Senryaku 36

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Azure's picture
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Factol
Joined: 2006-05-17
Senryaku 36

This thread is for the bennefit of the players in my BoG'r game (I see 'yanki warriors using these) as well as a general discussion as to how the 36 strategems of classic warfare in China & Japan relate to a fantasy setting.

1- Cross the River in Broad Daylight

2- Attack one foe to win another

3- Kill with a borrowed sword

4- Face the weary from a condition of ease

5- Rob a burning house

6- Feint east, strike west

7- Make something from nothing

8- Take one path while pretending to take another

9- Watch the fire from across the river

10- Hide a sword in a smile

11- One tree falls for another

12- Steal a sheep in passing

13- Beat the grass to startle the snakes

14- Borrow a corpse to raise a spirit

15- Lure the tiger from the mountain

16- Catch you quarry by allowing him to escape

17- Give a brick in exchange for a jade

18- Catch the chief to nab the bandits

19- Take the firewood from under the pot

20- Fish in troubled waters

21- The gold cicada molts its shell

22- Lock the gates to catch the bandits

23- Make allies at a distance, attack nearby

24- Borrow the right of way to attack a neighbor

25- Replace beams with pillars

26- Point at one to scold another

27- Act foolish, be smart

28- Let them climb to the roof, then take away the ladder

29- Make flowers bloom on a tree

30- The guest becomes the host

31- Scheme with beauties

32- Scheme with an empty castle

33- Scheme with double agents

34- Scheme with self-inflicted wounds

35- Chain your enemy's ships together

36- Run away

Azure's picture
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Senryaku 36

#20 is basicly why people become planewalkers and adventurers.

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#28 is interesting, how many PCs have been killed because the party was so successful in the dungeon that they over-extended themselves, and were wore out for the fight back out?

#1 sounds odd, it is from a very famous episode in chineese history. It basicly means if you do everything else right, you can just bypass the enemy's expectations of you and march in to a sudden and unexpected victory.

#5 is a dungeon-crawl credo. "Goblins fighting orcs around here? No problem, we'll just stir up the hornet's nest then rob 'em both when they're weak."

#11 hirelings and cohorts = fewer PC deaths

Zimrazim's picture
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Senryaku 36

Here's the wiki for 'em:

http://en.wikipedia.org/wiki/Thirty-Six_Strategies

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Zimrazim's picture
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Senryaku 36

Fortunately, illithids are immune to Senryaku 31. Laughing out loud :shock:

I suppose the closest equivalent for them would be "Lure them with exceptionally tasty brains."

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Azure's picture
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Joined: 2006-05-17
Senryaku 36

Now, I have a thing for military history, let me get that out in the open. The thing about the 36 stategems is that each one is as likely to fail as succeed (though they may also complement each other), and many have traps which can sow the seeds of future defeat.

#16, specificly. While it is true that a soldier without any route of retreat save victory will fight harder than one who knows he has a way out, allowing one's quarry to escape can easily be a big mistake. In the American Revolution, the Continental Army took Montreal, but the fleeing garrison bolstered the defences of Quebec, making it too stong to assault. This is why Canada remained under the Brittish crown, and is a separate nation to this day.

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