Single Layer Abyss: A theory.

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Single Layer Abyss: A theory.

Two theories about the abyss are as follows:
1. The Abyss has an infinite number of layers
2. The Abyss has so many layers that they seem to be infinite

Here is a third theory.

The Abyss has but a single layer.
This layer is an eternal expanse of darkness, cut through by three lines of burning light, which twist and spiral and zigzag, but still they inexorably progress to intersect at a single point. The point of intersection blazes like a miniture sun. Enter the point. See an endless wasteland, scarred by armies of Devils and hordes of Demons. The Plane of Inifinite Portholes. Now pull back from the point, back into the blackness. Examine the three lines. Look closer. What appear to be three solid lines of light reveal themselves to be, in actuality, made up of an infinite number of glowing points of light, connected by a complex web of faint glowing strands. Look outward. See strands of glowing points growing off of the main bands. See them branching, growing into forests and clusters, forming a latice of glowing fillaments. Clusters of points can be found, with branches growing off them. An immense web of faintly glowing points extending into the endless void. Now look closer, look a single cluster of three points. Look within each.
Here is the Tripple Fold realm of Graz'zt. See the small cluster of dim points surrounding it. Each point of light is surrounded by a cluster of dimmer points, flickering in and out of existence. Look at a point where too many of the cloud of points around it have vanished, too quickly. See the point explode outward, the fillaments connecting it to other points snapping, causing other points to wink out, causing further explosions. See the cloud of dim points from the initial explosion rocketting outward, colliding with the flotsam of the other collapsing points. See them coalessing into new clusters, new points of light, forming new connections with the main latice. See this repeating endlessly, a constantly shifting web of evil and chaos.

The Abyssal Latice
On the most basic level, the Abyss is made up of miniscule, almost insignifigant pockets of stable chaos, evil or a combination of the two. The pockets exist in an endless void of seething chaos/evil. New pockets of stablility are always forming, and old pockets of stablility are always disolving.
As pockets of stablility bump into each other, they form clusters of reality. These clusters attract more pockets of stability, which, in some cases, form a thick enough shell around the core cluster so as to insulate it from the seething mass of chaos/evil that surrounds it. Interior pockets cease to disolve. As the cluster grows bigger, the pocket of stability begins to take on a shape or form, defined by the bits of chaos and evil that make it up.
Eventually, some clusters become large enough to be catagorized as sublayers. At this point, the cluster is still very unstable, and if enough of the outer shell of pockets of stablility collapses without being replaced by new pockets of stability, the inner layers will rapidy begin to disolve back into the seething chaos/evil, causing the sublayer to disolve.
Sublayers in proximity to each other begin to attract one another, coallesing into a macrocluster, which mirrors the smaller clusters in general structure, substituting sublayers for pockets of stability.
At this point, the the macrocluster becomes far more stable, as is classified as a propper layer. However, if enough of the outer layer of clusters disolve, the layer can collapse, hurling those sublayers that do not collapse outward. Sublayers hurrled from a collapsing layer tend to collide with other sublayers thrown from the collapse of other layers, and often form new layers of their own.
Proper layers both either attract or repell one another, depending on the types of sublayers that make them up. Layers that are attracted to each other strongly enough will merge, forming larger, more stable layers. Layers that repulse one another strongly enough will send each other flying in different directions. Some layers, that have the right levels of attraction and repulsion, will form constelations. Such layers are similar, but different enough to remain separate. Often, a particular constelation will contain some layers that would naturally merge with or repulse each other, that are held togethor/apart by the attraction/repulsions of the other constituent layers. Layers in a constelation are constantly moving about because of these forces
Layers within a constelation react violently to the collapse of a layer within the constelations. Such a collapse could cause the entire constelation to break apart, its individual layers shattering in a chain reaction. The proximity of so many free sublayers usually results in the rapid formation of several new constelations.
Constilations react to one another similarly to how layers do, and a constelation of constelations is refered to as a branch. When numerous branches form a constelation, it is refered to as a Tree. Three known Trees exist. The point of intersection for these Abyssal Trees is a massive proper layer that is, apparently, connected either directly or indirectly, to every other proper layer in the Abyss. This junction layer is refered to as the Plane of Infinite Portholes.

Thus, the Abyss is in fact both infinite, and always changing.

Next: An examination of various types of Sublayers and their properties.

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Single Layer Abyss: A theory.

Sublayers
Properties

Abyssal Layers are made up of clusters of sublayers. Sublayers vary in their properties, but certain categorical similarities exist between types of sublayer, the most common of which are identified via a system of mathmatical profixes and prefixes attached to the layer number. Some of these profixes and prefixes are displayed below.

Link Subalyers: When a sublayer disolves, the pockets of stability that make it up either disolve back into the chaos/evil that is the basis of the Abyss, or are hurled in clusters from the point of collapse. When enough pockets of stability from a collapsed sublayer are integrated into separate sublayers, a link between those sublayers is established. Pockets of stablility begin to shunt back and forth between the sublayers. When sublayers with this connection become part of separate proper Layers, natural portholes between the layers form.
Nomenclature: Linking sublayers are denoted by the +i profix added to the identification number of the proper layer it is part of, which is followed by an identification number in {}. All sublayers in a Linking set have the same identification number.
Ex: Layers 45+i{276}, 46+i{276} and 47+i{276} connect the three layer of Azzagrat via natural portholes.

Charged Sublayers: Certain sublayers are made up of greater amounts of chaos or evil. Such sublayers naturally attract sublayers of opposite charge, chaos attracting evil, evil chaos, and repelling similarly charged sublayers.
Nomenclature: Charged sublayers are denoted with either a +xa or -xa, a + denoting a chaotic charge and a - denoting an evil charge. x is a number representing the degree to which the sublayer is charged.

Next up: More sublayer types

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Single Layer Abyss: A theory.

Interesting. Seems very astronomical. By portholes I take it you mean portals? My feeling is that this is too mathematical and not fantastical enough. Perhaps if you tied this lattice structure into a more mythological framework...

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Single Layer Abyss: A theory.

That's more or less how I envisage the Abyss, fwiw. I used something similar in The Charnel House: a chaotic mass of paraplanes all swirling amongst one another. I've got a slightly more fully-featured, though less crunchy, version somewhere that I'll rustle up if there's enough interest.

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Single Layer Abyss: A theory.

Well, using this definition of the Abyss calls into the question of what it means to be a 'layer' or separate 'plane', anyway. By the letter of the rules, two different locations are on different planes if you can't teleport between them (or with 3.5e rules, use greater teleport to get around that fsckin' range limit).

So the question becomes, in your 'single layer' Abyss idea, can you suddenly now teleport direct into Graz'zt's lair from Juiblex's realm? If not (and it's canon not to be able to), why not - why's the Abyss so soddin' special?

It just comes down to definition in my book. A plane's all the space you can get to without needing to use a plane shift or a portal. If you need a plane shift or a portal to get from one section of the Abyss to another, then the Abyss has multiple planes. Mind you, saying that the Abyss looks like this does sound cool and flavorful (and may throw some PCs' heads for a loop), but it's like saying that in the Gray Waste, 1+1+1=2 because it'd just be eeeeevil to be that way. No matter how cool it may seem to be, the underlying facts don't fit the premise.

Feel free to toss it off as the screed of some Guvner, in-character, of course! Laughing out loud

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Single Layer Abyss: A theory.

"eldersphinx" wrote:
It just comes down to definition in my book. A plane's all the space you can get to without needing to use a plane shift or a portal. If you need a plane shift or a portal to get from one section of the Abyss to another, then the Abyss has multiple planes.

First, you mean "layers" not "planes"; PS, at least, is clear (in an annoyingly imprecise way) on the distinction.

Second, that only follows if the definition of "plane" is as cited, which in turn presumes that the measure by which an environ is judged is the teleport spell or its ilk. That's a remarkably anthropocentric viewpoint for such a diverse multiverse as PS and, while useful as a mortal approximation to the divine truth, a remarkably limiting one as well.

For reference, my version of the Abyss -- how terribly possessive of me Eye-wink -- is of a swirling protomatter blob of paraplanes that move, cycle, wax and wane in some kind of malign semi-pattern. [It's distinguished from Limbo in that the latter plane is so chaotic that there are no well-defined blobs, period; it's one indistinguishable mass. The dilution of Chaos by Evil is what allows one to speak of Abyssal "layers" or "paraplanes".] This explains both why the Abyss was thought of as being infinite and bounded by 666: for a while, there really only were 666 definable paraplanes inhabiting the locale known as the Abyss, but with time more have emerged/coalesced/surfaced or however you want to view it. It also means that portals from one layer to another will shift on a regular basis depending on the alignment of the two layers, and gives Graz'zt some extra flair -- his will, and his alone, is what binds the Triple Realm of Azzagrat into a single coherent unit.

The breaking of teleport etc. is caused by the fact that these paraplanes don't abut in the "extra-dimensional space" that the Abyssal layers inhabit, i.e. they're not physically continguous. Since they're all swirling about in this formless mass, however -- Our Name Is Legion For We Are Many and all that -- you can't "externally" distinguish one layer from another as occupying a definite spot, and therefore you can't really consider them to be distinct "layers" as you can, say, the Nine Hells.

[Think of the Abyssal layers as a squirming horde of larval proto-planes and you'll get the sort of image I'm going for. Each of these proto-planes is "smaller" -- don't ask; you won't like the answer Eye-wink -- than an ordinary layer of another plane, but there are enough of them to make the Abyss en masse roughly the same size as the other planes.]

The only clearly defined "layer" in this paradigm is the Plain of Infinite Portals, and it's identifiable by the virtue of the simple fact that it's the only layer of the Abyss that directly abuts the Styx and the Outlands. Put another way, the PIP is a meme, not a layer; any time that particular paraplane breaks free, whichever paraplane squirms into its place will become the new PIP, pristine and unsullied... at least, insofar as that makes any sense within the confines of the Abyss.

This is, however, but a mere mortal's attempt to contemplate the Abyss and, as such, should be considered utter folly and nothing but a lie Eye-wink

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Single Layer Abyss: A theory.

"Anarch" wrote:
The only clearly defined "layer" in this paradigm is the Plain of Infinite Portals, and it's identifiable by the virtue of the simple fact that it's the only layer of the Abyss that directly abuts the Styx and the Outlands.

I like your ideas, but I'll note that the River Styx flows through many layers of the Abyss, including Worm's Blood, Gaping Maw, Durao, Shedaklah, Feng-Tu, and Thanatos. Sources: Manual of the Planes (1e and 3e), Planes of Chaos.

I wouldn't want to bet on the river appearing anywhere in the Abyss consistently, of course.

Do you see the other planes of chaos in a similar regard?

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Single Layer Abyss: A theory.

"Kaelyn" wrote:
I like your ideas, but I'll note that the River Styx flows through many layers of the Abyss, including Worm's Blood, Gaping Maw, Durao, Shedaklah, Feng-Tu, and Thanatos. Sources: Manual of the Planes (1e and 3e), Planes of Chaos.

Yeah, that's why I said the Styx and the Outlands; it's the only one that abuts both. The other ones (I was thinking specifically Durao, as the Blood War launch-site, but this holds true as well) attain a greater permanence of form due to the presence of an external stabilizer, here the Styx, but they're not memetic in the same way.

Quote:
Do you see the other planes of chaos in a similar regard?

Not exactly, no; sort of, yes. In brief:

  • Limbo is a single undifferentiated mass and therefore isn't really amenable to this analysis; it is what it is.
  • Ysgard is, inherently, a mass of squiggling protomatter... it's just that we call them "rocks" instead of "paraplanes". Specifically, it's like the Abyss in that regard but on a much, much finer scale.
  • Pandemonium is very similar to the Abyss but instead of squirming protoplanar matter in a planar vacuole, it's squirming vacuum burying its way through solidified protomatter. [I always hack Pandemonium so that the rock is more than mere stone; not even gods can dig through Agathion f'rex.]
  • Arborea doesn't fit in this analysis. Oops!

There are plenty of reasons why the Abyss might be special in this fashion: it's a natural feature of planar cosmography; it's a result of aeons of brutal struggle that fractured the very nature of the plane; it's where the shockwave of the Titan's Fall rebounded off the purity of Chaos; it's part of what caused the Blood War. I used a mix of all, myself.

[/]
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Single Layer Abyss: A theory.

"eldersphinx" wrote:
Well, using this definition of the Abyss calls into the question of what it means to be a 'layer' or separate 'plane', anyway. By the letter of the rules, two different locations are on different planes if you can't teleport between them (or with 3.5e rules, use greater teleport to get around that fsckin' range limit).

So the question becomes, in your 'single layer' Abyss idea, can you suddenly now teleport direct into Graz'zt's lair from Juiblex's realm? If not (and it's canon not to be able to), why not - why's the Abyss so soddin' special?

It just comes down to definition in my book. A plane's all the space you can get to without needing to use a plane shift or a portal. If you need a plane shift or a portal to get from one section of the Abyss to another, then the Abyss has multiple planes. Mind you, saying that the Abyss looks like this does sound cool and flavorful (and may throw some PCs' heads for a loop), but it's like saying that in the Gray Waste, 1+1+1=2 because it'd just be eeeeevil to be that way. No matter how cool it may seem to be, the underlying facts don't fit the premise.

Feel free to toss it off as the screed of some Guvner, in-character, of course! Laughing out loud

The general premis is that there is a single true abyssal layer, which is similar to the Ethereal. This ethereal layer is filled with a constantly shifting latice of demiplanes, some of which are actually infinite in size. Thus, you can teleport around the ether layer, but not between demilayers.

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Single Layer Abyss: A theory.

"Anarch" wrote:
[*] Pandemonium is very similar to the Abyss but instead of squirming protoplanar matter in a planar vacuole, it's squirming vacuum burying its way through solidified protomatter. [I always hack Pandemonium so that the rock is more than mere stone; not even gods can dig through Agathion f'rex.]
Hmmm... Interesting.

Is this aspect of Pandemonium limited to just one layer, or would it be possible for it to slowly expand... burrowing underneath the entire planar-framework?

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more like the moon

There's really no reason Arborea couldn't be the same way. More of it would seem coherent due to the presence of Mount Olympus and the River Oceanus, but out in the wilderness far beyond the landscape might indeed fragment into dreamlike pockets of tenuously associated realities.

In Pelion especially, reality might be ephemeral and fragile, with what seems like an entire universe decaying into snow and dust.

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Single Layer Abyss: A theory.

"Evil Construct" wrote:
Is this aspect of Pandemonium limited to just one layer, or would it be possible for it to slowly expand... burrowing underneath the entire planar-framework?

If by "this aspect" you mean the non-movability, IMC the stone of Pandemonium becomes more and more intractible the further down you go, representing the ossification of madness. Thus, while the earth and stone of Pandesmos can be moved (with great effort) by mortals, even gods themselves can only burrow at a rate of about 1in/year down in the bowels of Agathion. There are specific exceptions to this -- if I were the kind of guy who liked statting deities, I'd create an epic feat that allows slightly greater control over the firmament of Agathion -- but basically the Empty Bubbles are empty because no-one can link them up, period.

[Also, the Bubbles would make a pretty darn useless prison if bodies could just tunnel out.]

"Kaelyn" wrote:
There's really no reason Arborea couldn't be the same way.... In Pelion especially, reality might be ephemeral and fragile, with what seems like an entire universe decaying into snow and dust.

Fair enough. I generally don't muck around with Arborea and when I do it's primarily Pelion where, let's say, I have other concerns Eye-wink It'd be interesting to see where this idea leads us, though.

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