Hello all, been a long time since I posted to these forums but now I'm thinking of running a tabletop Planescape game over the summer at a local game shop in Raleigh called Game Theory using the Pathfinder rules.
Right now I'm still brainstorming plot and outlining what I want out of the game. I've already decided that the starting level will be around 5th to allow for more powerful planar races as PCs. It will be post faction war. And will probably start off in or around Sigil.
I am honestly contemplating having the PCs meet as a group by being the handful of berks that fall into a sinkhole in the middle of a Sigil street.
Not sure what to do beyond the sinkhole. I could:
Have it lead to an underground/abandoned gallery or mall of shops and storefronts, part of a city below the city streets.
Have them discover a large stone portal through which something fell when it activated thus causing the void for the sinkhole.
256 dead modrons.
...I'm still thinking and its late.
I really want to know if anyone has any advice for Pathfinder or conversions or just wants to speak up.
Not much has to be done for playing with Pathfinder, beyond revising some things like feats, and determining what CMB and CMD are. I've played in a bunch of games using Pathfinder rules based out of modules written for 3.5. But don't assume that everything is exactly the way it was in 3.5.