A rrakkma is an illithid hunt that is not complete until the dead illithid number equil to the rrakkma band, correct? This brings up a few question in my mind.
Suppose a rrakkma band sets off with 10 members. They kill three illithid but lose four members in the process. Do they need to kill 7 more (total 10) or 3 more (total 6, as in surviving members)? I'm inclined to say the later, simply because otherwise it becomes incresingly difficult to come home. What if you're the sole survivor out of an original dozen warriors? Does that mean you have to come back with 12 illithid heads by yourself?
Does every member have to actually get a kill? Is a kill considered 'shared' if, say, a spellcaster puts a buff on a warrior, a rogue collects valuable info, or a psion coordinates an attack?
What if two rrakkma bands meet? Do they pool their kills? What if both bands have lost members like in the first example?
Opinions please.
That would be rough on githyanki ghustil (healers), as well as other oddball specializations like diviners. (Of course, I'm biased, having a PC with possibly the worst combat stats ever.) Those oddball specializations, however, may be perceived as less glorious than the sort of warriors who do 120+ damage per round.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!