I'm trying to figure out the shape of Sigil and how the wards actually connect to each other. This is probably a common question but the only clarification I was able to find was this old thread which didn't quite answer it for me yet.
Apparantly the original Planescape materials depicted Sigil as a torus with the inner half cut open - so depictions of a fully closed torus could therefor be considered non-canonic, right? (The way the streets are drawn on this map from the Dungeon Master's Guide 2 for example suggests a closed torus...)
What I still don't get looking at the 2d maps is how exactly the Wards connect to each other. What's this about upper half and lower half? Is each ward directly adjacent to two other wards only (e.g. left & right on the original PS map) or to three (left, right & above/below)?
Let's say a cutter
a) leaves the Market Ward in opposite direction of the Guild Hall Ward - will he end up in the Lady's Ward or in the Hive?
b) travels through the Market Ward while always keeing the same distance from the Guild Hall Ward - will he always stay in the Market Ward until he reaches the city's 'border' / 'rim' or might he also end up in the Lady's Ward?
Thanks for your help!
The wards are laid out linearly. The upper and lower halves of the old 2e map are opposite sides of the torus (which, as you've guessed, is not complete, ending both 'spireward' and 'anti-spireward'). If you look carefully you can identify buildings that lie on the edges of both upper and lower sections. The only trick is that the maps actually show Sigil as if the 'donut' was cut in half and opened on a hinge. Thus towards the bottom of the bottom map and top of the top map is the 'spireward' direction. The edges of each respective map adjacent to each other is the 'anti-spireward' direction (i believe this is right, not the opposite, but ripvanwormer will correct me if i'm wrong)