Sects and Philosophies

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Paka's picture
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Sects and Philosophies

I know that Planescape had a bunch of different sects with different philosophies. Is there a list of the original ones listed in the boxed set?

Thanks.

Krypter's picture
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Sects and Philosophies

Well, I can't remember them all, but I believe the major sects were:

Order of the Planes-Militant (military paladins)
The Merkhants (mercantilists)
The Prolongers (trying to cheat death)
Incantifiers (magic eaters)
The Ring-Givers (a full faction after the Faction War)
The Verdant Guild (wilderness protectors on the Beastlands)
Children of the Vine (?)
Guardians (guardinal wannabes)
Mathematicians (logicians on Mechanus)
Anarchs (chaos-shapers in Limbo)
The Dispossessed (raging exiles in Pandemonium)

Also briefly mentioned were the Communals (communists) and the Expansionists (conquerors).

You can find more sects at the Mimir:

http://www.mimir.net/sects/index.shtml

Fell's picture
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Sects and Philosophies

"Krypter" wrote:
Guardians (guardinal wannabes)
Whatever became of this sect?

bonemage's picture
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Sects and Philosophies

Did Paka mean original as in the first factions or simply the ones taht were in existance per say the classic Planescape pre faction war setup in Sigil?

Paka's picture
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Sects and Philosophies

"bonemage" wrote:
Did Paka mean original as in the first factions or simply the ones taht were in existance per say the classic Planescape pre faction war setup in Sigil?

Thanks for the responses.

I meant the factions in the original boxed set.

Thanks again.

bonemage's picture
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Sects and Philosophies

Here are the 15 factions listed in the Planescape Boxed Set

Athar
Believers of the Source
Bleak Cabal
Dustman
Doomguard
Fated
Fraturtity of Order
Free League
Harmonium
Revolutionary League
Sign of One
Society of Sensation
Mercy Killers
Transcendent Order
Xaositects

Paka's picture
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Sects and Philosophies

Thanks, Bonemage.

I was figuring out how to run an indie RPG called Sorcerer in Sigil.

The link to the thread at RPG.net is

http://forum.rpg.net/showthread.php?t=180333

Thanks for the help.

I believe what I'll do is just buy the pdf.

Truth Golem's picture
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Sects and Philosophies

If all you want is the factions, I recommend buying the Factol's Manifesto. Pretty much everything about the factions that's in the boxed set is in the Manifesto as well, plus a whole bunch of other stuff, such a details about the headquarters and factols.

Kaelyn's picture
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Sects and Philosophies

http://www.mimir.net/factions/

Also check out Planewalker's official products download section.

Paka's picture
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Sects and Philosophies

I have already bought the book on Sigil and the Boxed Set on pdf, both great buys for 5 bucks a pop.

If it looks evident that I am going to run this game, I'll probably spring for the Factol's Manifesto, every review of it says great things.

Thanks.

bonemage's picture
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Sects and Philosophies

Uncaged Faces of Sigil is pretty cool, its a interwoven collection of NPC characters who roam Sigil. But depending on what you think of using published NPCs should be the only thing holding you back the book is great.

Also The Manifesto is really cool I am just starting to get into it now for my current campaign.

On Hallowed Ground is one of the best overall supplements I have purchased (many other spefic PS supplements I like for PS campaigns but OHG is great for deity/relegion overviews)

The 3 monster supplements are all good the first two being general planar supplements and the third focusing entirly on the inner planes.

I hear the boxed sets (Choas, Law, Conflict, Hellbound: the Blood War) are all excellent from what I hear but I have been so busy running through 3E and general PS supplements for my campaign I have not touched them much yet.

Paka's picture
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Sects and Philosophies

I'm all for change, as long as its the players doing it.

I don't mind if a setting changes radically but I wonder how a published adventure will know what decisions the players will make.

Change at the table = Good

Change at the hands of a writer = Not so good

That's what I'm sayin' but this discussion is looking fairly well spun out.

Thanks for the responses, everyone. This board is great with newcomers.

Kaelyn's picture
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Sects and Philosophies

Some of the results of the Faction War adventure are in the hands of the PCs, but a lot of it isn't, at least as the adventure is written.

If you expand it to let your PCs have a chance to decide much more of what happens, than post-war Sigil might end up looking really different from Planewalker's default.

bonemage's picture
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Sects and Philosophies

Oh really? hmm I always thought the players had a fairly big role in what was going down in Faction War but I honestly have not cracked it since I bought it (within weeks of it being released thinking it was something very different). Hmm I will certainly have to look at the module closer as my current party advances in level. I have been pondering using that module with either the current campaign or my next one.

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