At the behest of another PS fan, I laid a hex grid over Ambrus' Sigil map, and figured I'd share:
Sigil Hexcrawl
Wed, 2013-01-30 22:26
#1
Sigil Hexcrawl
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Wed, 2013-02-20 19:03
#3
Re: Sigil Hexcrawl
The link works, but trying to download the map gives me a Google error. Is it just me?
__________________
"You're loud, impulsive and you question authority. -That- is why I keep you at arm's lenght."
"Mmmm. And that is also why you keep me at arm's reach."
Fri, 2013-02-22 07:32
#4
Re: Sigil Hexcrawl
I get a google error too, but it just says "we cant scan the file for virus" and there's a "download anyway" button.
Fri, 2013-02-22 07:40
#5
Re: Sigil Hexcrawl
Yeah. I was able to download it last night the same way. Before I had an error 500 and it was nice enough to just say, "That is an error. That's all we know."
__________________
"You're loud, impulsive and you question authority. -That- is why I keep you at arm's lenght."
"Mmmm. And that is also why you keep me at arm's reach."
Bumping and adding a link to the discussion that led to this map, as well as an additional one that includes numbered Hexes for references.
I'm using these hex maps to run Planescape -- specifically a Sigil-centric campaign -- as a sort of "urban" hexcrawl, in which the players will be heavily involved in goings-on within the city (rather than simply using it as homebase between plane-hopping adventures, though that'll happen a bit too, I'm sure), and thus I needed some new methods of keeping the city feeling "alive."
neuronphaser
http://www.timbannock.com/dungeoncrawl/