What are the aftermaths and troubles I might run into?
Cause my players are fanatics of the game.
What are the aftermaths and troubles I might run into?
Cause my players are fanatics of the game.
I always thought PS:T takes place before the faction war.
Am I making a complete fool of myself (again), because this is some joke that I don't understand? I'm completely baffled. Please help me.
Are you sure, weishan? The factions seemed alive and well in that game. Granted, I never actually went all the way through, but this is the first I hear of PS:T being set anytime post Faction War, much less hundreds of years in the future. There also seemed to be plenty of 'zerth walking the streets of Sigil.
You might have to deal with the fact that TNO became a worshipper of Aoskar and managed to make his way out of the Lady's maze; also, the Lady never seemed to care going after TNO after he made his get-away, so that would implicitly imply that worshipping Aoskar is ok...?!?
What are the aftermaths and troubles I might run into?
To be honest, you should be fine. Really fine, though it was a epic tale, the Nameless One didn't slay any gods or change the Planescape universe.
...You might want the players to hear a rumour that some berk is slashing, sneaking and blasting his way through the Blood War and is making his way to the First Layer of the Abyss... :mrgreen:
The Mazes have never seen explicitly inescapable.
1. There was the head of the Expansionists for example.
2. The dubious example of Pages of Pain
It's just really difficult.
And FYI- I don't get why people have difficulty with the destruction of the Githzerai capital city. I just assumed they *REBUILT* it after Da'akon left.
The scale of that would probably be comparable to rebuilding Tu'narath, i.e., a huge deal. Plus the massive loss of life involved.
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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
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The scale of that would probably be comparable to rebuilding Tu'narath, i.e., a huge deal. Plus the massive loss of life involved.
The loss of life was perhaps vast. But in Limbo cities are built on belief, so all it needs is enough to want it back or maybe another of the cities took its place as the capital as 'zeria traveled to its safety.
Also, frankly, great cities have been leveled before in history. This includes capitals, and they've been rebuilt within the lifetimes of the individuals whom were there when they were destroyed.
Frankly, it adds a bit of dash to the history of the People and helps explain why the Great Githzerai has such power. People are too angry at Da'akon and his heretics (The Zerths) to turn against him again.
I always thought PS:T takes place before the faction war.
Torment definitely takes place before the Faction War. Apart from the fact that the Factions are alive and well in the city during the game, one of the NPCs in the (Hive I think) market is a doomsayer who announces quite clearly that, among other things "five years hence... the factions shall be cast out!"
As to the reprocussions of making it canon... it depends on how close you want to get to the major points of source material. Unless you want to have your PCs actually meet the Nameless One, all the window-dressing of the game is just that... window dressing. 'Controvertial' events (TNO escaping a maze, etc) aren't a problem unless you as a DM confirm in your 'Rules Voice' that it is true. After all, how are your PCs going to confirm that everything they heard was true? And if they believe Morte they'll believe anything!!!!
Just like Pages of Pain (banned in Sigil of course; a "spurious tome of dangerous anti-deity propoganda and misinformation" as one Hardhead put it). The event becomes just another amazing and unlikely story in the Chant, complete with contradictory elements ("You heard he was LG? I heard he was CE!" - after all, which 'version' of TNO did you play?)
The information simply exists out there in tavern talk and secret whispers and its up to the PCs to make of it what they will. Other than that, adding Ebb Creaknees or Trias to your campaign shouldn't have more impact than if you'd created your own NPC to fill that role.
You might have to deal with the fact that TNO became a worshipper of Aoskar and managed to make his way out of the Lady's maze; also, the Lady never seemed to care going after TNO after he made his get-away, so that would implicitly imply that worshipping Aoskar is ok...?!?
It is okay. There are a number of worshippers of Aoskar in Sigil; they just have to lie low because the faith is illegal.
Nameless wasn't very serious about it, anyway.
The biggest divergence between Torment and tabletop Planescape was the destruction of Shr'akt'lor. This didn't happen because things took place centuries later, and the githzerai race as a whole isn't almost extinct - they still have their back-up capital, the Floating City, and all their other cities and monasteries. However, it's still a divergence. If you make it canon, I don't think it's a big deal.
I think most of Torment can be incorporated into tabletop Planescape utterly seamlessly. It's very true to the published setting.
Oh, oops. I definitely mixed something major up then. Or I'm just insane--or just a failed Signer.
The only real difference from canon I saw, besides the destruction of the city, was the way it portrayed the Harmonium in Curst. The Harmonium are many things, not all of them good, but I don't think the books ever mentioned anything about them being slavers. As long as you decide that those were fallen Harmonium and not faction members in good standing, it shouldn't be an issues.
According to diary of the necromancer who invades the mausoleum in the Hive, it is the 127th Year of Factol Hashkar's reign.
Day 2 of the 127th Year of Factol Hashkar's reign:
At last, I have found it! The missing page of the Ap'Tarj Grimoire is now in my possession. As I had guessed, the page detailed the necessary components for the casting of the final transformation spell. I have all but one of the components. A drop of an immortal's blood is all that stands between me and the eternal power of lichdom. But where can I find such a rarity? Perhaps I should seek the answer through divination.
Day 14 of the 127th Year of Factol Hashkar's reign:
After days of taxing divination spells, I finally have my answers. The divination revealed the location of an immortal to be somewhere within an ancient Mausoleum located in the Hive section of Sigil. I must make haste. I must find this creature and draw its blood before it moves on.
Day 15 of the 127th Year of Factol Hashkar's reign:
I have arrived at the Mausoleum. Immediately, I was set upon by a shade that guards the remains of those interred within this place. I managed to elude the spirit and found my way into what appears to have been some sort of inner sanctum. Protected by some minor wards to prevent any further interruptions by that supernatural twit, I have set about raising some of the locals to conduct a search for the immortal. If the divination was accurate and the immortal is here, then likely it is interred within one of the many crypts that line these halls. It is only a matter of time now.
Day 17 of the 127th Year of Factol Hashkar's reign:
I am not alone. Someone has entered the Mausoleum and is interfering with my servants. Could this be the one I seek? The divination revealed only that I would find the immortal here. Could it be that MY presence in this place has prompted that which I seek to seek ME out? What a delightful twist, I shall have to
The ink of this last entry is still wet.
"La la la, I'm a girl, I'm a pretty little girl!"
--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)
Unless I'm mistaken, that's two years before the Great Modron March. Not long before the faction war at all. Strange that the diary entry didn't mention the month though.
If it's the 15th day of the year, it must be the first month.
Planescape doesn't have any official names for months, so that explains why the month wasn't named.
PST comes several hundred years after a lot of the post faction war cannon here. Githzerai are almost dead for example.