Is Reve: The Dream Ouroboros Worth Buying?

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Is Reve: The Dream Ouroboros Worth Buying?

Seems like this RPG would be a good book to read through as a PS fan - anyone play it?

Here's the info page:

http://malcontentgames.com/?page_id=13

And a quote:

"Rêve: The Dream Ouroboros imagines that all worlds and everything in them are dreamed by an inaccessible race of dragons (the original French name, Rêve de Dragon, literally means “dream of the dragon”.) Characters are Journeyers, compulsive wanderers in the multidream. Their whole purpose it is to see what lies over the next hill, what strange customs exist in the next city, what bizarre creatures lurk through the next Violet Rift, unfolding the designs of unguessable dreamers.

But, just as a nightmare can wake the dreamer in a cold sweat, so too can these dreamed characters, mere figments of the dragons’ collective unconscious, affect the greater Dreaming. Of course, it’s dangerous to play with Dragons… The Third Age is restless with dreams, and that urge you feel to pull on your boots and brave the night winds is the Journey, calling you.

Introduction by the author, Denis Gerfaud
When no one knows what lies over the next hill, perhaps a nightmare monstrosity patiently waiting its appointed hour; when no one knows where that track leads to that none has taken in living memory-perhaps to a rift, a barely visible ‘violet cloud’ which will send you forever into another, unknown world-one has a tendency to stay home.

There is nevertheless a custom usually followed by most sedentary peoples: to attempt the Journey, at least once in one’s life. The Journey might be as simple as going someplace where one has never been before. For some, the Journey might involve going to the village beyond the next one, then hurrying back with a few memories that will grow with embellishment over the years as they are told and retold on winter evenings around the fire. For others, more ambitious, the Journey might take them as far as the nearest city. And for a few others, the Journey just continues…

Player characters are by definition Journeyers. They have known the road and trackless wilderness, nights spent sleeping on the ground, campfires under the eaves of a forest or an inn found by providence. Regardless of their prior peregrinations, they have at least once had the experience of passing through a rift in the Dreaming. As a result, they are not in their world of origin and they know that their chances of ever seeing home again are infinitesimally slight. Forever uprooted, they have become authentic Journeyers (with a capital J): characters for whom the Journey has become an end in itself. To take in the world in its infinity, to marvel at its diversity, to rediscover the path of one’s own forgotten dreams and to find oneself in the end ever stronger, ever greater: this is the lifeblood of these characters who love their freedom above all else."

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