WARNING:
SOME OF THESE POSTS TOUCH ON REAL-LIFE ISSUES. PLEASE KEEP AN OPEN MIND!!!
Foothold consists of five god-isles (also known as Sectors) magicly and physically chained together in a diamond pattern. Each of the isles are about the size of Staten Island. Four sectors are each owned by different nations with the center isle of Balder acting as a neutral sector. It is here where representatives from the other four sectors can meet to discuss important matters (kind of like a second United Nations).
Each sector is managed by the following countries:
Tiananmen - China
Samton - United States
Tsilvolgrad - Russia
Umir - Europian Union
A rough layout of Foothold will be posted later...
Any comments or suggestions would help me out a lot.
Actually, it has been decided that slightly before and after the Astral War, magic and the existence of the Astral and Shadow planes are common knowledge on Earth.
Foothold was originally just a small military base named Fort Powell on the dead god later identified as Balder (from the Asgard Patheon). After the Astral War was finished, civilian companies came up with the idea of building a massive multinational metropolis as a kind of Public Relations stunt. Many countries (and several very rich tycoons) liked the idea and hyped the hell out of the project ("New opportunities await you in the Astral Plane! Move to Foothold, where dreams comes true... Literally!) While Foothold is still under construction, it is almost completed and many people have been living there for years already.
The russian sector was named in honor of General Alex Tsilvolsky (from Terraneaux's 'First Contact" story). He is widely regarded as an international hero and the first casualty of the Astral War. In the center of the Russian sector is a life-sized statue of the man clad in full military dress. His right arm is stretched out in a gesture of greeting. Underneath the statue, the following is written on the pedistal (in russian):
"This sector is dedicated to General Alex Tsilvolsky, the first casualty in the war against the Githyanki. His final act, before he was cut down by the enemy's treacherous blades, was to hold out his hand in good faith and offer peace. His sacrifice will not be forgotten."
The EU sector was named Umir because that was the name of the dead god that their sector was built on. Umir was apparently the evil god-giant that was slain by Odin and his brothers. Norse legend says that they later used Umir's corpse to construct the world. Whether that is true or not, is up for debate.
With two norse gods within such close proximity (Umir and Balder), many people theorize that the other three god-isles are also the remains of gods from the Asgard Pantheon. However, they have yet to be identified.
A few notes:
After the insident where the fiends stole the plans to build atomic weapons, the Shadow Primes* have since reactivated the Githyanki device that was used to blockade Earth from the rest of the planes. However, it has been heavily modified so that one can still enter Earth via the Grand Central Station located in the Balder Sector of Foothold. Foothold is currently the ONLY way in or out of Earth without the use of a Spelljammer (a technology that Earth has no access to). A few planewalkers have wondered how the Shadow Primes can continue to use divine magic after effectively cutting off the connection to the gods. But, somehow, Shadow Primes seem completely unfazed without their Deities.
While on Foothold you continue to age and heal normally. During the Astral War, the Shadow Primes saw firsthand the price the Githyanki pay for their "immortality". Promising themselves that they would not fall in to the same trap as the Gith, they erected massive beacons all across the city to cause a continuous "Clutches of Time" effect (As described in the Guide to the Astral Plane) within the borders of Foothold.
I might post Terraneaux's 'First Contact' story later...
* "Shadow Prime" is a catch all term that refers to any Prime that originated from Earth. It's a reference to their natural affinity to the Plane of Shadow.
This would also work very well for enclaves on the other planes of existence.