Okay, picture the scene - a once grand, but now devastated throne room, with the wreakage of several golems littering the floor. Small fires burning from cushions where a fireball obliterated a mezzoloth. A severly injured wizard facing off against a furious renegade arcanoloth arms dealer and his two remaining 'mechaloth' bodyguards (winged golems formed in the image of yugoloths, armed with viscious poisoned claws), one in front, one behind. The wizard raises his hand to cast a spell, but as he does so one of the mechaloths grapples him from behind, injecting the poison. He feels his strength sap away, and as it does the arcanoloth steps forward, unrolls a scroll, and utters Power Word: Kill.
Anyway, back to OOC: Plans are afoot to resurrect this character, quite possibly as the focus of a whole new adventure. However, i've never quite understood how resurrection is meant to work on the planes.
I mean this character was born in the prime (call him clueless and get a fireball to the face...), died in the Outlands and one point or another visited every major plane. He started as chaotic good, but a vast number of game sessions later he had passed through chaotic neutral, neutral and possibly in the last couple of sessions back to neutral good again... just working out where he went as a petitioner is difficult enough...
But, more to the point, what does happen to a mortal character who dies on the planes - does he become a petitioner on the plane that most closely reflected his alignment, or the one on which he was killed (after all, the outlands would probably except anyone)? I was thinking that it might make a good emotional conundrum for the characters to meet the petitioner, having lost all his previous memories but still recognisable...
The character would go to whatever plane matched his alignment and philosphy the most.
In the case of a Neutral, leaning towards good, it's probably going to be Elysium, or the Outlands (maybe Elysium's gatetown).