Rokugan's Spirit Realms in Planescape

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Rokugan's Spirit Realms in Planescape

“Many worlds lie beyond this one, samurai. Try my patience and I will send you to them.” – Shahai, Dark Daughter of Fu Leng

In this treatise, I will examine the Spirit Realms of Rokugan and establish what I believe is their location on Planescape. I will provide a brief overview of what each realm represents, and attempt to match it to a plane (or planes) in Planescape cosmology. I can’t go into the full details of each Spirit Realm, but I hope to provide enough information that even readers unfamiliar with Rokugan cosmology can make suggestions and offer changes or corrections to what I have written for this. For those wishing to read more about the Spirit Realms, I recommend the book, Fortunes and Winds, published by Alderac.

Before I go into this, it should be noted that each of the ten Spirit Realms has a certain feeling of purpose and willfulness that borders on sentience. In my opinion, this sensation is more pronounced in the Spirit Realms than it is in the Great Wheel cosmology. Each of the Spirit Realms has a certain purpose in Rokugan’s cosmology and it has a will that drives it to complete that purpose.

One other thing that should be noted is that the borders between the Rokugani “Prime” (Ningen-do, itself considered a Spirit Realm) and the other Spirit Realms are not as distinct as they are in traditional Planescape. This makes a direct conversion a little bit more difficult, but possible with some maneuvering.

Jigoku

Jigoku is the spirit realm that embodies pure evil, the corruption of morals and honor. In short, it is the Rokugani version of Hell. It is driven to corrupt everything, even the other Spirit Realms. While it is unwanted in the Celestial Order of Rokugan, it is considered a necessary evil, perhaps as an eternal test for the denizens of all of the other Spirit Realms.

The main body of Jigoku exists as the 441st layer of the Abyss. While the ideals of good and evil are not as important as one’s personal honor, the purest concept of “good” in Rokugani society may be most closely associated with the Lawful Good alignment. Jigoku is a deliberate and direct opposition to the exemplification of Rokugani purity, honor, and virtue, and thus the Abyss seems the most fitting plane. The Realm of Evil is not limited strictly to the Abyss, however. It has a foothold in Pandemonium, where the maddening winds can drive even the most noble and strong-willed samurai to insanity.

Jigoku is described as being barred from Meido (The Realm of Waiting) and Tengoku (Heaven). As such, natives of Jigoku cannot enter Mt.Celestia, where Tengoku resides, or the Gray Waste, where Meido exists. This is an effect of the power of the Celestial Order. Because the Celestial Order created the realm of Jigoku and its inhabitants, it can establish the rules that bar Jigoku’s natives from entering certain planes.

The Shadowlands

When Fu Leng fell from Tengoku, he landed in Ningen-do and pierced the earth so deeply that he caused a breach of the boundaries between the Spirit Realms. That breach led directly to Jigoku and still exists today as the Festering Pit of Fu Leng. Since that time, Jigoku has reached out into the Prime (Ningen-do), slowly extending its corrupting arm across the land. Not far beyond the Kaiu Wall in Crab lands, Jigoku’s influence has become so great that the barrier between the Prime and the Abyss is almost completely gone. Much of the Prime in the Shadowlands has slid into the Abyss in a way similar to gate-towns. I would suggest that the Shadowlands exist on the Prime and on the Abyss simultaneously.

The basis for this idea is as follows. A body can physically walk from the Prime and into the Shadowlands and back again without ever needing a portal. However, magic that has a planar effect or planar limit (such as clairaudience/clairvoyance) can’t pass the boundary. A banishment spell is likely to merely send an oni back to the Shadowlands rather than all the way back to Jigoku in the Abyss, and many times, banishment spells fail to function in the Shadowlands. This suggests that the Shadowlands have enough separation from the Prime to be a part of another plane (or perhaps a plane of their own – though it seems more appropriate for it to be an extension of Jigoku on the Prime), but is still enough a part of the Prime to make actual physical travel (without the need for a portal) much easier than other planes.

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Rokugan's Spirit Realms in Planescape

Do continue....this is most interesting....

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Rokugan's Spirit Realms in Planescape

I've done a bit of thinking and have applied some of the 3e Manual of the Planes planar traits to Jigoku and the Shadowlands. Here is what I've come up with so far.

The Shadowlands

Normal Gravity
Normal Time
Finite Size
Alterable Morphic
No Elemental or Energy Traits
Strongly Evil Aligned and Mildly Chaos Aligned
Impeded Magic - Any divine spell that calls upon the power of the kami (that is, any spell from the Shugenja spell list that is not maho) is impeded because of the natural tendency of the kami to avoid Jigoku's corrupting touch. In addition, any shugenja wishing to cast a divine spell in the Shadowlands runs a risk of attracting a kansen (a Tainted kami) and acquiring a Taint score. All arcane magic, all divine magic that does not call upon the kami, and all maho function normally in the Shadowlands.
Tainting: See the Rokugan campaing setting book for information on how the Tainting mechanics work in the Shadowlands.

The mechanics for the Impeded Magic are something I might work out more concretely at a later time. This list was put together on a sort of "spur of the moment" thing. At first glance, the biggest things I'd consider changing are adding a mildly negative-dominant trait and making it mildly evil-aligned instead of strongly evil-aligned. The negative dominant would exist because on occasion, the dead may just suddenly pop up and start roaming around. There is a story where Otaku Kamoko basically does just that -- She gets killed, then she stands up and kills her killer.

The Abyss, where the heart of Jigoku is located, is listed as mildly evil-aligned. However, I gave it a strongly evil-aligned trait because Jigoku is driven to corrupt. The spirit realm itself is trying to corrupt everything in the Celestial Order with a fervor that borders on sentience. The feeling I get of Jigoku's drive is one of much more profound purpose and will than the Abyss as a whole, and so I made its evil trait more powerful.

Finally, I might consider impeding all divine magic in the Shadowlands that is good- or law-aligned or from deities that are good- and/or law-aligned.

Jigoku

Normal Gravity
Normal Time
Infinite Size
Alterable Morphic
Mildly Negative-Energy Dominant
Strongly Evil Aligned and Mildly Chaos Aligned
Limited Magic:
The kami have an intense hatred and fear of Jigoku and avoid it entirely. Spells that draw upon the power of the kami do not function in Jigoku. Therefore, a shugenja cannot cast divine spells from the shugenja spell list while in Jigoku.
Impeded Magic: Jigoku is an extremely jealous realm. It especially despises all that is good and virtuous in the universe and actively seeks to tear it down into corruption. Any cleric of a good-aligned deity who attempts to cast a spell must make a Spellcraft check against DC 25 + the level of the spell to cast. If the spell has the Good descriptor, add 5 to the DC.
Enhanced Magic: Jigoku is the land of evil and the origin of maho, evil magic. All maho spells cast on Jigoku are enhanced and affected as if cast with the Empower Spell. Enlarge Spell, and Extend Spell metamagic feats. This does not change the level of the spell in any way.
Tainting: Jigoku hungers to corrupt everything. Anything that is not corrupted that enters Jigoku runs the risk of being overcome by the Taint and becoming Lost. The base save DC for resisting the Taint starts at 20, rather than 10 as in the Shadowlands. Jade carried into Jigoku to protect against the Taint becomes corrupted at twice the rate it corrupts on the Shadowlands. See the Rokugan campaign setting book for more information regarding Tainting mechanics.

Again, I might consider adding an impeding trait to lawful deities and lawful spells. The thing that makes me hesitate is that the latest Dark Lord of the Shadowlands, Daigotsu, strikes me as a Lawful Evil alignment rather than Chaotic Evil.

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Rokugan's Spirit Realms in Planescape

I never bothered with Jigoku and the other planes, but I defined the Shadowlands as a demiplane attached onto the Prime (instead of the Deep Ethereal). These were its traits:

• Finite size.
• Normal gravity.
• Normal time.
• Divinely morphic.
• Mildly evil-aligned. Creatures of good alignment take a -2 circumstance penalty on all Charisma-based checks in the Shadowlands.
• Tainted. All creatures not native to the Shadowlands risks being tainted from prolonged exposure to the corruption of the plane. For every 24 hours spent in the Shadowlands, the creature must make a Fortitude save (DC 10, but increases by 5 for every consecutive 24 hours spent in the Shadowlands), or have its Taint score increased by one. See below for more details on Taint accumulation, consequences, and countermeasures.
• Enhanced magic. All arcane spells used within the Shadowlands are enhanced. Such spells are cast as though they were prepared with the Empower Spell feat, though they don’t require higher spell slots.
• Impeded magic. All divine spells used within the Shadowlands are impeded. To cast an divine spell, the caster must make a Spellcraft check (DC 20 + the level of the spell). If the check succeeds, the spell functions normally. If the check fails, the spell does not function but is still lost as a prepared spell or spell slot, and the caster adds 1 to her Taint score for every 5 points by which the check failed (minimum 1).

I suppose you could call the Shadowlands an extension of Jigoku (a permanent planar breach?) and not a plane of its own, but it makes little difference - these traits would also apply to Jigoku... possibly, the Alignment trait should be Strongly Evil on Jigoku, but left as Mildly Evil on the overlapping area.

About the magic traits: Of course, in Rokugan arcane=blood=evil, while divine=kami=good. If you want the ebhanced.impeded traits in a planescape version of Shadowlands, go with alignment.

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Rokugan's Spirit Realms in Planescape

"Nemui" wrote:
About the magic traits: Of course, in Rokugan arcane=blood=evil, while divine=kami=good. If you want the ebhanced.impeded traits in a planescape version of Shadowlands, go with alignment.

Maho is really as much divine magic as regular Rokugan magic is. The source is just different. Maho uses blood as the focus/component for its spells, but the source of maho is Fu Leng -- or sometimes Jigoku itself In fact, the Phoenix (and I think the Unicorn as well) hold knowledge of "pure blood magic" that uses blood similar to maho, but is a pure form of magic. Arcane magic in the form of wizardry or sorcery doesn't exist on Rokugan, except among the Nezumi.

I like the ideas you have presented with regards to enhanced maho and impeded shugenja magic, and I might use something similar to that. But all forms of magic in Rokugan, maho or otherwise, is divine. The only exception is Nezumi name magic, and the ratling nameseekers use the sorcerer core class. I realize OA says that maho-tsukai use arcane magic, but based on the actual lore of the maho of Rokugan, I think that's a flawed concept.

I disagree with a lot of the presentation of Rokugan as described in OA. Some of it is outright wrong. For example, the opening text for the Shadowlands says that the Shadowlands were created when Fu Leng fell from Heaven and broke the earth, creating a portal to Gaki-do. This isn't just flawed, it's outright wrong. The Festering Pit, where Fu Leng fell, is a portal to Jigoku, not Gakido. The two are very different and distinct realms.

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Rokugan's Spirit Realms in Planescape

"Center of All" wrote:
Maho is really as much divine magic as regular Rokugan magic is. The source is just different. Maho uses blood as the focus/component for its spells, but the source of maho is Fu Leng -- or sometimes Jigoku itself In fact, the Phoenix (and I think the Unicorn as well) hold knowledge of "pure blood magic" that uses blood similar to maho, but is a pure form of magic. Arcane magic in the form of wizardry or sorcery doesn't exist on Rokugan, except among the Nezumi.

I like the ideas you have presented with regards to enhanced maho and impeded shugenja magic, and I might use something similar to that. But all forms of magic in Rokugan, maho or otherwise, is divine. The only exception is Nezumi name magic, and the ratling nameseekers use the sorcerer core class. I realize OA says that maho-tsukai use arcane magic, but based on the actual lore of the maho of Rokugan, I think that's a flawed concept.

Well, the enhanced/impeded traits are given in OA, and since only 2 types of magic exist - shugenja/shaman (divine) and sorcerer->maho (arcane, FWIW) - it seems rather obvious to me that the intent was to inhibit the good guys and empower the bad guys. If you set it up like that (good casting impeded, evil enhanced), than it doesn't really matter which spellcasters are arcane and which are divine. Not for the purpose of planar traits, anyway.

"Center of All" wrote:
I disagree with a lot of the presentation of Rokugan as described in OA. Some of it is outright wrong. For example, the opening text for the Shadowlands says that the Shadowlands were created when Fu Leng fell from Heaven and broke the earth, creating a portal to Gaki-do. This isn't just flawed, it's outright wrong. The Festering Pit, where Fu Leng fell, is a portal to Jigoku, not Gakido. The two are very different and distinct realms.

Sure, but that sort of mistake crops up every now and then, and it's fairly obscure, seeing as how OA doesn't even describe the other planes... IIRC, Creatures of Rokugan describes Gaki-Do, Jigoku, and the rest... I'm not familiar with Rokugan 2E, so I don't know how accurate those are....

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"Nemui" wrote:
Well, the enhanced/impeded traits are given in OA, and since only 2 types of magic exist - shugenja/shaman (divine) and sorcerer->maho (arcane, FWIW) - it seems rather obvious to me that the intent was to inhibit the good guys and empower the bad guys. If you set it up like that (good casting impeded, evil enhanced), than it doesn't really matter which spellcasters are arcane and which are divine. Not for the purpose of planar traits, anyway.

Now that you mention that, I think OA put the arcane vs. divine in there simply to make the Shadowlands compatible with OA in general -- I personally dislike that they put all of these Eastern elements in and then threw Rokugan as the main setting for them. For example, shaman and wu jen classes don't exist in Rokugan. The only spellcasting class (non-maho) that humans can take in Rokugan is shugenja. But it seems to me that it's difficult or impossible to learn to use maho magic without either first being a shugenja (virtually all of the most powerful bloodspeakers and maho-tsukai were shugenja before their fall) or without guidance from Jigoku (as was probably the case with Iuchiban). Either way, it suggests the caster requires divine influence. Jigoku is virtually as much of a sentient force as any deity, so I see cause to overrule the arcane enhancement in a strictly Rokugan sense. If using general OA, I guess the presentation in OA works fine.

Quote:
Sure, but that sort of mistake crops up every now and then, and it's fairly obscure, seeing as how OA doesn't even describe the other planes... IIRC, Creatures of Rokugan describes Gaki-Do, Jigoku, and the rest... I'm not familiar with Rokugan 2E, so I don't know how accurate those are....

That's true, but I think it's something they should have caught, given the real legend behind the Shadowlands. At any rate, I don't really know how much attention the Spirit Realms got pre d20 Rokugan. I know they've existed since Rokugan was conceived, but I never did get much access to the d10 system books. I can probably snoop around the game stores here and find out, though...

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Rokugan's Spirit Realms in Planescape

Sakkaku

Normally Normal Gravity
Normally Normal Time
Infinite
Alterable Morphic
No Elemental Traits
Strongly Chaos-Aligned
Varying Magic Traits – Sakkaku is capricious and magic is subject to its mischievous whims. Arcane magic is more vulnerable to Sakkaku than divine magic, but magic in general can face the consequences of the great cosmic joke. Mechanics to come at a later time.

Sakkaku is the Realm of Mischief. The book, Fortunes and Winds, describes Sakkaku as the Realm of Chaos, the Realm of Capriciousness, and the Realm of “Because-It-Would-Be-Funny.” It’s a realm where the very essence of the place is out to play tricks, jokes, and pranks on everyone and everything that exists. According to Rokugani lore, Sakkaku has no place in the Celestial Order, yet it remains a part of Rokugan cosmology. It does not hold afterlife, nor does it hold a cornerstone of existence. It’s just there. It’s as if it’s a cosmic joke. But this joke likes to trick the entire multiverse.

Sakkaku resides primarily on Ysgard. It is an entire earthberg unto itself, an earthberg that spins cheerfully through the fiery seas. Most of the warriors and Norsemen of Ysgard have a strong aversion to the earthberg, fearing the trickster spirits as evil demons. Nothing could really be further from the truth. The mujina, the most numerous of the trickster spirits, are not evil, just mischievous. They love to play pranks, but do not really wish to cause harm to mortals or petitioners. They just want to have fun.

The Realm of Mischief itself seems to be playing a gigantic joke on Ysgard and the rest of the Great Wheel. Sakkaku can be either extremely easy to find or an infuriatingly difficult to find, depending on the whims of the realm and what it thinks would be funny. But more interestingly, Sakkaku is not limited to Ysgard. On occasion, the realm will shift to Limbo, Arborea, or even Pandemonium in very rare circumstances. The reason that it does this is unknown, but if anything, it could easily be pinned down to Sakkaku playing a gigantic joke on the multiverse.

A number of foreign powers have taken an interest in Sakkaku, including Loki, Olidammara, and Coyote. However, despite the fact that Sakkaku has no apparent place in the Celestial Order, Tengoku claims the land as its own and has no intention of allowing foreign powers to take over Sakkaku. The spirits of Sakkaku themselves, who are bored to tears whenever they are on their own realm, think it would be funny to see the foreign powers try.

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