Looking for a bit of feedback before I throw this up into the PW database for better viewing. Let me know what you all think about it. Also, special thanks to Primus for the suggestion I needed to develop this site.
Special thanks to Primus for the idea that sparked the foundation of this planar site.
Drizzle
“Between the Saline Sea and the Stinging Storm, but on the edge of Core Salt is an area that makes many berks go addle-coved trying to figure it out. It’s a place where Salt creates water instead of devouring it. It’s a place covered in grey rainclouds, with an endless shower of light, cool rain. The place is called Drizzle because the water-sucking nature of Salt usually drinks up the rain before it can become much more than just a light drizzle. On occasion, a torrent of rain escapes the cloudy sky above, but it’s mostly just a gentle shower.
“It’s a nice place to escape to for a little bit of a haven from the rest of the arid climate of Salt. The rain’s briny, like any water found on the plane, but it’s cool and wet, and sometimes a body just needs to get into humid air. Drizzle’s got a bit of that – enough to make it a noticeable break from the rest of the quasiplane.
“The place is caused by a vortex to the quasiplane of Steam that’s somehow broken into Salt. It’s certainly possible for the vortex to be used by travelers to escape from Salt, but there’s the problem of getting there. The vortex is way up in the sky – hence the cloudy scene. If a cutter can fly, he’s got a good chance of finding the vortex and escaping to Steam.
“The vortex causes Steam to continually pour into the air above. Salt blows in from the nearby Stinging Storm, flying into the steam cloud. The salt crystals give the steam something to condense on and the result is rain. Like I said, it’s mostly a light rain, something of a mix between a drizzle and a fog. Sometimes a nice downpour falls, though. I think the dark behind this is that the vortex lets in larger and smaller amounts of steam through, and sometimes it’s more than the dehydrating nature of the plane can handle quickly.
“The facets seem to hate this place. More often than not, a berk coming through here is likely to encounter a few of the living salt creatures. I’d say that they’re more concerned with their war on Water at the Saline Sea than they are with this Steam pocket. Because of that, they don’t have enough here to keep the Steam under control. Some chant goes that since the facets aren’t trying to attack this place quite as much, that the Drizzle is expanding slowly across the plane. It’s not a long shot. While salt mephits and quasielementals are rare here, I’ve encountered a couple steam mephits – and even a steam animental once -- before while traveling through Drizzle. It leaves me to wonder if the place is Steam’s attempt to wage war on Salt, much as the facets are combating Water.
“I haven’t found the vortex on the Steam side yet, nor have I found anyone who really knows of it. I’d like to know if it’s two-way, and if it’s created a Salt pocket on the other side. Still, if a body’s on Salt and stays peery, he’ll find the place to be a nice spot to take a breather.”
-- Talis Sagi, Sensate and planar explorer
Again, looking for a bit of feedback and suggestions before I post it up to the actual site. Let me know what you think!
I've always wondered how the pure elemental planes refresh themselves, what with all those portals, vortices, border regions and everything continually invading each other's territories. Given that the multiverse has been and will be around for a very long, it seems as if the elemental planes will eventually resemble the chunky soup of Limbo. Or perhaps the Negative and Positive planes will eat everything else?
Would this purifying force perhaps emanate from pseudo-powers such as Istishia on Water and her counterparts on Fire, Earth and Air?