greetings all, ive been lurking on here for awhile, but thought i would mention a project im working on you might be interested in. im somewhat long winded, so bear with me.
little history first, so skip this paragraph as its just my intro:
planescape is the only setting i have any interest in at all. ive tried a few others, but few if any really do it for me. im also past the age where its somewhat easier to find a pnp gaming group (let alone a good one, and lets not even mention the rarity of a good, mature, -planescape- gaming group). so i turned to the internet to find and outlet for my gaming, and honestly, internet gaming has some large advantages over face-to-face gaming anyways. mostly i played MUDs, but there were no good planescape MUDs out there. so just as i started working on one myself, i found NWN and thought that would be even better. i was waiting on CODI for a long time, but anyone who knows about CODI knows what happened there. NWN2 could model sigil so much better then nwn1, so i waited again for nwn2, only to find out that PWs are seriously hampered, and the game will hardly run on my machine. so now, years late, i am getting a planescape nwn1 PW together.
so the idea is to make a persistent world of sigil for nwn1. this in itself is not exactly unique (theres even a regular here that had one), but it is rare. and a decent one is even rarer. i dont know why, with all the fanatical fans of planescape there still are (like myself), that it is so rare to come across a real-time game in the setting.
there is still a lot of work to be done before anything near a usable product is available (ill keep you posted how it goes), but the idea is to stay true to the idea of planescape, if not the sourcebooks, as i am having to convert it all from 2e to nwn's 3e. yes, i am using this site quite a bit for that too. the mod is low-power, high-magic, and pre-faction wars. i have some pretty cool ideas im playing with to keep things interesting. i am of course using everything from CODI i can get my hands on, plus anything else cool i can find. its surprising how much activity nwn1 still has going on.
now before anyone throws the idea out simply because the game is so old, it is simply a medium to run my own game on. i dont have the skills or time to design my own entire game from the ground up (but wouldnt that rock? an entire multi-player game designed with planescape in mind... *sigh*), so i am using a game that is designed to allow you to make your own game, based the same rule system planescape is based on. it is also cheap enough now anyone can afford it, and run it on just about anything. and considering that there is NO other option for real-time anytime planescape gaming, we might be able to make this into something worthwhile.
like i said, there is still a lot of work to be done, and i have little enough time to do it in. so while i do simply want to bring attention to the project, i am also looking for help. anyways, just thought id see if anyone was interested around here.
For links to NWN Planescape material (including CODI content and tileset) check out this thread. Also, the CEP v2 contains all the CODI creature and placeables that they released on the Vault (with various bug fixes/improvements).
I run a NWN and a NWN2 server both of which have areas in Sigil. If you need any help with scripting just ask.
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