Continuing a brainstorming project I tried with Arcadia, I would like to hear some (possibly) inter-related adventures all set upon the same plane. I randomly generated a number and rather appropriately, the result pointed to Limbo [I thought it was a pretty cool coincidence]
Like my previous thread, I am not suggesting an epic quest that takes the PCs from 1st to 10th level; but I am hoping for ideas about:
-Three or more somewhat fleshed out adventure ideas
-That these adventures explore different aspects of the themes embodied by the plane (In this case: chaos, complete freedom, luck, randomness, perhaps creativity, individualism, rebels, and/or nihilism)
-That at least a few of these adventures make use of the species/locations/terrains/pantheons found on the plane
-While some adventures (and perhaps the overarching thread) can involve threats from outside the plane, at least one adventure should involve only entities from the plane itself
-Possibly a hook in the initial adventure that would draw the PCs to the plane
-Perhaps some relatively “safe” haven for the PCs between adventures
-I am not looking for NPC statistics or dungeon layouts; just enough plot points to make sense of it
I would recommend reviewing the Renovations that were done on it
/forum/planar-renovation-project-limbo
/forum/limbo-renovating-residents
Some aspects that might be used include:
-“Islands” of reality(with their own laws of physics) created by people using their minds on the chaos-stuff (this seems to be rife with possibilities. Imagine dropping the PCs into a weird dreamscape where things keep changing much more than a “typical” demiplane)
-Chaos storms
-Githzerai outposts
-Tribes of slaad
-Deific realms for gods of luck, wind/storms, seas/storms, and/or war
-Possibly the new idea of benens – seeds of new planes/crystal spheres/etc. to be
Anything else that I’m forgetting?
As for their entry into the plane, I like the idea of a random magical effect. For example, the PCs are in a climactic showdown with a powerful mage who just before he is defeated casts a Hail Mary spell that throws the PCs into Limbo (and possibly the mage too although in a different location in the plane – perhaps giving the PCs a reason to stay in the plane as they hunt him down)
-Perhaps they see their foe a distance away when they first arrive but have difficulty getting to him due to random effects (wall of fire appearing, etc.) that they might incorrectly attribute to their foe’s magic. General confusion as the PCs try to understand where they are and what’s with all the oddness
-Before reaching the foe, the PCs feel the effects of a chaos storm and have to race to the shelter of a githzerai fortification or Barnstable (a halfling pocket floating in Limbo) which might serve as their “home base” for future adventures and understanding the “rules” of the plane
-Why does the antagonist mage stay on the plane? Perhaps he is trying to harvest ingredients to create a necklace of adaptation or some other “chaotic” magic item
I have a few ideas for other adventures in Limbo but I am interested to hear other people’s ideas
Sailing On Limbo
On the bird-raft, as the storm blows, as the wailing whale crowd grows, slaad traders fly by, eying what is yours and mine, looking for the best deals across the sky-oceans of earthbound Limbo.
A slaad merchant-trader has recently lost his crew and is looking to hire on replacements. His jink is good and well-maintained (ie. not prone to the usual Limbo drift), and he seems to be above the board in his dealings with others. His ship however, is a living, evershifting vessel. When the PCs hire on, it's in the form of a sailing ship with a pelican masthead, feathered sails and canvas wings. To sail the ship, checks in the form of piloting are required, as well as healing and animal handling. Maintaining the cargo from place to place requires attention and maintenance to prevent it from shifting, so various concentration checks are needed from time to time.
In this scenario, the ship becomes the safe haven for the PCs. Because the captain is always on the lookout for new deals and trades, he comes into contact with a number of different communities across the plane. Different scenarios can involve handling the ship as it passes through the realm of one of the storm-oriented powers, fighting off slaadi pirates/raiders, negotiating with the different communities for trade or contracts. Basically, take your typical nautical-themed campaign and set it against the backdrop of Limbo.