Surcease and Dolor

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Jem
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Surcease and Dolor

Surcease

Surcease is one of those places that fiends like to talk about when they talk about the Upper Planes. It dulls the wits, they say, and the vital force. It takes away pain, but it doesn't solve anything, just replacing real sadness with pablum and scripture. And of course, the reason they're so quick to make these charges is that to some extent, they're true.

In Elysium, upon the first layer, Amoria, there is a secluded forest distant from all the usual settlements. It is still, save for the sound of a spring burbling out of a cleft rock into a wide, calm pool, from which a rivulet flows into Oceanus. Within this pool is a shifting portal to the Prime.

If someone is suffering from inconsolable sadness, a grief which has become more of a burden than they can bear, or a gnawing hate or anger, the portal may bring them from waters where they swim on the Prime, or the traveler's way may bring them across Elysium. Upon the rock of the spring is carved the pool's power:

SURCEASE

Offer your salt tears into this spring,
drink of the fresh waters here.
Offer the frothy spittle of your hatred,
bathe in the waters clear.
See here the stories of those who came before.
Unburden yourself, and build this stock of lore.

A character who sits by the pool, or swims in it, and is willing to tell his story, finds the memories of his woe rushing past him, the emotions intensifying. If he weeps, or spews his hatred, or otherwise adds to the waters of the pool, his story becomes part of the memories the pool keeps. If he is willing to surrender to the pool's power, his memories of the pain fade, leaving only the sketchy outlines of the events that occurred in his life, a cool factual narrative rather than the immediacy of experience. The price for this is a permanent -2 penalty to Wisdom, from abandoning such crucial life experiences. A few Elysian natives live nearby and can sense when Surcease is used; if the character stays with them for a while, adjusting and being counseled, this fades to a -1. The pool can also cure lycanthropy and magical alignment change; other effects are story-driven.

In a somewhat different vein, a barbarian who wishes to attain discipline can give up the power of his rage to the pool. With a great cry, the beast in his soul is domesticated, the wildness of his spirit retreating. He loses all rage abilities, and any abilities that require the rage ability from feats or prestige classes. He becomes lawful, and, depending on the number of levels he has as a barbarian, gains monk feats of the appropriate level from still mind (level 3), purity of body (level 5), wholeness of body (7), diamond body (11), diamond soul (13), timeless body (17), tongue of the sun and moon (17), empty body (19), and perfect self (20). If he further advances as a monk, nothing is added at the levels where these would have been provided, though he may qualify earlier for useful feats.

The emotions and stories given up at the pool remain there indefinitely, and those who swim in the waters, or drink of them, are surrounded by them. Non-bard characters can make a bardic knowledge check while in the pool; bard characters can do so with a +10 to their roll. The pool also allows vision spells to be cast without an XP cost.

Dolor

The true purpose of Surcease is hidden from most users. Very few people, and most of them natives of Elysium, know that with care, the waters left behind can be harvested, removing particular memories from the pool. The harvest takes days, and is performed by someone swimming in the pool with a tiny spoon and vial, catching fleeting memories. It is not a fact likely to be stumbled across by accident or casual experimentation.

The guardians of Surcease use the water gathered there, only a few memories at a time so that the pool loses none of its native utility. While one user's worth acts as a splash weapon that casts crushing despair or confusion with a save DC of 20, this is by no means their intended purpose. The tears are taken on a very long journey indeed, across the Outlands to the Gray Waste.

Here, too, there is a still pool, tucked in an uninhabited corner of Oinos. There is no forest here, only bare rock surrounding a brick well lined with stairs, dark water barely visible below. Instead of the traveler's way guiding planewalkers here, only those people come here who have completely lost their emotions to the Waste.

Carved into the side of the well away from the stair entrance is its name, Dolor. Graven upon the top stair is the well's purpose:

WEEP ONCE MORE

One who descends the stairs into Dolor and bathes in the freezing water at the bottom finds the experience of the tears or rage taken away by Surcease, as last harvested and brought to Dolor. Slowly at first, the images and emotions come to a crashing intensity. The sufferer finds that some of his own lost emotion has been restored, though only in a most limited fashion: a deep and terrible sadness, or a fervent and boiling rage, at the inequities or offenses they have seen.

It is not an entirely healthy state of mind, and the bather loses 1 point of Charisma in the experience due to their newly dour or angry personality, but it is sufficient to restore them to motivation and activity. The Elysian guardians of the place (who rotate often, to avoid the effects of the Waste themselves) then swiftly escort the bather to a nearby portal to the Outlands or the Astral, or simply plane shift them away, depending on their current resources. The bather is offered employment in some organization or other which is at least nominally dedicated to a cause that the bather might now feel inspired to join, so that they might learn some control and channel their new emotions to productive ends.

The Elysian troops who maintain Dolor must act with great caution, often unable to seek out targets, only passively wait for opportunities. It is frustrating, but if the major forces on the Waste knew of even one site like this outside of the realms of the local powers, they would surely move swiftly to crush it. Nevertheless, for the chance to save even a few souls, the guardians of Surcease and Dolor continue their risky venture.

Idran's picture
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Re: Surcease and Dolor

Ha, wow. I love these, Jem. This is a really cool idea. I don't really have anything constructive to say about it, unfortunately, but this is the sort of thing I'd jump to use in my own game. I especially like the idea of barbarians using Surcease to retrain as monks; could monks potentially do the same thing in reverse with Dolor if they had some reason to?

Jem
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Re: Surcease and Dolor

Thanks! Note that the barb doesn't become a monk, though he often will; he becomes a sort of disciplined ex-barbarian, one who has leashed the fanged spirit within, losing the rage progression and collecting some of the monk powers. He might become a respected leader, or might be pitied and shunned by his tribe.

If rationally choosing to pick up a rage ability could be done at all, it would probably be possible to do so at Surcease, without having to travel to Dolor, though technically it could be done there. (Going to the Gray Waste to gain an emotion-based ability seems counter-theme; maybe Dolor only works for those who are empty slates.) I'm sure doing so would turn the monk chaotic and blow out the same "stability" powers their training had provided.

Trick is, why wouldn't this work for other classes, without monk powers to give up? So maybe it's harder to just let go and learn how to berserk than it is to learn calmness and centeredness, strangely enough. Or you could let it be by general agreement with the GM, and simply stipulate this: "The influx of unbridled red rage destabilizes even the most focused of users. If alignment is not already chaotic, it shifts one step in that direction, and a substantial list of class abilities (decided upon by agreement between player and GM) is usually lost in the mental shakeup."

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Joined: 2005-07-26
Re: Surcease and Dolor

Wow. So glad I stumbled onto this - great stuff. I like how the celestials are genuinely good and trying, with materials available, to counter their enemies.

Great use of celestials, memories, and emotions.

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Joined: 2011-08-06
Re: Surcease and Dolor

A facinating resource for Elysium and a wonderful, imaginative creation that you should be proud of. I simply love the idea of an emotional repository that can be accessed or 'dumped' in as required. The memories that must 'live' there...
This article has a seemingly endless sequence of opportunities for stories and source material (like our beloved multiverse). I can think of several threads as I write (and many that escape me as quickly as I think them, perhaps I am too close to this pool already). I shall ponder this and return, but for the mean time, thank you for the notion and congratulations on this brilliant insight. This one's got legs...

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