear about in the Outlands. And that, is what makes it special Eye-wink.

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The Cascene (A race im thinking on adding to the site)

hmmm, It could even be a quest that you need to find a shaman in one of these nomadic tribes, but as you search the outlands, you keep bumping into the wrong ones.

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The Cascene (A race im thinking on adding to the site)

outlands be a good place but what if they originated in the beastlands

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