Still not Quite Dead Yet (OOC)

424 posts / 0 new
Last post
weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

yeah, you and Penance (Benyamin) realy don't need much of a reason. Though I guess it's hard for an inevitable to eat or drink.

BERK's picture
Offline
Namer
Joined: 2004-12-20
Still not Quite Dead Yet (OOC)

Quote:
Rei is PMing his stats to me sometime today so we'll probably be starting in maybe as little as a few hours.

Unfortunately I'm gone for a week after this saturday though and i won't have internet access then. So it looks as though there'l be an interrupted campaign

That actually has its benefits. That gives a week for the players to show up, introduce their characters, and some good old fashioned pure roleplay before things get in swing.

Oh, and I have my reason to being there all thought up. Feel free to start at any time. Laughing out loud

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

point, BERK, will probably create the thread once i think of a title. the only problem would be that nobody will know each other and it's unlikely that there will be any reason that the group as a whole would talk with each other. Instead how about begining the campaign but saving anything stat dependant untill next week.

so the game has beugun
(muahahaha)

thread name changed to Still not Quite Dead Yet OOC

BERK's picture
Offline
Namer
Joined: 2004-12-20
Still not Quite Dead Yet (OOC)

Quote:
Instead how about begining the campaign but saving anything stat dependant untill next week.

Sure, okay. But aside from the obvious, what do you mean? Should we not post at all during the week, or is talking allowed?

Also... you said the game began? I don't think I see it.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

yeah, feel free to talk, but it'll be impossible to interact with NPCs. I was still editing the description.
Thread is here:
[url]/forum]

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Still not Quite Dead Yet (OOC)

Just stopping by to suggest you guys check out my Guide to Play By Post Games (I do this for all the new games).

Also, your game looks really cool and wish I'd seen it earlier. If you ever need a new player, let me know and I'll jump at the chance to throw my hat into the ring.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Game looks good, wei, but I can't see the images.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

I've learned a secret martial art from an old githzerai. It's called the Way of Double Posting.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

'Dunamin' wrote:
I assure you, your soul is in fine hands…

That's cold. Hehe, this is a great party.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

'weishan' wrote:
'Dunamin' wrote:
I assure you, your soul is in fine hands…

That's cold. Hehe, this is a great party.


Yep, being evil is fun. And a bit scary.

Trias's picture
Offline
factotums
Joined: 2006-08-14
Still not Quite Dead Yet (OOC)

Wei, just wanted to confirm that you recieved my PM

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

yah, sent a reply

Benyamin's picture
Offline
factotums
Joined: 2007-01-03
Still not Quite Dead Yet (OOC)

*Banks on cogs, spurts some oil, and coughs at the billowing smoke* Just cranking the ol' thread to life (hopefully) Eye-wink

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

I thought I’d just give a heads-up in advance, that I’ll be gone from the 17th until the 21st. Got a festival coming up; beer, music and parties ahoy! Smiling

I’ll PM the DM my character’s plans shortly before leaving.

Trias's picture
Offline
factotums
Joined: 2006-08-14
Still not Quite Dead Yet (OOC)

This is Su'ore Drum - although less skeletal than this picture leads you to believe

Trias's picture
Offline
factotums
Joined: 2006-08-14
Still not Quite Dead Yet (OOC)

OOC: Sorry about the character sheet wei!!! I prolly wont be able to do it tonight, but DEF... tommorrow!! I have a writeup due tommorrow, but I really gotta work it tonight.

We'll say that Drum jumped back down the stairs to yell at his hirelings for the time being. If combat somehow happens before hand, he will rush in (tommorrow) and join the fray, so I'm taking him out of the action for a sec to reprimand his mercs.

Listen:

11+2

0 Bonus for to do
I rolled 1d20+0, the result is 11.
Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

'weishan' wrote:
I rule that psionics and magic are mostly seperate, except for SR, which also acts as PR. Important thing to mention earlier, oops.)
Hmm, I’m still mostly unfamiliar with psionics, but it seems that the default magic-transparency rules eases a lot of concerns that I had while skimming the XPH, especially for us players who don’t know how to deal with psionics with other countermeasures than those we use against magic. It’s your game of course (and a truly entertaining one), but may I ask why the default rules aren’t favoured in this regard?

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

You raise a good point, considering the high magic setting. I'm still figuring out what exactly I want to do about psionics-magic transperancy. Some things shouldn't work, but it goes both ways. Thinking about it dispel magic, spell imunity, and antimagic field should all be transperant for balance reasons since they are staples to spellcasters. Detect magic and the like however probably shouldn't work on psionics. You'd have to prepare a diferent spell and a psion would have to learn the detect magic power. In any case, they enemies had nothing an area dispell would get rid of. If I make a change like this and it has more major effects then I'll make changes retroactively (hopefully quickly)

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

'weishan' wrote:
You raise a good point, considering the high magic setting. I'm still figuring out what exactly I want to do about psionics-magic transperancy. Some things shouldn't work, but it goes both ways. Thinking about it dispel magic, spell imunity, and antimagic field should all be transperant for balance reasons since they are staples to spellcasters. Detect magic and the like however probably shouldn't work on psionics. You'd have to prepare a diferent spell and a psion would have to learn the detect magic power. In any case, they enemies had nothing an area dispell would get rid of. If I make a change like this and it has more major effects then I'll make changes retroactively (hopefully quickly)
Keeping Detect spells/powers and other such minor mechanics separate sounds fine with me. Smiling Its not just unfamiliarity with psionics, it’s also that Dispelling currently is one of the only meaningful tools I figure Canzon can contribute with to combat, unless he wants to waste hefty sums of money using up his staff or rod. (not really appropriate with these enemies, so far)

Being a CR 7 monster with 1 class level is hard enough among CR 15-16 peers.

Benyamin's picture
Offline
factotums
Joined: 2007-01-03
Still not Quite Dead Yet (OOC)

Dun, you have plenty more skill options than ol' Penance there, so don't be too put out. This guy just wades in and soaks up damage with his DR and HP, while hoping he happens to be immune to whatever the spellcasters/psions throw out (no +20ish saves for this fellah). lol.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Yeah, things like that are why I question WOTC's level adjustments ;/. I should note that Penance worked quite well (as far as I can tell so far) by adding a few levels of fighter to a kolyarut--with the caveat that Ben won't use vampiric touch and ennervation each round. I don't know if that will work for you since a kolyarut is a very straightfoward creature, but if this problem seems to continue a few more levels of sorcerer or may be rouge may be the solution--it's no fun playing a deadweight in combat. Again, this seems like a wait and-see type of thing right now. I like tweaking stuff though so it's all good. If we were hypotheticly going to add levels, we'd have to drop your CON score some so you don't have more hit points than Penance (help! when I hit the party 'bard' he dosen't die in one. Help!).

Also, our new player is playing an NE druid so we can fix the party's collective deadness.

Benyamin's picture
Offline
factotums
Joined: 2007-01-03
Still not Quite Dead Yet (OOC)

Yeah, it seems on par at the moment, though I might look at taking a few combat tactical feats to vary him up from the straight basher; doesn't seem right for a critter based on talking first, slaying later. lol.

Quote:
If we were hypotheticly going to add levels, we'd have to drop your CON score some so you don't have more hit points than Penance (help! when I hit the party 'bard' he dosen't die in one. Help!).

*Arches eyebrow*Higher than Penance? Shew...I shan't want to be whacking on him--especially after my last few rolls! Shocked

lol. About the tweaking, I like the same thing; "story over stats" has been the mantra I learned quick from my mentor.

Benyamin's picture
Offline
factotums
Joined: 2007-01-03
Still not Quite Dead Yet (OOC)

Glad to have a figure of divine magic in the party! It'll help out those with organic systems quite well. Eye-wink

I'm just thankful for fast healing. Laughing out loud

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Oh, hey I see part of the problem already! (Doh!) You're efective level is only 14 with the level of sorc, that's probably part of the problem. Also, I would highly recomend taking the practiced caster feat from complete arcane. It increases your caster level by 4 or the number of HD you have in a nonspellcasting class or a diferent spellcasting class (whichever is less) for all level dependant stuff. it's a great feat for high LA or ECL characters

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

'weishan' wrote:
Yeah, things like that are why I question WOTC's level adjustments ;/. I should note that Penance worked quite well (as far as I can tell so far) by adding a few levels of fighter to a kolyarut--with the caveat that Ben won't use vampiric touch and ennervation each round. I don't know if that will work for you since a kolyarut is a very straightfoward creature, but if this problem seems to continue a few more levels of sorcerer or may be rouge may be the solution--it's no fun playing a deadweight in combat. Again, this seems like a wait and-see type of thing right now. I like tweaking stuff though so it's all good.
Well, I’d definitely be interested in taking a closer look at the approach you guys used for Penance. There are actually some serious similarities between the abilities of falxugons and kolyaruts, though the abilites of the latter are more much more potent and diverse, as one would expect with such a higher CR. If whatever you guys did with Penance works, it might serve as a good model for Canzon as well.

'weishan' wrote:
If we were hypotheticly going to add levels, we'd have to drop your CON score some so you don't have more hit points than Penance (help! when I hit the party 'bard' he dosen't die in one. Help!).
Lowering his Con score just so that his hp fits within a set stereotype doesn’t sit well with me – I intentionally put his base Con at 14 and bought an Amulet of Health as means to partially counteract his inefficiency in combat. The racial ability bonus to his Con score has been paid for by LA. Penance having lower hit points is not that strange by virtue of him being a construct, which means he doesn’t have a Con score – the same trait that makes him immune to all effects that require a Fortitude save along with a plentiful series of advantages. I would say that is a very favourable trade-off.

'weishan' wrote:
Also, I would highly recomend taking the practiced caster feat from complete arcane. It increases your caster level by 4 or the number of HD you have in a nonspellcasting class or a diferent spellcasting class (whichever is less) for all level dependant stuff. it's a great feat for high LA or ECL characters
Great idea! I’m not much of an optimizer, especially outside core material. My inexperience comes to a particular disadvantage when playing races with racial hit dice and LA - I tried to find some sort of class or prestige class that could take advantage of Canzon’s racial hit dice and/or Cha, but came up with nothing special.

'weishan' wrote:
Also, our new player is playing an NE druid so we can fix the party's collective deadness.
Looking forward to a druid–construct match up! I wonder if we’ll see a natural vs unnatural debate. Laughing out loud

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

I've realized I'm going to need a bit more background on each character, specificaly aquaintances, contacts, enemies (I'll add some too), and houses (just descriptions, anything short of a huge mansion in the noble's district goes and money is a nonissue, just keep in character) PM me it.
Also, from wednesday I am gone for annother 12 days. Idealy, we would close combat before then to allow for some time for characters to talk a bit more while I can't run anything.

Tyui's picture
Offline
Namer
Joined: 2007-07-23
Still not Quite Dead Yet (OOC)

Hello. Sorry it took so long for me to post, but I was away in the backside of nowhere. With any luck, I'll be playing the party healer: an Adu'jas druid. The Adu'jas are a plantlike race and therefore have a very strange temperament; I think this character will fit in nicely. It's (not his) name will be Eru'maho. Pleased to meet you.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Pleased to meet you? Eh? You said pleased to meet you. (Has being in the middle of nowhere hurt your mind, are you alright?) Eye-wink

If you have your notebook handy PM me the stats at some (not likely I'll be able to get back to you on any of it any time soon so no hurry)

edit: added a picture of Min, it's a WIP made in 3ds max 8, no details or propper textures yet

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Welcome to the gang Tyui!

Never heard about those plant-creatures you play, but they sound interesting. Hope you got yours ready for some eeevil adventuring!

Wow, Min looks pretty freaky. Nice pic, Wei.

Benyamin's picture
Offline
factotums
Joined: 2007-01-03
Still not Quite Dead Yet (OOC)

Hey Tyui! I'm sure Mr. Bucket o' Bolts and Broccoli Stalk will get along fine...like a bladeling in a bunch of razorvine. Laughing out loud

LOL. Anywho, glad to have another interesting character in the mix. Hope things go from bad to worse...er, hope the plot thickens. Eye-wink

I'm definitely intrigued at this openly hostile attack on a fiend bar.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Brocolli stalk will love Min too, I doubt he'll be cool with necromancers either. He's a green-supremist of sorts

Min dosen't even have thumb-tips and teeth

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Whoa, I guess DMing Return to the Temple of Elemental Evil kinda inspires you in a sinister way. Sticking out tongue

I must say, it’s sort of strange to bounce back and forth between purely evil Canzonzabar in this campaign and innocent and good-hearted Polp in Ducluck’s.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

ah hayuv return-ed

I still need details on contacts (except maybe for Buce, who may not have any) and residences from all of you. A very brief summary will do. I'll add stuff to contacts as needed.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Welcome back Wei! I’ll get around to providing you with contacts for Canzonzabar.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Just shifting topics a bit, but I've not heard from BERK or Trias recently.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Things does seem to have slowed down overall on the board games.

Trias's picture
Offline
factotums
Joined: 2006-08-14
Still not Quite Dead Yet (OOC)

hello bloods, sorry for the slowness. I will have full internet access in a week. I'll try to post today if I can, but I may not be able to get to reading what's transpired thusfar.

By the way, I just got caught up on the entire thread, and am currently unsure where Drum is, or what he's up to. Wei, please let me know what rolls I need to make ... and plz go ahead and NPC Drum (if necessary) until I get back in a week. Thanks.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Drum has chased and killed the last living enemy (I made your rolls). Now you'd probably grab anything that looks valueble and leave.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

For the next part of the campaign I will definitely need reference on your PC's houses and where they stay in Sigil if they don't have a permanent home there.

Trias's picture
Offline
factotums
Joined: 2006-08-14
Still not Quite Dead Yet (OOC)

Quote:
Drum has chased and killed the last living enemy (I made your rolls). Now you'd probably grab anything that looks valueble and leave.

Leave as in get away from the scene, and go back to the bar, or leave as in go home/away?

Drum does have good reason to do either. First, he could go back to the bar to exchange a few words with Canzonzabar or make a bad joke about Min's face. On the other hand, he is very chaotic and could have his attention stolen by something/one else and, for the time being, forget about this encounter.
--------

Drum, being driven away by the entertainer's guild in the Festhall, then being shunned by a 'civilized' society (especially the Sodkillers) in the Lady's Ward has made himself a low-key kip in the residential district Market Ward (where he oft. performs). His house blends in with the surroundings, much to his reluctance (he just doesn't want to be an easy find the next time the authorities are after him, otherwise he would have lived in a flamboyant circus tent).

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Min, Canzon, and Penance are all outside. I hate to drag and force a linear plot, but you're all going to be employed outside ideally, so it would be most helpful if you poked fun at Min (and save a lot of finding Drum in his ambigous house to make a seperate employment offer offer).

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Just floating this, but I have my copy of Screen Monkey running, which means that if there was a time that worked for all of us, we could play online at almost a tabletop pace every now and then schedule permitting obviously.

Trias's picture
Offline
factotums
Joined: 2006-08-14
Still not Quite Dead Yet (OOC)

I'm good most weekend afternoons and nights (Eastern Standard Time). Just give me a heads up in advance, and more likely than not, I'll be at the computer at the given time slot(s)

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

That works for me too, but PBP is still probably be easier.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

I don't know when everyone else will be settled in, but I've made an edit to the post in the IC thread.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Sorry about the delay, Wei, I'm hard-pressed with time to do a proper write-up for Canzonzabar so you can move the plot forward (new courses, new girlfriend, new people moving in, life is getting a bit more busy for me).

I'm definitely still game and will get back to reasonably regular posting as soon as I've got things together a bit more.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

Yup, I understand. My life's a lot more hectic now school's started again.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Still not Quite Dead Yet (OOC)

*Casts raise dead on the OOC thread*

Berk has returned. He's succesfully made an attack roll with a light piercing or slashing weapon in order to escaape the stomach of Real Life.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Currently writing background on Canzon, Wei, I'll likely PM you a write-up in less than an hour.

Oh, and good to hear Berk is coming back to the game, we wouldn't want to miss out on our schizo blaster!

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Still not Quite Dead Yet (OOC)

Allright Wei, I've sent you a pretty full write-up in Canzon now. I haven't gotten around to describe how he lives, but otherwise I think it's pretty fleshed out.

Let me know what you think.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.