Has anyone considered revising the stats of Rogue Modrons since the arrival of Eberron? Some of the rules used for Warforged would work well for them I think especially the Living Construct subtype. With some changes I think we could get that +2 level adjustment down to a mere +1 and bring them closer to what they were in 2nd edition.
My recommendations would be as follows:
+2 to Int and Con
-2 to Dex and Cha
Base land speed 20 ft (to reflect their lowered base speed in 2nd edition)
Acid, Cold and Fire resistance 5
+2 natural armor and the necessity to have customised gear to reflect their unique physique.
+2 racial bonus on Listen, Search, and Spot checks and elven ability to find secret doors. (as they did in 2nd edition)
Living construct subtype - see page 23 of Eberron handbook (this handles many rogue modron immunities and overall flavor)
LA +1
This is an experiment, I'm still wondering if they should have access to warforged feats like adamantine body to reflect custom changes they have made to themselves or if such custom work should be done by purchacing items with money. In any case please tell me what you think!
It doesn't seem really appropriate to me. I think modrons should have the same creature type as celestials, fiends, rilmani, and slaadi; they're the same essential thing, a personification of an alignment. They're not machines: they just have machine-like characteristics.