Sigil's quarters

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Quale's picture
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Sigil's quarters

Do you think are there any parts of Sigil that belong to a specific culture, e.g. like a ''Chinatown'' that would be connected with the divine realms of the Celestial Bureaucracy? And what would be the names of such areas (Celtic, Norse ...)?

sciborg2's picture
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Joined: 2005-07-26
Re: Sigil's quarters

Definitely places for the varied pantheons.

What might be interesting is to have alliances between the pantheons that allow petitioners to reincarnate, so you have Celtic, Vedic, and I believe Taoist and Shinto as well living in communities where the gods might, as part of their own designs, allow members of that community to be reborn between the districts.

(Can a souls reincarnate into Sigil? Is that an aperture in its defenses?)

I'd also suspect districts for those beings that are hated by everyone. So an aberration, illithid dominated district for sure with beholds living in scattered areas so as to not trigger their genocidal frenzy against others of their kind.

Elemental districts would be interesting, with intersecting areas taking on the para- and quasi- roles.

A very small area dominated by time elementals would amuse me, as would a gated Lawful area where varied lawful beings try to live in harmony away from the chaos while playing missionaries/embassies of Orders.

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Kobold Avenger's picture
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Re: Sigil's quarters

I'd say there's a lesser chance for separate neighbourhoods based on Human cultures or ethnicities, there's so many other races out there it will make things less likely. The distinctness of such neighbourhoods will fade over the eons, because even if we go by pantheons as a distinction of cultures, there's very likely worlds where, for example all the people who worship the Norse pantheon are African and those who worship the Celestial Bureaucracy are Scandinavian.

And when you commonly run into Humans in Sigil with names like Atticus Wong or Rashid O'Connell, the fact that some neighbourhood is of a specific culture would be a token one.

Anetra's picture
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Re: Sigil's quarters

Sourcebooks do make reference to districts in Sigil, though not really as divided by cultures. There is also one of the Sigil maps, a fold-out from In The Cage, that has some of them labelled.

For instance, according to the map the Lower Ward has the Swordhold District and Entropy's Gem on either side of the Armoury, the Foundry District where the Foundry can be found, Gear Street (Mechanus-ish?) and Little Bytopia (lots of gnome craftsmen!), the Central District, the Shattered Temple District, and the Hellgate District as it starts getting into the Hive.

Then, in the Hive close to the Lower Ward you've got the Gray District (or the Dead District (where the Mortuary is)) and the Ditch. Further in is the Madhouse District (Gatehouse), Goats Wood, the Marble District, the Darkwell Court, Khaasta Row, New Tyr, and the Slags.

So on and so forth.

Here's a copy of the map in question with the street and district names (warning, it's pretty huuuge): http://eroding.net/junks/mapsigil.jpg

Quale's picture
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Re: Sigil's quarters

Yes, I know about these districts, just thought about changing a few things for the next campaign. You're right that most cultures would be assimilated over time, but what if for example there's a huge permanent portal to the Norse realms in Ysgard, I guess that a few streets around the gate would have Norse characteristics, and so on for Olympus, even New Tyr could have Phoenician elements, tough I'm not sure about their gods.

For aberrations I'm considering a new faction or sect called the Alienists, maybe that kind of district would work better in UnderSigil.

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