Size of the Planes

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Iavas's picture
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Size of the Planes

Okay, the planes are infinite. Great. Not all of the planar layers, however, are believed to be infinite (and we all know where belief gets us). Take Gehenna, for instance. It has four incalculably huge mountains for layers, but each can be seen from another in its entirety. This suggests that they have a finite, if mind-bogglingly colossal, size. Personally, I think that planar laws of perception have a lot to do with it, making their finiteness a trick of the eye, sort of like the infinitely tall Spire seems to have a top. By the way, that popping sound is your brain on Planescape.

Anyway, what I'm getting at is this - are there any other planar layers, aside from those of Gehenna, that are at least believed to be finite? For those who know me, I obviously mean by the original 2e Planescape system, not the 3e Manual of the Planes or something. The reason I ask this is that Fiendish Codex I: Hordes of the Abyss names certain layers of the Abyss as finite, including such notable ones as Pazunia (Plain of Infinite Portals), which is said to be self-contained, Thanatos, the Gaping Maw, and the triple realm of Azzagrat. I can see the domains and realms of the ruling Demon Lords and deities to be finite, but were so many Abyssal layers finite all this time without my knowing?!?

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Note that Gehenna was never finite: the mountains stop, but the void around them goes on forever. Mechanus is sort of finite as well, as it only has so many cogs, but the void they float in is endless. Acheron and Carceri may well be the same way, but probably aren't. A lot of people sort of assume that since Celestia and Baator go up and down like steps, they must be finite, but I've seen nothing to indicate that this is the case.

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You misunderstood me. The planes themselves, which include the void around them, are infinite... every single damned or blessed one of them. Particular layers, however, can either be or appear to be finite. Nobody, with the possible exception of the Modrons, has counted the cogs in Mechanus, so that's hard to judge. Hell, nobody can even divide the thing into layers. Baator and Celestia, though steplike, have infinite layers, and are thus infinite themselves. Gehenna has, as you mentioned, an infinite void, so it is infinite regardless of the finiteness of the layers.

I haven't found any 2e references to the finiteness of particular layers, however, so I just sort of assumed they were, with the possible exception of Gehenna's mounts, infinite. FCI says that many Abyssal layers are not, ergo my question.

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One of FC:I's few things that I'd call honest flaws are its attempts to make quite a few abyssal layers finite when they had always been infinite. As far as I'm concerned most of those that FC:I calls finite are in fact quite the opposite.

FC:II went off the deep end however and claims that every layer of Baator is finite, and it gets smaller as you go down layer by layer. It's easier to make maps of the layers in a book if they're finite, but it makes no sense, and it certainly conflicts with prior conceptions of the plane. I honestly can't understand why they attempted to make those claims.

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The innermost layer of Carceri, Agathys, seems to be only a single orb, with no others in sight. I can't recall if there seem to be infinitely many of these orbs, one accessible from each "multilayered pearl," but somehow I'm under the impression that there's supposed to be only one, period.

Of course, each orb of Carceri is itself finite, even if an infinitude of others can be seen.

In a sense the Outlands are finite, since there's a definite outer perimeter -- the 9th ring and the gatetowns -- and beyond it is the Hinterlands, which don't seem like they're even capable of containing anything stable of interest.

That's it for finite layers as far as I can recall. The actual inhabited portion of Pelion is pretty small these days.

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Thankee for confirming my thoughts, Shemeska.

Jem - Agathys, the sixth and final layer of Carceri, is described to be a single small icy blood-red (enough adjectives?) orb in the 3e Manual of the Planes. However, I've still not found a 2e sourcebook that says anything about there only being one orb in Agathys. Planes of Conflict says that nobody has been able to count the orbs, but each layer has a string of them, each being smaller than those of the layer above, thus having a farther distance between them. Thus, the closest orb to the one you're on in Agathys seems like a point, a single star in the sky.

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I seem to recall reading somewhere that Nessus is finite in length and breadth, but due to some of the ravines is infinite in depth. I can't recall where I read it. Though it wasn't the FC: II because I don't have that book.

Mechanus is finite, though the void it is contained within is infinite. The same goes for Gehanna.

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I've been thinking about this, and I can definitely see why they'd want to limit Baator. It sounds like the Blood War has a finite if huge number of combatants at any one time. That means either the Nine Hells are finite or (my preferred option) they mostly consist of a vast wasteland where infinite nupperibos form constantly and the Lord(s) of the Nine use their control of the plane to kill them. The Abyss has plenty of nameless horrors who've never heard of the Blood War or don't care.

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'Iavas' wrote:
Jem - Agathys, the sixth and final layer of Carceri, is described to be a single small icy blood-red (enough adjectives?) orb in the 3e Manual of the Planes. However, I've still not found a 2e sourcebook that says anything about there only being one orb in Agathys. Planes of Conflict says that nobody has been able to count the orbs, but each layer has a string of them, each being smaller than those of the layer above, thus having a farther distance between them. Thus, the closest orb to the one you're on in Agathys seems like a point, a single star in the sky.

I always got the impression Agathys had multiple orbs like every other layer, they were just so far apart as to be invisible to each other.

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'Bob the Efreet' wrote:
I always got the impression Agathys had multiple orbs like every other layer, they were just so far apart as to be invisible to each other.

That's the way it was in 1st edition, in any case.

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Same in 2e, regarding Agathys. Not too sure about Baator being finite, though. Just because it's infinite doesn't imply that has an infinite number of Baatezu, particularly if they are not naturally formed from the plane or its petitioners.

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The outer planes are infinite because there is a infinite void surrounded them but the territory know is finite. So its possible to place something somewhere in the void, like another panteon, and so on.

Also there must be some balance between the infinite depths of the abyss and nine hells of Baator to make the blood war to make some tight draw of it, as stated in the D&D cosmology.

I always use in my campaigns the assumption that the action is near the portals. Outside there is a lot of wasteland of the unknown mainly void.

The outer planes are infinite but is not the same for prime material planes as you can see in this thread http://boards1.wizards.com/showthread.php?t=683655
This thread (of WoCTs forums anyway) proves that the known part of the primes can fit in a planet similar to the earth.

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It should be noted that since there is no "void" for Baator to lie in (besides the Astral), saying that all its layers are finite actually means that the plane itself must be finite as well. Since this contradicts everything that is know about the nature of the Outer Planes and there is little evidence to back up the claim, it can safely be ignored.

The Abyssal layers on the other hand are infinitely numerous, so even if every single layer were finite (or so boring after a certain point that it may as well be finite) the plane itself would still be infinite. Also, given the sheer variety of the Abyss it can reasonably be assumed that some of the layers may well be finite (to the extant that anything on the Outer Planes can be considered finite). I'm not sure if there is any established canon on which planes layers might be finite, but I doubt there is anything strictly wrong with what it says in FC1

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Even when Abyss are infinite and Baator finite, this not make sense for the blood war, a war in a draw for both fiend races involved (not considered the yugoloths that is) even with hordes of demons uninterested in the blood war.
I remember that in first edition the abyss layers numbers are fixed to 666.

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The 666 thing is just a rumour, at least by the time of 2e, as in Planescape it clearly says that there are far more layers. The way the Blood War is balanced depends on the fighting styles. Just like a small but highly trained Roman legion can take out an unorganized but far greater force of barbarians, so too can a small but highly regimented Baatezu army take out a horde of Tanar'ri, half of whom are only there because they were forced into it and the other as likely to attack their own as they are the enemies.

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'Arytiss' wrote:
Mechanus is finite, though the void it is contained within is infinite.

I don't think that's correct. I don't recall reading anything about the gears ending at some point.

Now, the region controlled by the modrons is finite, being contained to the 64 (?) gears of Regulus. There's more to Mechanus than Primus-ruled territory, though.

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My main problem with the FC1 is that it claims the Plain of Infinite Portals is finite. Not to make too much of its name, but it should be endless.

Strictly speaking, you could start out with a finite layer with a finite number of portals and have it link to some some layer with twice as many portals to deeper layers on it, which in turn links to a layer with twice as many portals as that, and keep doing that forever and still have infinite layers without ever having a layer with infinite portals.

You could also say that the Abyss had an infinite number of layers, but an infinite number of them have no portals leading to them, and still have an infinitely layered Abyss without an infinite number of portals.

I would, however, prefer the Plain of Infinite Portals to actually have an infinite number of portals on it.

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'ripvanwormer' wrote:
I would, however, prefer the Plain of Infinite Portals to actually have an infinite number of portals on it.

As would I, the way it was originally described, and without needless changes.

'Bob the Efreet' wrote:
I don't think that's correct. I don't recall reading anything about the gears ending at some point.

Now, the region controlled by the modrons is finite, being contained to the 64 (?) gears of Regulus. There's more to Mechanus than Primus-ruled territory, though.

As far as I remember, the 64 modron cogs were all there was to Mechanus in 1e. However, by the time of 2e Planescape (which I what I base my canon on Sticking out tongue ), Mechanus became as infinite as all the other Outer Planes. The gears have never been counted by anybody other than, perhaps, the Modrons themselves.

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'Iavas' wrote:
As far as I remember, the 64 modron cogs were all there was to Mechanus in 1e.

No, that's not exactly right.

In the 1st edition Monster Manual II, Nirvana was divided into 64 sectors, like a grid. No cogs were mentioned. It didn't say the plane was finite, just that it could be divided into 64 parts.

We knew even then that the modrons weren't all there was to Nirvana, because many of the gods in the earlier-published Deities & Demigods were said to dwell there. Shang-ti, Anu, Rudra, and a number of others lived on that plane. The god Lendor of Oerth was also placed there in Dragon Magazine.

Nirvana wasn't conceptualized as a series of interlocking gears until the 1st edition Manual of the Planes, which specifically said the plane was infinite.

Here's the quote:

"Nirvana is a single infinite plane with planar layers that extend in all directions, without true floor or ceiling. The void is filled, however, with huge interlocking wheels, like the internal cogs of an ornately carved clock."

Here's another quote from the same book:

"The best-known realm of Nirvana for most Prime Material travelers is that of Primus, the One and Prime. Primus is said to be the greatest of the Great Powers of the plane of Nirvana and is said to dwell in a pool of energy at the center of the plane. As an infinite plane has no center, this statement may be assumed to be the standard "center of the universe" attitude that surrounds all such powerful beings."

The book goes on to describe the realms of the various gods who live there outside of Primus' domain.

It wasn't until Planescape that the 64 sectors were identified as 64 interlocking cogs among the infinite other cogs on the same plane. In 1st edition it would have seemed that the 64 octons were responsible for watching over the entire infinity of the plane, but Planescape brought that down to a more manageable level.

The Planescape Conspectus says that the number of gears in Mechanus is "uncountable."

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Well I stand grandiosely corrected. I know very little about 1e. Thanks for that info, rip.

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'Duckluck' wrote:
It should be noted that since there is no "void" for Baator to lie in (besides the Astral), saying that all its layers are finite actually means that the plane itself must be finite as well. Since this contradicts everything that is know about the nature of the Outer Planes and there is little evidence to back up the claim, it can safely be ignored.

The Abyssal layers on the other hand are infinitely numerous, so even if every single layer were finite (or so boring after a certain point that it may as well be finite) the plane itself would still be infinite. Also, given the sheer variety of the Abyss it can reasonably be assumed that some of the layers may well be finite (to the extant that anything on the Outer Planes can be considered finite). I'm not sure if there is any established canon on which planes layers might be finite, but I doubt there is anything strictly wrong with what it says in FC1

Oh yes, Baator must have at least one infinite layer unless for some reason we want to send basically all LE petitioners to Acheron and give Hell only handpicked souls. (Which seems self-contradictory if the devils don't actually want nupperibos.) I'm saying the part outside the devil and kyton areas can't have much variation if it doesn't send a vast new army of nupperibo-derived natives to attack the interlopers every second of every day. So at least one Lord of the Nine probably does have broad reality-shaping powers that can trump the plane's natural inclinations -- though perhaps not enough to reshape Malebolge. They haven't managed to redesign petitioner-creation across the board.

I agree with the others on the Plane of Infinite Portals being a plane of infinite portals.

You can call Carceri infinite without self-contradiction provided that nobody ever meets a true gehreleth by accident unless they or someone they want to find chooses to visit the tiny area where these fiends live. Elsewhere you'd only meet emissaries their god has decided to send just for you, and rogue demons with a gehreleth-roleplay fetish.

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I doubt anyone has ever managed to find another orb in Agathys. At least, nobody's found one and returned.

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'Moral-Decay' wrote:
... and rogue demons with a gehreleth-roleplay fetish.

Wow. What things to read first thing in the morning. Sir - I have sacrificed my keyboard to you. *goes to get towel to clean up coffee splutter* Eye-wink

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'Moral-Decay' wrote:
I doubt anyone has ever managed to find another orb in Agathys. At least, nobody's found one and returned.

I'm pretty sure that Agathys contains both Nerull's realm and the library/hideout of a certain three-sided Baernaloth. Both of these realms seem to go down to the center of the orb. Given the small size of the orbs, I really doubt that the two powers share a single one. Thus, I can only assume that depending on which portal a sod uses to get to Agathys, he would end up either on Nerull's orb, Apomp's orb, or one of the others. Physically getting to another orb of Agathys, that is with a balloon or silk or whatever, is bound to take years. Plus, who knows what sort of horrors inhabit the void.

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That could work. But even the 3e MotP doesn't place Nerull at the center of his orb -- it says his priests dare not explore the tunnels that "lead deeper into the ice of the layer". I hear that earlier sources didn't place him in Agathys at all.

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Many of the core deities were moved to deeper layers in the 3e MotP, to reflect the premise that this was the "core" cosmology, tailored specifically to the world of Oerth. So Wee Jas moved from Tintibulus to Ocanthus (though her recent Dragon article says she has realms on both layers), Pelor moved from Amoria to Thalasia, Heironeous moved from Venya to Jovar, and Nerull moved from Othrys to Agathys.

In 2nd edition, the gods of Oerth were seen as relatively minor figures in the cosmic scheme, and so were placed in shallower layers. Actually, that was true of all deities - there were no gods higher than Solania or deeper than Phlegethos in Planescape. A case could be made that the new realms given to these various gods doesn't even apply to the Planescape cosmology, only the "core cosmology," with its apparent lack of non-core gods (since rectified in the Fiendish Codex series). I don't think it's essential to make this case - there's no particular reason why Nerull couldn't possibly make a realm in Agathys if he wanted to - but it could be made.

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that leads to a question - is it a planar 'constant' that deeper layers = more intense of whatever it is that the plane represents? I know it's fairly obviously so for Mt. Celestia and for Baator - but is it true in the non-lawful planes as well?

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Well, it could stand to reason insofar as you're getting further from the Outlands, and thus presumably getting more extreme in the alignment. However, only Baator and Mt. Celestia really exhibit the trait. The Abyss, for instance, doesn't seem to be getting more and more chaotic or evil in the deeper levels --although to be honest, "deep" is a relative term, as the levels are numbered only by the order of their finding if I recall correctly. There's pretty much Pazunia, and then 'everything else.' The fourth alignment extreme, Arborea, doesn't seem to; it only has different kinds of terrain. Isn't Pelion generally considered its third layer? And there's not much of anything there at all.

Among the pole planes, Mechanus and Limbo sidestep the idea entirely; they only have one layer each. The Gray Waste's third layer does seem to hold some of the most crushing parts of the plane, although they also all meet so that's iffy. Elysium's layers do seem to follow this pattern. The love each layer represents goes along Platonic lines: eros (physical), philia (true companionship), and agape (love for all), with the latter manifesting both as Belierin (sacrifice without need of affirmation) and Thalasia, Platonically ideal.

Of the rest of the planes:
Bytopia: Shurrock takes more work to survive in, certainly.
Beastlands: Brux is possibly the wildest and most dangerous, being the night side, although all three seem equally wild.
Ysgard: Muspelheim does seem rather less hospitable and more outrageously odd (rivers of burning rock hanging in space?) than Yggdrasil's higher reaches.
Pandemonium: I don't know if Agathion's the craziest layer. It's certainly qualitatively different from the others.
Carceri: the smallest orbs would seem to be the most confining prisons. Indeed, they give me the impression of being a sort of solitary confinement.
Gehenna: They all seem pretty nasty to me.
Acheron: There is a progression to note here, but oddly, it's from law to evil. IIRC, the first layer is strictly cubes, the next includes other polyhedra, the next permits plates or rods, and the last is, of course, filled with sharp blades. So I'd say the first layer is the most lawful and closest to Mechanus, while the last layer is most evil and in some sense closest to Baator. Maybe the other in-between planes could be interepreted in this sort of 'horizontal' gradient.
Arcadia: well. Again we've got good and law, only this time the last layer was the least good and most lawful, and finally it slipped.

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'ripvanwormer' wrote:
Many of the core deities were moved to deeper layers in the 3e MotP, to reflect the premise that this was the "core" cosmology, tailored specifically to the world of Oerth. So Wee Jas moved from Tintibulus to Ocanthus (though her recent Dragon article says she has realms on both layers), Pelor moved from Amoria to Thalasia, Heironeous moved from Venya to Jovar, and Nerull moved from Othrys to Agathys.

I wasn't aware of that. I did notice that 2e Planescape dealt with far more numerous powers and pantheons, including real world inspired pantheons (Greek, Egyptian, Celtic, etc.) that were only mentioned as 'alternate' possibilities in 3e Deities and Demigods.

'ripvanwormer' wrote:
...there were no gods higher than Solania or deeper than Phlegethos in Planescape. A case could be made that the new realms given to these various gods doesn't even apply to the Planescape cosmology, only the "core cosmology," with its apparent lack of non-core gods (since rectified in the Fiendish Codex series). I don't think it's essential to make this case - there's no particular reason why Nerull couldn't possibly make a realm in Agathys if he wanted to - but it could be made.

Is there a list somewhere, maybe even buried amidst the tons of other information on this site, that gives the original (by that I mean 2e Planescape, not 1e) homes of deities not mentioned in On Hollowed Ground, which I still haven't read all the way through for lack of time.

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About the progression of layers: you could say Gehenna and the Gray Waste both proceed from causes of death to death itself. The Fourfold Furnace represents nature as hostile to life, opposing the Beastlands. It ends with a cold, dark mountain full of undead.

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My theory is the layers that get fewer visitors (which tend to be at the center) tend to be more true to the inherent nature of the plane. If you look at the Abyss for example Pazunia is nearly livable and its existence as a series of warring kingdoms is a lot more lawful than the endless dog-eat-dog of other layers, the same is moderately true for the realms of the Demon Princes, because they are shaped by the constant influx of mortal slaves and worshipers. On the other hand, the more remote layers tend to be a lot more wild and deadly.

The same is true of other planes as well. In Carceri, the settled outer layers are the ones most people visit, and they are also a lot less torturous than the inner ones. On the wastes, most of the styx travelers, blood warriors, and yugoloths live on almost-habitable top layer, leaving the deeper haunts below to more damned souls. On Gehenna, the least inhabited layers also have the wierdest weather (although the cause and effect could probably be reversed). In Baator, Avernus is the layer most visitors come to first, and it is also the layer that seems the least evil, certainly it's the least lawful. The other frequently visited layers Dis and Stygia really don't seem as bad as most of the layers, on the whole.

The system of more visited=less weird/inhospitable reappears in Acheron, Arcadia (although Bruxenos isn't exactly bad), Mt Celestia (less brainwashing in the lower layers), Bytopia, Elysium, the Beastlands, Arborea, Ysgard, and Pandemonium.

It could be argued that these layers are more visited because they are more hospitable to normal mortals, but I like to seem them as being more hospitable because they are more visited. Familiarity breeds contempt, and on the planes, contempt is almost as good as belief. Plus, placement of the hospitable (IE less weird layers) often seems sort of random, especially on the Upper Planes. I like to see it as the most extreme layers are the ones the plane (often via its exemplars) doesn't let tourists into. Look at Elysium, for instance.

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