Still not Quite Dead Yet (OOC)

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Trias's picture
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Still not Quite Dead Yet (OOC)

thanks dunamin!!!

happy late-thanksgiving to all who celebrated it yesterday!

Wei- questions

1 - how many guards are there?
2 - how many did drum study (just one, or could it have been 2 )
3 - should i roll at all for attacks, or jsut narrate as you said?

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Factor
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Still not Quite Dead Yet (OOC)

The two officers are both alive but immobile. You don't need to roll Drum couldn't miss them.

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By the way, nicely written story hour intro at enworld - i like your narration style

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Heh. Oops. Forgot to post the link. :oops:

There is some metaplot, just pretend you never saw it when you post IC.

http://www.enworld.org/showthread.php?p=3868139#post3868139

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Factor
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Ooh, nice work, Wei. Smiling

I just skimmed through it very briefly, though its interesting to get a view inside Min's/Yebena's head...

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'weishan' wrote:
Min seems completely unnafected by your charms.

It would seem that the DMPC template grants inherent immunity to being remotely affected by Diplomacy results of 47... :|

Anyway, I'm away for the next 10-11 days, as I noted earlier.

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Like bluff, I usually prefer to play diplomacy by what is said too, so some approachs won't work against some people or will suffer major penalties. I preffer forcing you to figure out which approach works with which NPC (and there is in almost all cases going to be an approach or two that works especially well and one or two that make things worse (you've found one). A sense motive check could be used to provide hints on which this is, especially in the case of more minor NPCs).

The diplomacy result of 47 saved you from becoming a desk ornament immediately. Shocked
She didn't lie just to spite you or stab you, etc..

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Factor
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I am looking for one player to fill a vacancy in this game--making a party of 5 PCs. I'll take the first complete proposal that seems compatible with the rest of the group. In order to keep things running smoothly, I'd apreciate a quick turnaround as far as character sheets and backgrounds go (I do need a detailed background with allies, enemies, etc.). Character creation details are at the begining of this thread. Posting regularly is important to keep things moving (within reason of course).

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Factol
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hiya all, i have not yet read the whole thing, but i am definately interested, if there is any space left, plz let me know..

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Factor
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Still not Quite Dead Yet (OOC)

Consider yourself considered. Do you have any ideas what you want to play?

Burning Spear's picture
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Factol
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yes, i have a game table top i play 1 every 2 weeks, dreadfully slow, and wish to use the concept i have there in this game to, namely a Rakshasa, LN, Necrotheologist and after or during that to go for Ur Priest (i know Ur Priest has to be evil, and i want to change the spell progression on the Necro theo to + 8 casterlevels instead of a seperate list...)

anything else u wish to know? my email perhaps, or even messenger, yahoo so we can discuss rapidly?

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Factor
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PMs or posts here is usualy easiest for me (My computer has a major problem with IM, unfortunately). I don't have the necrotheologist, but you only have three character levels to work with, so bear that in mind when creating the character. If you want to post the necrotheologist class here for my reference, I can consider the tweaks, etc.

Also remember you probably can't compete for the primary arcane caster role with an arcanaloth in the party.

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And as for offensive spells and whatnot, I could level a small town. So thats taken care of.

Burning Spear's picture
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Factol
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'BERK' wrote:
And as for offensive spells and whatnot, I could level a small town. So thats taken care of.

Well, my concept is fairly original, and i will have some offensive spells for my own protection and such, but i wont go near what you have, and i don't want to even Sticking out tongue ... so we can both have fun being full casters anyway, so do not have a worry 'Berk' :mrgreen:

Dunamin's picture
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Would have posted earlier after my return, but I had fallen pretty sick and have yet to fully recover.

Welcome to the gang, Burning Spear!

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Factor
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Is all goog, I'b not been feeling so goog myself either. (best congested impression I could manage.)

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'Dunamin' wrote:
Would have posted earlier after my return, but I had fallen pretty sick and have yet to fully recover.

Welcome to the gang, Burning Spear!

Hiya, nice to meet you to, to introduce myself:

Daniel Bernadina, 35 y/o, Netherlander, living 2 years in the U.K., have about 20 years of roleplay experience, but just new for a few months to do it online...

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Alright, I think I'm done with this silent observer nonsense. My first post as a contributing character will be in the morning, come hell or high water.
Just a head's up: Eru'maho speaks in a relatively unutterable dialect, so I will be posting translations in .

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Killing the order off stuff again, but I feel like posting this character portrait. Again, note it's not finished, and probably won't be for a while because I have to make graded art too. (ears aren't cleaned up, arms aren't shaded, no jewlery, no hands (again) messy painting, incorrect or missing shadows, etc, etc. etc.)

http://zheshishemme.wordpress.com/2007/12/16/yebena-ap-ezeya/

Dunamin's picture
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Posting will likely be a good deal less frequent from me for the next couple of days. Sad

My illness hit me hard (40 degrees celcius fever) and I've been in the hospital from saturday till today. They didn't find out what it was, but it seems to have retreated enough for now.

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'Dunamin' wrote:
Sorry about the late inactivity guys, I've been sidetracked with starting out a game inspired by the Goblins webcomic.

I'm back to regular posting at Planewalker now. Commence the kickassery!

Hey, I was just reading through this thread and this caught my eye. I love this comic! When and where are you going to run this game or is it only table top?

Sorry for the off topic. I am actually looking to join a Planescape game, but it seems this one is full, and I don't know how well one of my characters would fit into a game "favoring neutral and evil characters" as I don't like playing merciless types, never mind evil.

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What's Drum up to these days? I guess I'll find out (hopefully Wei didn't kill him off.. .jk - not that I'd think you would) Laughing out loud

Btw: Dunamin - Get well soon man!

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factotums
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BTW, don't take Airborne, using it as suggested on the box can apparently kill you.

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Nothing much happened to Drum, it's only been 1 day. What trouble can he create in 1 day? Right? Oh. :shock: It's up to you to create a clever and insane reason for being late.

Trias's picture
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Ahaha, Okay, I'll get on that - I'll be posting frequently for at least the next month, and perhaps somewhat less than that until Mid March - So Trias (and Drum) are here and ready at least until mid March

After that, my posting will be minimal until Late May, and following that, normal for the rest of the year.

Ok, so that's the year ahead for Trias - New Years Resolution #1 - be less busy.

----------------------------------------------------

So I just finished BoGR, and I'm starting to read this one (i'll also check enworld to see how the story hour's coming along). I'll post sometime tonight.

------------------------------------------------------

This is kinda random, but I was checking out "The Dark Knight" teaser trailer (coming this summer), and from the preview - the Joker in this film almost PERFECTLY portrays what I had in mind for Drum. I really like the new Batman movies (Batman Begins (2005) and I'll probably like this coming one). They have a dark, planescapey feel to them. Whereas previous batman sagas focused on the comic book hero aspect, and the villains seemed too cookie cutter/cartoony/polished - the villains in the new series seem really dark, and more "villainous."

You'll see exactly what I mean if you haven't already seen the trailer yet:

http://movies.yahoo.com/movie/1809271891/video/5569794;_ylt=AmQmfsZ1TcdAywD6bUvb_7lfVXcA

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Yeah, that's a much scarier joker. I doubt he likes applesauce, though. Sad

No ubdates on the SH either, too many other papers, but that's what break is for.

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Factor
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Wei, would it be too much to ask for, to have had some business conducted in the days up to the meeting?
We skipped to it rather bluntly and I had wanted for Canzon to pawn what loot he had no use for. After expending for a casting or two of Analyse Dweomer, he should have identification on both gear from the Crossed Daggers and from the raid on Jowen’s house. In any case, there should be more than enough to upgrade Trift’s bow with an Unholy enhancement - one of the things the money is for.

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Yep, that's okay, I think I said something about it way back somewhare. I'll look through my notes, and tell you how much you wolud've gotten

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Alright, thanks. Let me know what it comes up to, so Canzon knows what economic position he’s going to bargain with Ephaez from.

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'Dire Lemon' wrote:
'Dunamin' wrote:
Sorry about the late inactivity guys, I've been sidetracked with starting out a game inspired by the Goblins webcomic.

I'm back to regular posting at Planewalker now. Commence the kickassery!

Hey, I was just reading through this thread and this caught my eye. I love this comic! When and where are you going to run this game or is it only table top?

Sorry for the off topic. I am actually looking to join a Planescape game, but it seems this one is full, and I don't know how well one of my characters would fit into a game "favoring neutral and evil characters" as I don't like playing merciless types, never mind evil.


Wow, I’m getting senile here. I apologize for taking so long to reply, Dire Lemon.
For anyone interested, the game has been running for several months, and can be found right here.
I’m very pleased with how things are going with it, and I’m sorry I can’t offer a place in the game currently (I’ve set the player limit at 6 and have people queuing up in case of player turn-over).
I’d love any feedback, though, but since it’s based on the Goblins webcomic, I have all the background discussion at the forum of the comic (as well as at the game entry on Roleplaymarket, of course).

Merry Christmas to all!

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Quote:
OOC: this is a break from cannon, 2e cannon, which says that every fiend who dies off Baator reforms as nuperibos. It also says that they won't reform if they leave Baator of thier own free will (including the orders of superiors). Instead, I will rule that all Devils reform at thier own rank in Baator, but are aften tried and demoted. They can be permanently killed by certain spells and rituals. Holy weapons also have a small chance of permanently destroying them.

To further clarify this, I've also made the folowing changes to cannon about fiends reforming and PC death in general. Death is not intended to be as much of an obstacle in this game as some other factors are (politics, power, bieng summouned or coerced, etc.). This provides RPing oportunties and a chance for PCs to weigh whether they want to risk being left for dead by the rest of the party. Annother balancving factor is that they apply equally or more so to your enemies, and time dead will be very important in this game.

It is still possible to die though, and certainly not something to mess around with (it's also really expensive), but the following changes have been made:

-Devils: see above quote. They reform in a matter of hours, but the time it takes for them to face a disciplinary hearing varies from days to years. 1d6 rounds to use revive outsider before the body vanishes except on Baator (the body stays indefintely).

-Demons: Greater, True, and Lesser all reform depending on the result of a will save. Failing the save results in thier destruction. They still die permanently on the abyss, and there is a chance they will die permanantly from holy weapons. 1d6 rounds to use revive outsider before the body vanishes except on the abyss (the body stays indefintely).

-Nycaloths and ultraloths: Die permanently when killed on Ghenna, Carcerai, and Hades, reform in a number of days equal to 2x thier base outsider HD with negative levels equal to thier base outsider HD which dissapear at the rate of 1 per day. Nycaloths can sometimes die from holy weapons like demons or devils. 1d6 rounds to use revive outsider before the body vanishes except on Ghenna, Carcerai, and Hades (the body stays indefintely).

-Arcanaloths: can only be killed on Ghenna, ptherwise identical to other greater Yugloths reform in 24 day with 12 negative levels which dissapear at the rate of 1 per day. 1d6 rounds to use revive outsider before the body vanishes except on Ghenna (the body stays indefintely).

-Dhergoloths: will reform in a few days if killed somewher other than Ghenna, Carcerai, or Hades. Otherwise they die dead.

-Mortals: Raise dead bestows 1d10 temporary negative levels and ressurection bestows 1d6 temporary negative levels. If there are more negative levels than HD, the character can't be ressurected by anything short of a true ressurection. Negative levels heal at the rate of 1 per day and can't be healed magically.

-Other outsiders: As mortals, but can't be raised (ressurection, true ressurection, and revive outsider work (revive outsider bestows 1d10 temporary negative levels as raise dead does)

-all ressurections (except true ressurections and clones) can go wrong somehow, this is DM fiat, expect something strange and irritating if you keep dying

-material components for all resurections cost double what they do in the PHB or MoTP

-Clone bestows 1d6 temporary nagative levels which disabear at the rate of 1/day

Dunamin's picture
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PMed you the stats on the Pleasure Devil.

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Got them. I dont have two of the spell-like abilities.

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'weishan' wrote:
Got them. I dont have two of the spell-like abilities.
PM away!

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Have it.

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Happy New Year!

Was reading Order of the Stick lately and just noticed that Bruce seems to have a good deal in common with Tsukiko. He wouldn't happen to have an intimate disposition to undead, would he, Berk? Laughing out loud

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Happy New Years returned.

Sadly, I've never read Order of the Stick, more of an 8-bit theater sort of guy. I'll give it a look though.

All in all, when I first made Bruce and had already put him in play I realized that he was surprisingly similar to Harvy Dent, and hoped no one would accuse me of stealing that idea.

Irony, now with 10% less suger.

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Hmm, I might correspondingly give 8-bit a look, too!

Suffice to say that the greatest strength of OOTS is that it has an amazing writer. High-level, definitely.

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Personally, I'm a big Life and Death fan. You gotta love an alchoholic grim reaper called Steve who kills people with a cricket bat and wears a trafic cone as a wizard's hat.

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Hmm, I wonder if this game has any openings right now...

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Thanks for the link wei, it seems really useful - I'll def. use that site in my games!!

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'Dunamin' wrote:
Perhaps Wei is hinting at Yebena using some sort of weird prestige class or house rule?

Popping in this thread just for a sec...

I think 1e D&D had a reversed form of the 'True Seeing' spell. That spell would rock in Planescape. (It would presumably foil See Invisbility, among other things...)

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Good guess, Zim, but it isn't that.

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Poking Trias...

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Laughing out loud Laughing out loud Laughing out loud

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'weishan' wrote:
A few things. I've been wighing introducing a few UA house rules for a while now. I think they'l make things work a bit better.

The rules I'm using are all available here:

http://srd.pbemnexus.com/unearthedArcana.html

I am using spell points (Trias, if it doesn't have information on assasin spell points, don't worry, you don't really have enough spells to make it a big deal anyway) This allows Canzon and Sidharta to cast a lot more of thier higher level spells (a problem for secondary casters). It also means that Yebena and Eru'maho don't have to double-prepare spells. (important for Eru'maho especially since druids don't spontaneously cast heal spells.)

I am also using a the modified metamagic system (the per day version)

Baisically, a metamagic feat can be used 3/day, but only on spells of a lower level (so someone who could cast 6th level spells could cast 3 silent spells per day as long as they are 5th level or lower.) In all cases, applying a metamagic feat does not change the casting time of the spell (so a sorceror can now quicken spells if they want).


Alright, I skimmed through the rules you mentioned but I'm a little unsure of how it works out.

Does this system effect chances of overcoming spell resistance? I can't really think of a way Canzon can contribute to battle because of this issue, so if there's any mitigating changes that would be sweet.

As is, I'm just planning for him to push for a quick completion of the mission to get his promotion, because his new form would actually be able to do something meaningful in combat.

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As it is, the benifit of the system is that you can use more higher level spells, which doesn't affect SR, unfortunately. Practiced spellcaster would count towards caster level checks, I think. If it doesn't, it now does, because you need to be able to succesfully target stuff.

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'weishan' wrote:
As it is, the benifit of the system is that you can use more higher level spells, which doesn't affect SR, unfortunately. Practiced spellcaster would count towards caster level checks, I think. If it doesn't, it now does, because you need to be able to succesfully target stuff.
Sure, that's what the feat does, but with Practiced Spellcaster I still need to roll 17+ on a d20 to overcome SR 25.

Its a moot point in this world anyway, since 'leths cannot be harmed by any energy types of damage Canzon can dish out.

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I reckon for any casters who don't have a full progression (that is, everyone except Bruce) that spell penetration would be a really good choice of feats given that most of your enemies will have decent SR.

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'Dunamin' wrote:
Sure, that's what the feat does, but with Practiced Spellcaster I still need to roll 17+ on a d20 to overcome SR 25.

(This sounds familiar... Cool )

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.