Greetings:
I had an idea to spice things up in Sigil. Simply put, the fiends are engaged in the drug trade. The Baatezu use there knowledge and power to form ruthless drug cartels. They also use their knowledge of Sigil's laws to find loop-holes to import their product into Sigil. I envision them getting some folks addicted and then using that as leverage for enlistment into the Blood war.
The Tanarri on the other hand might simply get as many people as addicted as possible so that their alignments shifts. The Tanarri essentially get their Blood war troops after some poor drug addicted Berk dies. Not to mention the fact that a few addicts could add a little chaos to the cage.
I imagine this would create a realistic interpretation of what the fiends influence on the streets would be. Especially if Sigils laws and the Harmonium in particular force them to lay a bit lower than they'd prefer.
Any thoughts or comments would be appreciated.
Every time I watch a mafia movie, it makes me want to do that in Planescape. Infiltrating a crime ring, the tense standoffs with the police, a sting operation on an import. It's all ripe for the gaming. This seems like a great idea for me.
Yugoloths seem especially like the types to be selling illicit substances in the Cage. How about an ultroloth who sells drugs, but not for the money? He's distributing the drugs, which carry a soul-corrupting effect (just about the only thing that'll scare PCs in a game where their characters can be cured of cancer with magic). Maybe his supplier is a pit fiend who is trying to lace the drugs with mind-controlling alchemy.
I feel like this is such a great source of adventure (as evidenced by the success of mafia movies) that publishers would have been all over it if drugs didn't immediately require a Mature Content label on sourcebooks.